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Quelle: store.steampowered.com/news/ap…0/view/521992119019110430Space Engineers 2 News-Hub schrieb:
While the VS2.2 update for Space Engineers 2 is being tested and prepared for the release, let me reveal a few features we finished in previous weeks.
The Art Team finalized all the ammo models needed for VS2.2’s combat introduction to the game.
From your comments, I can tell the hype is real for our introduction of the first mechanical blocks.
We will be introducing the first Mechanical Blocks to Space Engineers 2 in VS2.2 – Rotors and Pistons as a start. The main focus right now is on making pistons and rotors super stable. We are completely reworking them from the ground up along with the new VRAGE3 physics engine. We will start with very basic movement functionality and will go from there.
The Area Welding UI was fine-tuned to quickly give you all the information you need.
Showing completeness and material sum numbers:
Components Crafting:
Insufficient resources warning:
And last but not least – preview of using area welder in the Creative Mode:
And our programmers and artists managed to fix the edge cases of camera clipping in the background of all the work.Updated Roadmap – VS2.3The next major milestone after this update will be VS2.3 – you can expect Wheels, Hinges, Warheads, the Timer Block, Sensor Block, LCDs, Wind Turbines, the Event Controller, further combat improvements, and additional features expanding on the foundations established in our previous updates.
After that comes VS3: Water. Planetary-scale volumetric water, along with all the water gameplay systems and blocks. This update will also add a new water planet, Byblos, to the Almagest system.
Following closely will be VS4: NPCs + Cooperative Multiplayer, adding 4-player gameplay and the first iteration of interactive non-player characters. VS5: Full Multiplayer will complete the foundation for large-scale multiplayer sessions.
Two development teams are working in parallel on VS3 and VS4, so the final release order may depend on which reaches completion first. Either way, we’re pushing forward on all fronts to bring you new features and deeper gameplay as quickly as possible!
Many of the features and improvements planned for the future have been requested and shaped by the suggestions and ideas shared through our Support Portal. Your feedback is incredibly valuable, and we appreciate every suggestion you submit.
Check out our full Roadmap.
Full Blog Post: https://blog.marekrosa.org/2026/03/mareks-dev-diary-march-5-2026/
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https://steamcommunity.com/games/1133870/announcements/detail/490466287394226274 https://steamcommunity.com/games/1133870/announcements/detail/490465653219657357 https://steamcommunity.com/games/1133870/announcements/detail/526490645242578677









