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Quelle: store.steampowered.com/news/ap…0/view/547875215768553598Space Engineers 2 News-Hub schrieb:
VS2 – Planets & Survival FoundationsLet’s sit down and talk for a while about how survival building will work in Space Engineers 2.
You will be placing an animated projection of a block instead of its lowest build state. This makes planning and building feel much closer to creative mode – more intuitive and accessible for everyone.
And that’s not all. This system opens up a whole new level of creative possibilities in survival mode – including mirroring, copy/paste, modular blueprint building, and even undo & redo!
Here you can see SE2 projection particle effects – a small WIP preview of what we are refining right now.
Unlock screens will appear to announce your progression, giving a clear sense of achievement as you advance through the game.
We are constantly optimizing and tuning LODs and grid performance – the goal is simple: keep large builds smooth without losing visual quality.
Our SE2 Art team is refining Delfos to become a true brown dwarf – adjusting its color and light scattering to give it that deep, warm glow and massive sense of scale.
In VS2, you and your grids will have the option to fast travel between major space stations. This will let you move through the Almagest system before you gain access to high-tech jump drive technology.
Of course, the old way of slow traveling everywhere – without any loading screens – is still there for those who enjoy the journey.
More tree physics testing and tuning:
And it’s not just trees that are fully destructible – we now have exploding rocks too!
Single trees can be great for savanna biome – but I always wanted more. Here are our first tests of full forests on Verdure.After VS2Me and the teams are already planning our releases after VS2. We will share an updated roadmap together with the VS2 release.VS3 – WaterYou can take a look at block permeability testing here – water is pouring through a grinded block. It’s an important step toward making our water simulation behave more intuitively, following how players naturally expect water to react.
Our water also got less uniform shore foam:
Overall, water visuals are already looking better and better! Each new tweak makes the surface movement, reflections, and color feel closer to what you’d expect from real water.
Question to you: Why does the flora on Verdure look so much like Earth’s? Who planted it when the first Bering colonists arrived just ten years ago, and how could it have spread across the entire planet?
Full Blog Post: https://blog.marekrosa.org/2025/10/mareks-dev-diary-october-23-2025/
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