Suchergebnisse

Suchergebnisse 41-60 von insgesamt 481.

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! Vertical Slice 1.2 is here and it brings another round of improvements to Space Engineers 2. This update introduces target-based ship controls, undo/redo for the paint gun, improved visuals for partial copy/paste, and an important improvement of jetpack boost mode.You'll also find the new off-center third-person camera that gives you clearer visibility by keeping your character's head to the side, so it doesn't block your crosshair and tar…

  • Zitat von Space Engineers 2 News-Hub: „Please join us for Space Engineers 2 Alpha: Vertical Slice 1.2 Release Livestream! Monday, April 14th, 5 PM UTC ️ Twitch: https://twitch.tv/keencommunitynetwork ️ YouTube: https://www.youtube.com/@SpaceEngineers In survival, players will build in projection mode (so first as a projection, and then weld it). We need a particle effect for it, so here's one prototype.The new IK is great, but when you walk up stairs or ramp, in first person mode, the camera goe…

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers!This week we are introducing two new blocks that will help expand your building options!The Wide Grated Stairs and Narrow Grated Stairs are now available. These new blocks are designed to match and work with the existing G-Screen-Structural-Catwalks, making it easier to build clean and connected walkways.Next week, look out for the highly anticipated Vertical Slice 1.2 update, bringing various improvements to mechanics and interface refinem…

  • Dev Diary - April 4, 2025

    Stephan(steff) - - Neuigkeiten

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    Zitat von Space Engineers 2 News-Hub: „We released a much requested set of blocks this week ;)The team is working on VS 1.2, VS 1.5 and VS 2, but I was focusing on other projects this week so I don’t have that many SE2 updatesWe tweaked the 'acceleration-based camera shake' feature, which creates camera movement proportional to acceleration. Higher acceleration produces more shake.The feature is disabled for standard walking/running movements to prevent annoyance, but activates during higher-acc…

  • Community Spotlight March 2025

    Stephan(steff) - - Neuigkeiten

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    Zitat von Space Engineers News Hub: „Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of March! Advanced Pulley Systems by TwitchingPsycho & Daniel "Nero" DrakeThis mod was created as collaboration between TwitchingP…

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This week we’re adding a much-requested set of blocks - Conveyor Tubes and Adaptors. These new blocks let you start wiring up your ships for survival, making them more and more survival-ready as we move toward VS2.Conveyor Adaptor Straight A straight conveyor block with large ports on each end and small ports on all four sides - top, bottom, left, and right.Conveyor Adaptor EndConnects large conveyor ports to small conveyor ports, allowing…

  • Zitat von Space Engineers News Hub: „Small details can make a big impact, bringing your creations to life just as much as the overall design. That’s why we’re introducing the Set Light Color action! This new feature lets you change light colors dynamically using toolbar actions. No more need for multiple lights in airlocks to indicate pressurisation!But why stop there? In this upcoming update, you'll also be able to use Set Thruster Override, Wheel Suspension Propulsion to name a few.Want to get…

  • Zitat von Space Engineers 2 News-Hub: „We’ve made progress with planetary flora in Space Engineers 2! Wind animations have been added, bringing more life to the environment, and we’ve extended flora draw distance through the VRAGE3 Render system. Please keep in mind that what you see is still a work-in-progress and not the final version - there’s more to come!Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the fi…

  • Dev Diary - March 27, 2025

    Stephan(steff) - - Neuigkeiten

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    Zitat von Space Engineers 2 News-Hub: „VS 1.2 is almost done. Work is frozen now, so we are just doing the last rounds of testing.We’ve started work on improving the jumping animation. The current problem is that we only have one animation, irrelevant of whether the jump starts from the left leg or the right leg. The result is that it feels unnatural and quite bad, to be honest. Our solution will be to detect which leg the character will land on (left or right) and then play the corresponding an…

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers!This is our very first Weekly Update for Space Engineers 2!These smaller updates won’t change our existing roadmap or the plans for Vertical Slices – those remain our key development milestones. Weekly Updates are all about bringing you new blocks to broaden your building palette between Vertical Slice releases.To kick things off, we’re adding two new blocks today: the Half Wall and Half Window blocks.This is just the beginning – you can ex…

  • Zitat von Space Engineers 2 News-Hub: „Destruction improved a lot. Not just the fracturing system on blocks, but now you can use debug gun to destroy voxels (coming in VS 1.2). The level of polish we're doing for SE2 is really amazing, and already it feels so good to do things in the game and get satisfaction from environment feedback (visual, audio, physics).Lukas did amazing work on new and reworked sounds, for example: absolutely amazing idle sounds for blocks (assembler, radio antenna (with …

  • Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3832 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash when exiting the game with Alt + F4 while in the Workshop screen Fixed a crash when using undo-redoPerformance Fixed an issue where the game could freeze when moving in large grids, …

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! On Monday we released our first update (VS 1.1) - Steam Workshop. Now players can share their blueprints and worlds. I can see a lot of activity there.We are now focusing on VS 1.2 and polishing the last few things, and then the testing period begins.Our graphics team is hard at work on planetary features planned for Vertical Slice 2. They’re currently focused on improving flora draw distance and developing new foliage for a variety of bio…

  • Zitat von Space Engineers News Hub: „Space Engineers team is almost finished with the 206 update, and soon to start working on 207. Looks promising!Full Blog Post: https://blog.marekrosa.org/2025/03/mareks-dev-diary-march-13-2025.htmlWant to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!️ Feedback & Support - https://support.keenswh.com/️ Discord: https://disco…

  • Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3827 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash when corrupting files in "UGCContentCache"Performance Fixed a freeze in blueprints Fixed a freeze in the render processFunctional Fixed an issue where blueprints were not sorted corr…

  • Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3825 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash in Havok Fixed a crash when opening the Load screen with a corrupted thumbnail Fixed a crash in the toolbar Fixed a crash when clicking on a blueprint previously deleted from the Ste…

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This is our first Vertical Slice update since the Space Engineers 2 Alpha release, and we’re excited to bring you a whole set of new features - and improvements based on your feedback. This update adds in-game UGC Workshop support with Steam Workshop integration, making it easier to share and discover Blueprints and Worlds. We’ve also introduced mouse sensitivity controls, an inverted mouse axis option, and a new grid pasting mode with imp…

  • Zitat von Space Engineers 2 News-Hub: „Please join us for Space Engineers 2 Alpha: Vertical Slice 1.1 "Steam Workshop" Release Livestream! Monday, March 10th, 6 PM UTC ️ Twitch: https://twitch.tv/keencommunitynetwork ️ YouTube: https://www.youtube.com/@SpaceEngineers Main Features: Steam Workshop Support for Blueprints and Worlds In-game Workshop Browser Mouse Sensitivity Controls and Inverted Mouse Axis Option New Grid Pasting Mode with Improved Pivot Controls Advanced World Settings for all Sa…

  • Zitat von Space Engineers News Hub: „Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of February! Thermal Dynamics by GaugeThis was a project i have been working on for 2 years. Fully simulated heat transfer with en…

  • Zitat von Space Engineers 2 News-Hub: „Target-based Gyro - Almost complete, now we only need to polish the UI. This control system is inspired by War Thunder, where you see a cursor on screen, aim somewhere, and the ship rotates towards that direction. It feels remarkably good, actually much better than expected because we implemented a little trick that maintains aim while the ship rotates.We are also improving camera and ship handling in tight spaces.Offset camera - I needed to "sleep a few we…