Suchergebnisse
Suchergebnisse 21-40 von insgesamt 579.
-
Zitat von Space Engineers News-Hub: „Hotfix 1.210.014 has been released!➡️ Changelog: https://kswh.link/prosperity️ Support Portal: https://support.keenswh.com/spaceengineers️ Discord: https://discord.gg/keenswhWheel Propulsion OverrideFollowing player feedback, we found that the recent Wheel Propulsion Override change affected some existing mech builds.We have reverted the change for now while we work on a more robust solution that improves the behavior without disrupting existing constructs.Th…
-
Zitat von Space Engineers 2 News-Hub: „Smoother, Stable & FasterPlease join us Monday, August 17, for the release of Space Engineers 2: “Smoother, Stable & Faster” Update.This update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across the game.We’ve also made your first steps into the Almagest Syste…
-
Zitat von Space Engineers 2 News-Hub: „Please join us Monday, August 17, for the release of Space Engineers 2: "Smoother, Stable & Faster" Update. The Update is focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, an improved Flight HUD, stronger performance and stability, and a range of quality of life changes across the game.We’ve also made your first steps into the Almagest System clearer, with updated e…
-
Zitat von Space Engineers News-Hub: „Hotfix 1.210.013 has been released!➡️ Changelog: https://kswh.link/prosperity️ Support Portal: https://support.keenswh.com/spaceengineers️ Discord: https://discord.gg/keenswhFunctional Fixed subgrids clanging after Jump drive Jump Fixed Sorter preventing pull actions from happening throughout the grid Fixed Merge blocks detaching when welded from Projection even when both were On and functional Fixed Flat Collector not picking up resources on the sides becaus…
-
Community Spotlight July 2026
BeitragZitat von Space Engineers News-Hub: „ Image Credit: ”Juggernaut“ Stronghold Defender by Danny C 301Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of July! Scriptilyx by ChaosVROneScriptilyx is built for beginners w…
-
Zitat von Space Engineers News-Hub: „Hello, Engineers! Apparently, the Factorum have not shown us everything they have been hiding.New rumors are spreading through the void: strange signals and valuable Prototech waiting for any engineer bold enough to go after it. Of course, that means some of you are already plotting the fastest way in - and the most explosive way out.A new Factorum Global Encounter has been added into your worlds. Track it down, break through their defenses, and see what secr…
-
Zitat von Space Engineers News-Hub: „Hotfix 1.210.012 has been released!➡️ Changelog: https://kswh.link/prosperity️ Support Portal: https://support.keenswh.com/spaceengineers️ Discord: https://discord.gg/keenswhStability Fixed several mod crashes related to nulling of position component and render on entity removal Fixed a crash when grinding Searchlight block below functional Fixed a crash when a sun tracking construct was removed Fixed a crash when aiming at a projection with a welder and remo…
-
Zitat von Space Engineers 2 News-Hub: „Space Engineers 2 – Combat NPCsThis week we playtested the new combat NPCs. The setting was a planetary station with both indoor and outdoor areas. One NPC was patrolling, while the others were standing guard.They already have idle animations, so the patrolling NPC walks for a while, stops, stretches his legs, dances a little (temporarily, and funny in a stupid way), and then continues patrolling.Once they spot me, they start attacking and shooting, or deci…
-
Zitat von Space Engineers News-Hub: „Hello, Engineers!The Prosperity Update makes Space Engineers feel more alive, useful, and rewarding: better economy services, safer grid recovery, and more ways to build the kind of base, station, or ship that feels great.Explore a new Factorum encounter and hunt down the new Prototech O2/H2 Generator, track missing ships with the new Ping Grid button, and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems. We’ve also added …
-
Zitat von Space Engineers News-Hub: „Join us Monday, July 27th for the Space Engineers: Prosperity Update & Pack release!Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems! Monday, July 27th, 5 PM UTCRelease Livestream:️ Twitch: https://twitch.tv/keencommunitynetwork️ YouTube: https://youtube.com/user/SpaceEngineersGameOur amazing community creators are releasing preview vide…
