Neu
Quelle: store.steampowered.com/news/ap…0/view/563639088757868010Space Engineers 2 News-Hub schrieb:
We’re getting very close to the VS2 release, and right now my main focus is finishing the remaining tasks – bugs, polish, small fixes, everything that needs to be done before we can call it stable.
On Wednesday (yesterday), we had around 360 open tickets, but as you can see from this chart, we’re closing about 50 per day. That’s possible thanks to our large team of roughly 70 people, where work can be nicely parallelized.
Another big priority is testing – finding and fixing bugs as fast as possible. We’re also doing playtesting – going through the FTUE, contracts, encounters, and meta loop, to see if it’s actually fun.
VS2 is “just” the introduction of survival, so it covers only the basics. I think it already feels fun in parts, but the real fun will come in future updates – when we add NPCs, more engineering mechanics, challenges, objectives, combat, and exploration.
We have first working subgrids in VS2 – doors!
VS2 will include a small but very handy feature - your suit light can turn on automatically in dark areas (it works the same way as auto light in your car; and you can set it to: always on, always off, automatic on). It’s a simple quality of life improvement that makes caves, night missions, and shadowed interiors much easier to explore.
Sound design is nearly complete. The last step is to fine-tune the audio mix for the FTUE voice-over, so the dialogue between Miro (the player) and Ivan can be clearly heard even when music or other sounds are playing.
We also spent time polishing the UI, animations, and visual effects, making the whole experience as smooth and immersive as possible. But keep in mind – this is still only VS2, and a future polishing milestone will take it even further.
Just to recap, VS2 is about adding planets and introducing the foundations of survival – backpack building, projection building, colonization progression, contracts, and encounters.
It’s still an alpha, but it’s already starting to feel like the game I’ve always wanted Space Engineers 2 to be.
Question to you: How do you usually play Space Engineers – with full sound and music, just sound effects, or completely silent?
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https://steamcommunity.com/games/1133870/announcements/detail/547875215768553488 https://steamcommunity.com/games/1133870/announcements/detail/571520295825834023 https://steamcommunity.com/games/1133870/announcements/detail/547875215768553486










