Space Engineers 2 News-Hub schrieb:
This week’s playtest was quick, we looked at improvements on the turrets – now they have proper collision and placement shapes, and the projectile trails work correctly. Rocket launcher was implemented to our internal build – the aiming and reload animations are work in progress. But it’s fun to blast everything around – I always enjoy destroying stuff.
Interior turret concept art (if you really like gaming concept art, check out our Pioneer Edition):
https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/
Area welding got improvements too – we added visualization of blocks that are within range and will be welded when you press the mouse button. I am thinking whether to show a consistent 25cm grid or adapt it per block size in the vicinity.
We are in the last finalization
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…Space Engineers 2 News-Hub schrieb:
This week on the regular playtest, we reviewed a bunch of smaller but important things.
We did some animation changes on weapons and tools. Right now the motion is a bit too pronounced when you look around – it feels like the weapon or tool is lagging behind the crosshair. So that’s something we’ll be addressing and tuning down.
Asteroid rings are already in our internal build of the game. From a distance, you see them as a kind of foggy ring. As you get closer, the fog disappears and you start seeing individual asteroids. There’s one big ring around Verdure, and it’s also visible directly from the planet’s surface, which adds a nice large-scale geographic element to the world.
The loot system is already in. During FTUE, contracts, or encounters, you’ll be able to find loot here and there. Datapads are in as well – you can find them and read short snippets of background lore.
The killing field around
Space Engineers News-Hub schrieb:
Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.
The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.
Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part






