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  • Neu

    Space Engineers 2 News-Hub schrieb:


    Get an inside look at how we're bringing non-player characters to life in Space Engineers 2!

    In this developer interview, we dive deep into the newly implemented NPC behavior system - from guard routines and patrolling bases to realistic perception capabilities. Powered by a brand-new, node-based behavior tree VRAGE3 Editor , these humanoid AI combatants can hear gunshots, spot movement, communicate threats to nearby allies, and even attempt to self-preserve by fleeing when heavily injured!


    Hostile Encounters
    Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!

    Hostile Encounters will bring Combat NPCs to Space Engineers 2 for the first time. You will face the Renegades, watch out for the heavier Boatmen, and take on enemies that can
    …
  • Neu

    Space Engineers News-Hub schrieb:


    Hello, Engineers!

    Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?

    We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking about a completely new functional block - Separation Charge.


    Let’s talk about some of the surprises we haven’t revealed to the community yet. For example – the Separation Charge.
    I can’t wait to see what players make with the Separation Charge. This block has huge potential for both combat and non-combat applications.

    This block can destroy itself on command, with a controlled explosion that doesn’t damage anything it’s touching, but before it destroys itself it fires a series of actions. So whatever you set up will be triggered, then it will destroy
    …
  • Space Engineers News-Hub schrieb:


    Hello, Engineers!

    Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?

    We sat down with Space Engineers Lead Designer Ryan Keel to pick his brain - this week, we’re talking about new EMP weapons!


    You mentioned EMP weaponry in our Warfare 3 announcement – can you tell us more about how it will work?
    The Prototech Microwave Emitter will be available for both large and small grids. It works almost like a specialized warhead – once activated, it charges for roughly 2-3 minutes before releasing a burst of radiation and EMP from the center of the explosion.

    The emitter burns itself out when it fires, although it can be repaired and used again. Grids caught in the EMP will lose power for around 4-12 seconds. Once power returns, they
    …

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Thema Antworten Letzte Antwort

Designing NPCs for Space Engineers 2

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Space Engineers: Warfare 3 Revealed - Separation Charge!

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Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Designing NPCs for Space Engineers 2 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Get an inside look at how we're bringing non-player characters to life in Space Engineers 2! In this developer interview, we dive deep into the newly implemented NPC behavior system - from guard routines and…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed - Separation Charge! gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?We sat down with Space Engineers Lead Designer Ryan Keel to pick his…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed - EMP Weaponry gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?We sat down with Space Engineers Lead Designer Ryan Keel to pick his…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Hostile Encounters Launching October 19! gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!Combat NPCs Arrive EarlyWe originally announced Combat NPCs and Co-op Multiplayer as part…
  • Stephan(steff) -

    Hat das Thema Community Spotlight September 2026 gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „ Image Credit: FM0Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 1, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „This week, I want to give you a first look at the Interior Turret. It is a compact defensive option designed to help protect tight spaces where bigger turrets simply do not fit.We are improving NPCs shooting from…
  • Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?We sat down with Space Engineers Lead Designer Ryan Keel to pick his…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 24, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „BoatmenThe Renegades are not coming alone. Meet the Boatmen – a heavier enemy type that currently serves as leaders within Renegade encounters.They are built to stand out from regular Renegades, both visually…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed - Jump Detection, Fighter Cockpit gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?You already know about guided missiles & torpedoes, and flare…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 17, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Character AnimationsI’ve been quite involved in the character animation work lately – I have always liked this area because small changes in movement can completely change how a character feels.We are…
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