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Quelle: store.steampowered.com/news/ap…0/view/526487474953781653Space Engineers 2 News-Hub schrieb:
Hotfix 2.0.2.26 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-2-planets-survival-foundations
- ️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- ️ Discord: https://discord.gg/keenswh
StabilityFunctional
Fixed a crash when trying to use hand tools in safe zones while notifications were disabled
- Fixed a crash when dropping items from the character inventory
- Fixed a crash when closing the game with the Contracts screen open
- Fixed a crash when switching quickly between tabs in the Workshop and then clicking on an item
- Fixed a crash when attempting to load a different saved world while already in the game
- Fixed various crashes related to particles
Fixed a crash when flying far away from an encounter with the connected Bullfrog ship
- Fixed a crash in the cutscene
- Fixed a crash related to using Nvidia GTX 10*0 GPUs with the High graphics preset
- Fixed a crash in planet bitmaps
- Fixed a crash in task cancellation handling
VRAGE3 Mod Editor - Stability
- Fixed an issue where the "Inventory Full" notification appeared for every action performed
- Fixed a crash when trying to change a layout in the editor
- Fixed a crash in the context menu
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.Thank you for helping us make the game better!
- Starting with this release, we will always keep previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab.
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- Customizable Controls are coming in VS2.2!
- In rare cases, Procedural Voxel Generation may cause a Contract grid to spawn inside a voxel area. If this happens, you will need to start a new map. This is a top priority issue for our next hotfix.
- We have disabled the Survival Intro video for some hardware setups; this should remedy multiple issues when starting a Survival play for now. We are working on a permanent fix for the intro video.
- Tutorial Contracts can be broken by not following the task sequence; this will be reworked and mitigated in the future updates.
Image Credits: Project Strident V6 by DriedRhino35087
Please join us for Space Engineers 2 Music Competition Livestream!
- Friday, December 12, 6 PM UTC
- ️ Twitch: https://twitch.tv/keencommunitynetwork
- ️ YouTube: https://www.youtube.com/@SpaceEngineers
️ Feedback & Support - https://support.keenswh.com/
️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/526486840058839841 https://steamcommunity.com/games/1133870/announcements/detail/626690914537963593 https://steamcommunity.com/games/1133870/announcements/detail/582781208710088786


Fixed a crash when trying to use hand tools in safe zones while notifications were disabled




