Neu
Quelle: store.steampowered.com/news/ap…0/view/526497504443761154Space Engineers 2 News-Hub schrieb:
Hotfix 2.2.0.1991 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
- ️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- ️ Discord: https://discord.gg/keenswh
FeaturesStability
- Added support for assigning arrow keys in Controls
Performance
- Fixed a crash at AutoTargetingComponent.GetTargetPosition
- Fixed a crash at ControlPanelViewModel.OnDispose
- Fixed a crash at EntityTransformFunctions.GetWorldTransform
- Fixed a crash at MechanicalBlocks.PistonComponent.__InternalCurrentPositionProperty
- Fixed a crash at MissionObjectiveNotificationSessionComponent.RefreshObjectivesAsync
- Fixed a crash at NetworkStoryContext.FindNarrator
- Fixed a crash at UI.Consumables.ConsumableViewModel
Functional
- Fixed various memory leaks (work on additional fixes is still ongoing)
Tools: VRAGE3 Mod Editor & HUB
- Fixed an issue where a phantom Uranium ore marker appeared in the world
Release Notes Added
- Fixed a crash at EditorGizmoManager.Update
- Conflict Detection in Controls has not been released yet and is a planned feature
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.Thank you for helping us make the game better!
- Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
- Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
- Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
- Conflict Detection in Controls has not been released yet and is a planned feature
- Iron Sight aiming for Character Weapons is planned
- Economy: Selling grids is not supported yet, but planned
- 3rd person view: Ship guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
- Rotor does not maintain its speed after reloading
- Tower made of Pistons behaves erratically when external forces are applied to it
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
Image Credits: Screenshot by Commander Exorcist
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️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/526497504443760823 https://steamcommunity.com/games/1133870/announcements/detail/526497504443761013 https://steamcommunity.com/games/1133870/announcements/detail/526497504443760820





