Space Engineers 2 News-Hub schrieb:
Hello, Engineers!
The Helionis Sector is now open for exploration in Space Engineers 2.
This sector is an early but important step - a space designed to test navigation, contracts, pacing, and how the universe feels when you move through it. Two new contracts are now available, and more will follow as we expand the underlying systems.
Right now, Helionis is intentionally focused. No NPCs or combat yet - this phase is about space travel, structure, and laying solid foundations. Behind the scenes, we’re building new VRAGE3 tools that will unlock much richer contract design and gameplay in the next iterations.
Your feedback so far has been extremely valuable and is already shaping what we build next. If you notice friction, missing opportunities, or things that feel especially right or wrong, let us
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…Space Engineers News-Hub schrieb:
Image Credit: Cauldron by Minty
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of January!HIC Prime is a habitable green exoplanet designed for colonial scenarios, survival, and industrial development within the Hunters Industrial Corporation universe.Mythu is a cold and desolate barren world known to many as a small worthless rock. While initial surveys showed the planet was resource poor and lacked any ore deposits more recent surveys have discovered the planets hidden wealth.Terminus is a cold world sporting vast seas, deserts,
Space Engineers 2 News-Hub schrieb:
This week’s playtest was quick, we looked at improvements on the turrets – now they have proper collision and placement shapes, and the projectile trails work correctly. Rocket launcher was implemented to our internal build – the aiming and reload animations are work in progress. But it’s fun to blast everything around – I always enjoy destroying stuff.
Interior turret concept art (if you really like gaming concept art, check out our Pioneer Edition):
https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/
Area welding got improvements too – we added visualization of blocks that are within range and will be welded when you press the mouse button. I am thinking whether to show a consistent 25cm grid or adapt it per block size in the vicinity.
We are in the last finalization









