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    Space Engineers 2 News-Hub schrieb:


    One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you explore it.


    We’re also making final adjustments to biome transitions, especially between grass and snow. These areas now blend more smoothly.



    And we won’t stop improving our planets even after the VS2 release. There’s still plenty we want to add and refine to make them feel even more detailed and dynamic over time.

    Remember when we showed you the first prototypes of multi-character emotes? Here’s a look at a much more refined version. These improvements will allow us to create proper story cinematics in SE2!


    NPCs won’t be part of the VS2 Update – planets and survival foundations are
  • Space Engineers 2 News-Hub schrieb:


    I’m super proud of the magic our render team is practicing. Because honestly, how else can you explain these latest screenshots?





    Tree destruction tuning is successful – they no longer explode all over the place. Now they fall and break much more naturally.


    And of course, we can’t forget to tune ship collisions with Verdure flora – something tells me you’ll be using this feature a lot!


    We finalized biomes and voxel transitions. In real life, you don’t have only desert, rocky, or snowy terrain – everything blends together naturally. The same goes for our planets in SE2.

    We’re using procedural masks and height based blending to merge materials smoothly across different terrain types. Each biome
  • Space Engineers News Hub schrieb:


    Image Credit: Hydroman by Black5heep

    Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.

    We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

    Here is our spotlight for the month of September!




    Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action.
    A new generation of survival mechanics. APEX.Advanced! is the official successor to "Eat.Drink.Sleep.Repeat.Advanced!", with the goal of creating a deep survival experience.
    Ntech products gives you the

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Thema Antworten Letzte Antwort

Space Engineers 2 Dev Diary: October 16, 2025

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Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 16, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 9, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „I’m super proud of the magic our render team is practicing. Because honestly, how else can you explain these latest screenshots?Tree destruction tuning is successful – they no longer explode all over the…
  • Stephan(steff) -

    Hat das Thema Community Spotlight September 2025 gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Image Credit: Hydroman by Black5heepOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 2, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „VS2 is primarily a planetary update - but it will also contain all the foundations for survival systems. One of them is the new Inventory screen, along with all the essential features. Here you can see moving…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Planet Kemik, Almagest System gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Up next on our roadmap is Vertical Slice 2, which introduces the first phase of the Space Engineers 2 survival experience - the colonization progress and contracts system - along with two brand-new planets to…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Hotfix 1.207.022 gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Hotfix 1.207.022 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival️ Support Portal: https://support.keenswh.com/spaceengineers️ Discord:…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 25, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Some of you are worried about our yellow submarine - thanks for thinking about her, she is fine!Here is the progress: Improvements from our amazing Graphics TeamsWe are so proud of our graphics teams. They are…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 18, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Colonization & Map DesignI talked about the colonization meta loop in my previous blog posts, but here is a quick summary:The heart of Space Engineers 2’s gameplay is the colonization of the Almagest System. The…
  • Zitat von Space Engineers News Hub: „SUMMARY Submission Start: Monday, September 15, 2025 Deadline for Submissions: Monday, November 24, 2025 Create and submit Space Engineers 2 inspired music tracks for your chance to have them implemented into our…
  • Zitat von Space Engineers 2 News-Hub: „SUMMARY Submission Start: Monday, September 15, 2025 Deadline for Submissions: Monday, November 24, 2025 Create and submit Space Engineers 2 inspired music tracks for your chance to have them implemented into our…
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