-
Zitat von Space Engineers 2 News-Hub: „Hotfix 2.3.0.2798 has been released!➡️ Changelog: https://kswh.link/vs2-3️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswh Added tactical respawn points during FTUE to reduce the distance after player death Fixed the most common cases of the character falling through voxels Fixed an issue with rockets spawning inside voxels during the Conveyors contract and exploding, causing the contract to fail (existing…
-
Zitat von Space Engineers 2 News-Hub: „Deformed MaterialsIn Space Engineers, there has always been a clear difference between how armor blocks and other blocks react to damage.Armor blocks can deform when struck, while other blocks do not deform but instead show damage through their existing damage states. With Space Engineers 2, I want to push this further by introducing deformed materials – a new graphical and mechanical feature where blocks change both their shape and their surface appearance…
-
Zitat von Space Engineers News-Hub: „Join us Monday, July 27th for the Space Engineers: Prosperity Update & Pack release!Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems! Monday, July 27th, 5 PM UTCRelease Livestream:️ Twitch: https://twitch.tv/keencommunitynetwork️ YouTube: https://youtube.com/user/SpaceEngineersGame️ Feedback & Support - https://support.keenswh.com/️ Disc…
-
Zitat von Space Engineers 2 News-Hub: „Hotfix 2.3.0.2793 has been released!➡️ Changelog: https://kswh.link/vs2-3️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixes Added additional out-of-memory detection Fixed a crash at Components.UISystemComponent Fixed a crash at HavokTriggersSessionComponent.UpdateTriggers Fixed a crash at HttpConnection.ChunkedEncodingReadStream.ReadAsyncCore Fixed a crash at HttpConnectionPool.ConnectToTcpHo…
-
Zitat von Space Engineers 2 News-Hub: „Hotfix 2.3.0.2790 has been released!➡️ Changelog: https://kswh.link/vs2-3️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixes Fixed a crash at BlockPlacementAlignment.UpdateAlignment Fixed a crash at ElasticAnalyticsReporterComponent.SendGroupedEvents Fixed a crash at EventControllerServerComponent.TryCreateParameterForEntity Fixed a crash at HavokTriggersSessionComponent.UpdateTriggers Fixed a…
-
Community Spotlight June 2026
BeitragZitat von Space Engineers News-Hub: „ Image Credit: PMC E-Frame with Light Mobile Assault Gear by DeathlokOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of June! semaptools.com by Zer0limitInteractive maps that let…
-
Zitat von Space Engineers 2 News-Hub: „Hotfix 2.3.0.2788 has been released!➡️ Changelog: https://kswh.link/vs2-3️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixes Fixed a crash at BlockPlacementAlignment.UpdateAlignment Fixed a crash at BlockPlacerNetworkStories.DeleteProjectedBlock Fixed a crash at ElasticAnalyticsReporterComponent.SendGroupedEvents Fixed a crash at HavokLargeWorldManager.AllocateBody Fixed a crash at HavokSessio…
-
Zitat von Space Engineers 2 News-Hub: „VS2.3 First Contact: Direction, Results, and What We Are Fixing NextVS2.3 is out, and first I want to say thank you.Thank you to everyone who jumped in immediately, built vehicles, tested automation, exploded things, tried Classic Survival, reported bugs, and told us what worked and what did not.This is exactly why Early Access matters. We do not want to build Space Engineers 2 in isolation. We want the game to meet real players as early as possible, becaus…
-
Zitat von Space Engineers 2 News-Hub: „Hotfix 2.3.0.2783 has been released!➡️ Changelog: https://kswh.link/vs2-3️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhCrash Fixes Fixed a crash at BlockPlacementAlignment.UpdateAlignment Fixed a crash at EventControllerDetailModelServer.OnPropertyChanged Fixed a crash at FloraStats.ResetSectorData Fixed a crash at InProcessReplicationSessionComponent.PatchNetworkStoryStateMachine Fixed a crash at LoadM…
-
Zitat von Space Engineers News-Hub: „Hello, Engineers!Space Engineers 2 - VS2.3: “Drive, Automate & Detonate” is here, bringing the Wheels & Hinges, wind physics, and core automation tools (Timer, Sensor, Event Controller) to the game!This update also expands exploration with new colonization stages and Endless Encounters, while introducing foundational Reworks to Survival progression and Ore Distribution.➡️ Full Update Info: https://blog.marekrosa.org/2026/07/se2-vs2-3/➡️ Full Changelog: https:…