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  • Neu

    Space Engineers News-Hub schrieb:


    We hope you’re enjoying the 1.209 Economy II update! It’s been a thrill watching you jump into new survival worlds and engage with the new contracts and services… and to everyone who picked up the companion DLC – a heartfelt thank you from the whole team!

    Your support helps us keep pushing Space Engineers forward.

    We’re already hard at work on our next update, 1.210, focused on bug fixes and quality of life improvements – alongside a host of exciting new blocks. One of them is a powerful new Prototech block.

    Any guess what the Factorum is building now? Share your theories in the comments!


    Thank you again for your continued support! We’ll see you soon, Engineers!

    Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first
  • Neu

    Space Engineers 2 News-Hub schrieb:


    “Masters of Motion” - Mechanical Engineering Video Competition

    Due to the addition of hinge mechanics coming in VS2.3, we’re extending the “Masters of Motion” Mechanical Engineering Video Competition to give creators more time to experiment with the new possibilities in their builds.

    The new hinges will allow for even more mechanical movement and engineering creativity, opening up new ways to design machines, moving structures, and contraptions. We’re excited to see how participants utilize these new mechanics in their creations.

    New Deadline for Submissions: Monday, August 31, 2026 – 23:59 UTC

    Full details: https://2.spaceengineersgame.com/announcing-the-masters-of-motion-mechanical-engineering-video-competition/


    VS2.3 – Explosions
    Andrea Cabras, Art Team: “We are improving explosions with new textures, and you can expect all particle effects to continue improving during future milestones: as the engine
  • Space Engineers 2 News-Hub schrieb:


    Lighting Improvements
    I really love the VRAGE3 lighting system – but we are always trying to improve. We want to achieve greater overall realism by properly mastering distance fog, atmospheric scattering, and shadow coloration.

    Here you can see some of our experiments – creating stronger contrast and elimination of a “whitish specular halo” on foliage. I want to make light and subsurface scattering on vegetation look more vivid and natural.




    Snowy Flora, Savanna Bushes & Planetary Stations
    Mirko Bartolini, Art Team: “Implementation of snowy flora for tundra and high-mountain regions. Snow is procedurally applied through the material based on the biome/region. Flora distribution is built from five “altitude and position-based” layers, with tree density generally decreasing as altitude increases.”




    And behold – a shrubbery!



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