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  • Neu

    Space Engineers News-Hub schrieb:


    Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.

    The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.


    Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part
  • Neu

    Space Engineers 2 News-Hub schrieb:


    Did you know planet Verdure has a moon? Its name is Palatine. The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close to our own Moon, with its barren surface, crater patterns, and quiet, airless horizon.

    Maybe that is just a coincidence. The universe is full of circular rocky bodies without an atmosphere, shaped by billions of years of impacts and erosion. But still… the resemblance is hard to ignore.


    Seeing Verdure and Palatine together will add another layer of familiarity to the Almagest system, almost like looking at a distant echo of home. And at the same time, it opens up new possibilities for exploration, contracts, and storytelling.

  • Neu

    Space Engineers 2 News-Hub schrieb:



    Today in our SE2 playtest, we focused on VS 2.2 progress: planets (new Byblos biomes), the first drivable wheels prototype, and a few early encounter scenarios. Later, we did a longer sound review session for VS 2.2 with our sound designers.

    VS3 – Planet Byblos Biomes & Rocks
    We now have Byblos in multiple looks: snow, volcanic, desert, and a mossy/green biome. We also tested a new set of rock types and sizes – from small (~0.5 m) up to large formations (5 m, and even 15 m).

    We decided not to use the biggest rock formations for now. Our rock tech is designed for smaller rocks (up to ~5 m), which fracture and break apart at their own granularity. Very large formations are better handled as voxel terrain or voxel boulders, which are built from voxels and can be drilled and destroyed at voxel-level detail. Mixing those two systems at large scales doesn’t make sense yet, so we’re sticking to voxel

Ungelesene Themen

Thema Antworten Letzte Antwort

Space Engineers: Update 209 Sneak Peek - Services Terminal

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Space Engineers 2: Verdure's Moon - Palatine

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Space Engineers 2 Dev Diary: January 22, 2026

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Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Space Engineers: Update 209 Sneak Peek - Services Terminal gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Verdure's Moon - Palatine gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Did you know planet Verdure has a moon? Its name is Palatine. The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 22, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Today in our SE2 playtest, we focused on VS 2.2 progress: planets (new Byblos biomes), the first drivable wheels prototype, and a few early encounter scenarios. Later, we did a longer sound review session for VS…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 15, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „The fighter cockpit has an interesting history. It originally started as a mod on the SE1 Workshop, and it became so popular that we eventually added our own version to the base game, with the full blessing of the…
  • Zitat von Space Engineers 2 News-Hub: „Hello Engineers!We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.Have an eye for scale, atmosphere, and…
  • Zitat von Space Engineers News-Hub: „Hello Engineers!We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.Have an eye for scale, atmosphere, and…
  • Stephan(steff) -

    Hat das Thema Community Spotlight December 2025 gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „ Image Credit: 2025 Workshop Advent CalendarOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 8, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Did you know planet Verdure has a moon? Its name is Palatine.The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close…
  • Stephan(steff) -

    Hat das Thema Space Engineers Update 209 Sneak Peek - New Economy Ships gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Our recent updates have focused on NPCs and PvE content, bringing new encounters and challenges for players to explore and engage with. From Global Encounters and Cargo Ships, to Random Encounters and Unknown…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 1, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Happy New Year, Engineers!We are always trying to automate the more mundane tasks in our workflow and make our development pipeline faster and more reliable. Tools like this help us spend less time on repetitive…
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