Space Engineers 2 News-Hub schrieb:
VS2 – Planets & Survival FoundationsLet’s sit down and talk for a while about how survival building will work in Space Engineers 2.
You will be placing an animated projection of a block instead of its lowest build state. This makes planning and building feel much closer to creative mode – more intuitive and accessible for everyone.
And that’s not all. This system opens up a whole new level of creative possibilities in survival mode – including mirroring, copy/paste, modular blueprint building, and even undo & redo!
Here you can see SE2 projection particle effects – a small WIP preview of what we are refining right now.
Unlock screens will appear to announce your progression, giving a clear sense of achievement as you advance through the game.
We are constantly optimizing and tuning LODs and grid
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Quelle: store.steampowered.com/news/ap…0/view/549001115675396207Space Engineers News Hub schrieb:
Please join us this Friday for Space Engineers 12th Anniversary Livestream
Friday, October 24, 5 PM UTC
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https://steamcommunity.com/games/244850/announcements/detail/499456994710651569 https://steamcommunity.com/games/244850/announcements/detail/506214931042927083 https://steamcommunity.com/games/244850/announcements/detail/515220861093937392
Space Engineers 2 News-Hub schrieb:
One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you explore it.
We’re also making final adjustments to biome transitions, especially between grass and snow. These areas now blend more smoothly.
And we won’t stop improving our planets even after the VS2 release. There’s still plenty we want to add and refine to make them feel even more detailed and dynamic over time.
Remember when we showed you the first prototypes of multi-character emotes? Here’s a look at a much more refined version. These improvements will allow us to create proper story cinematics in SE2!
NPCs won’t be part of the VS2 Update – planets and survival foundations are








