Neu
Quelle: store.steampowered.com/news/ap…0/view/676263236341858409Space Engineers 2 News-Hub schrieb:
Lighting PassVRAGE3 lighting is amazing, and I think we should be showing it off more in our locations. That’s why we will be bringing a dedicated lighting pass to our locations and ship interiors.
For me, this is about genius loci – the spirit of a place. Every location should have its own mood and atmosphere, something you feel the moment you step inside, before you even start exploring.
Here you can see a few of them:Final few OresWe’re also finishing the last few ores. These will be coming with a high-contrast look and emissive details, so each ore has its own distinct visual identity and stands out in the environment.
Silver
Uranium
Of course, this isn’t everything we’ve been working on. There’s a lot happening behind the scenes, and I can’t share all of it just yet – but huge things are coming for Space Engineers 2 before the end of this year.
There won’t be a Dev Diary next week, but I will be back the week after.
Stay tuned!
Full Dev Diary: https://blog.marekrosa.org/2026/11/mareks-dev-diary-november-12-2026/
️ Feedback & Support - https://support.keenswh.com/
️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/











