Neu
Quelle: store.steampowered.com/news/ap…0/view/598537636801413193Space Engineers News Hub schrieb:
Hotfix 1.207.021 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival
- ️ Support Portal: https://support.keenswh.com/spaceengineers
- ️ Discord: https://discord.gg/keenswh
Official Servers
- Added EU and North America Hardcore Survival Servers for masochists (max survival difficulty setting, realistic sounds)
- Hardcore Survival - EUC #1 (185.206.148.104:27016)
- Hardcore Survival - NA #1 (74.50.65.214:27016)
- Added UK and North America PvE Survival Servers
- Advanced Survival - NA #2 (PvE) (74.50.65.214:27017)
- Advanced Survival - UK #4 (PvE) (185.206.148.104:27018)
Fixes & ImprovementsUI
- Added a new way for Gamepads to reach the Active Buffs screen via the Systems Radial Menu>View>Active Buffs
- Re-enabled several new Random Encounters after fixing a set of issues which made them persistent without the need for interaction with a player
Removed the direct Gamepad binding "View current buffs" due to collision with the "Put to Production"
Removed the direct Gamepad bindings "Quick (Save/Load)" for now due to collision with other controls
- Removed the unused model files for Algae Seed from the game and from the ModSDK
Stability
- Updated ES localization for Advanced World setting Bounty contracts tooltip
- Fixed an issue where the new survival rover was missing radial toolbar actions when using a controller
- Fixed an issue with Survival Kit inventory UI where a food constraint icon was generated based on available production blueprints even though the inventory is not actually limited only to food items
Functional
- Fixed a crash when a projector tried to update unfinished block marks
- Fixed a crash when updating the banner data
Art
Fixed an issue with Grinders where they would not push the gathered components further into the conveyor system and get full
- Fixed an issue with Wolves where they spawned further from the player than their aggro range, further contributing to the perception of infrequent or broken spawn rate
Thank you for helping us make the game better!
- Fixed an issue with Welder Type II where the collision was slightly longer than normal ship Welder, preventing 1 to 1 replacement in existing printer setups with equivalent functionality
- Fixed an issue with Conduit Boxes block where a connection between a box and a tube was missing
️ Feedback & Support - https://support.keenswh.com/
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/244850/announcements/detail/499453279763169526 https://steamcommunity.com/games/244850/announcements/detail/499453279763169534 https://steamcommunity.com/games/244850/announcements/detail/499454457318214382