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  • Neu

    Space Engineers News-Hub schrieb:


    We’re making great progress on the 1.209 update, adding lots of new content and features to the economy system, while simultaneously improving and expanding older elements. Over the past few weeks, contracts have been a major focus.

    Many of the existing contract types are being refined to address pain points and improve their overall experience, while several brand-new contracts are being added into the mix. Our goal is to deliver an updated experience that features modernized NPC grids, dynamic situations, and objectives that encourage the use of specialized craft to get the job done.


    Recovery Contracts: You never know what you might find in the void of space. The existing NPC and encounter systems now have a chance of becoming the starting point of your next big payday. Explore, discover, profit.

  • Neu

    Space Engineers 2 News-Hub schrieb:


    With VS2.2, we’re introducing the Planetary Events system, starting with weather as its first concrete event type. It’s a systemic layer meant to give planets more life and variation over time.
    For now, weather is meant to shape how planets feel and behave, rather than acting as a constant obstacle.

    All events are biome-driven and planet-specific. Planetary Event types coming in VS2.2 are:
    • Weather: Sandstorms
    • Weather: Rain
    • Meteor Showers
    The first weather events include Sandstorms and Rain. Sandstorms appear in desert biomes and across all of Kemik, while rain occurs on Verdure, mainly in water-rich regions. These events affect visibility and reduce solar panel output while they’re active. Weather visuals will be visible from orbit and will transition in and out smoothly. When you’re inside grids or caves, the effects are reduced or hidden, but you can still see what’s happening outside through
  • Neu

    Space Engineers 2 News-Hub schrieb:


    It’s honestly very cool that our VRAGE3 engine is at a point where you can create real, live optical illusions directly inside the game. No tricks, no fake overlays – the illusion exists in the world and holds up as you move around it.

    That kind of thing still makes me smile.


    Our next update for SE2, VS2.2, has entered the feature freeze phase, which means we have finished all features, are not adding more, and are just polishing and fixing what is in game. This means we need to do a lot of testing, reviews, and improvements.

    Some highlights:
    • Rifle gun and rocket launcher are already in the game, animations and particle effects are working. This is just the first version, and we will definitely polish them more in future updates.
    • Welder and grinder blocks are in, and so survival actually became

Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Space Engineers Update 209 Sneak Peek: New Contracts gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „We’re making great progress on the 1.209 update, adding lots of new content and features to the economy system, while simultaneously improving and expanding older elements. Over the past few weeks, contracts have…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Planetary Events, Weather Preview gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „With VS2.2, we’re introducing the Planetary Events system, starting with weather as its first concrete event type. It’s a systemic layer meant to give planets more life and variation over time. For now,…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: February 19, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „It’s honestly very cool that our VRAGE3 engine is at a point where you can create real, live optical illusions directly inside the game. No tricks, no fake overlays – the illusion exists in the world and holds…
  • Stephan(steff) -

    Hat das Thema Space Engineers 1 & 2 Screenshot Competition Livestream gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!The Forged Among the Stars screenshot competition has officially come to an end, and we were genuinely blown away by the creativity, scale, and atmosphere you captured across Space Engineers 1 and…
  • 9PistolPete1 -

    Hat das Thema NEU NEU NEU !!!! 9PistolPete1 gestartet.

    Thema
    Hi, ich bin Steven, 35 Jahre alt. Leidenschaftlicher Zocker mit Herz – aber meine Familie steht immer an erster Stelle. ❤️ Aktuell bin ich neu in Space Engineers, habe mich aber ziemlich schnell reingefuchst. Durch Videos, viel Ausprobieren und eigene…
  • 9PistolPete1 -

    Hat das Thema Space Engineers Vanilla+ Server! gestartet.

    Thema
    Willkommen auf unserem brandneuen Space Engineers Vanilla+ Server! Tauche ein in die Welt von Space Engineers – mit dem perfekten Mix aus klassischem Survival-Feeling und optimierten Vanilla+ Einstellungen für noch mehr Action, bessere Performance…
  • 9PistolPete1 -

    Hat eine Antwort im Thema Spieler und Server suche verfasst.

    Beitrag
    moin Marco ich suche auch noch ein mitstreiter für das spiel es hat mich auch sehr gepackt melde dich doch gerne über discord bei mir Discord Name :pistolpeteger oder 9PistolPete1 lg Steven
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: February 12, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Some of the results from our cloud experiments are honestly breathtaking. We’re testing multiple cloud layers, different textures, and atmospheric effects, and the combination is starting to create skies that…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Helionis Sector Released! gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hello, Engineers!The Helionis Sector is now open for exploration in Space Engineers 2.This sector is an early but important step - a space designed to test navigation, contracts, pacing, and how the universe feels…
  • Stephan(steff) -

    Hat das Thema Community Spotlight January 2026 gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „ Image Credit: Cauldron by MintyOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and…
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