Neu
Quelle: store.steampowered.com/news/ap…0/view/505089031138182431Space Engineers 2 News-Hub schrieb:
VS2 is primarily a planetary update - but it will also contain all the foundations for survival systems.
One of them is the new Inventory screen, along with all the essential features. Here you can see moving resources, splitting them using a slidebar, or type in an exact number or amount.
We have the first visuals of Delfos, the brown dwarf at the center of the Almagest system. Everything in this system, even the bright star Almagest, orbits around it. The visuals are still a work in progress as we fine-tune the contrast and brightness, but they already highlight the unique atmosphere and color palette that will set Delfos apart from other celestial bodies.
Colonization map implementation for VS2 is starting to take a more concrete in-game shape.
Planet Map: https://2.spaceengineersgame.com/wp-content/uploads/2025/10/MapPlanetClouds2.gif
We are fine tuning colors and saturation to give the planets a more vibrant feel. Small touches like this make the terrain, biomes, and skies stand out more, helping each planet feel distinct and alive.
We are also working on voxel material transitions across planetary surfaces. The goal is simple - make sand, soil, rock, and snow biomes blend cleanly at the edges so the terrain reads well both up close and from altitude.
At ground level you should see clear texture detail without hard seams. From far away the same areas should group into readable shapes without turning into noise.
Getting this right takes tuning masks, falloffs, and filters per biome, but it pays off in smoother slopes, cleaner cliff lines, and more natural looking terrain.
We have the first implementation of tree fractures in SE2. When you cut or crash into a tree it now splits into logical pieces with proper colliders, particles, and temporary debris. The next step is tuning - so trees don’t “explode” all over the place.
When you drill or destroy the roots of a tree, it will fall and break apart. This adds a more natural way to clear forests, and it makes interactions with trees feel more physical and grounded. Again, fine-tuning is in progress.
We are optimizing the performance of flora, caves, and other planetary features as they load on the planet. Step by step, we are getting closer to a smooth experience when exploring and traveling across different biomes.
And I will leave you with more images. I can’t believe how quickly the planets are coming together and how beautiful they are starting to look - all thanks to the work of our talented teams.![]()
![]()
![]()
Full Blog Post: https://blog.marekrosa.org/2025/10/mareks-dev-diary-october-2-2025/
️ Feedback & Support - https://support.keenswh.com/
️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/505088397281331873 https://steamcommunity.com/games/1133870/announcements/detail/505088397281331877 https://steamcommunity.com/games/1133870/announcements/detail/596285836987728904