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Image Credit: MSC-290 Sleipnir by Lemon
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of May!
The Economy 2 update opened up custom textures for HUD modding, and these new community-made HUDs show just how much is possible now!This is my first (and mostly complete) attempt at a new HUD design. I wanted to get it out there for critique and find any issues. This hasn't been changed at all for Controller, so it's only viable for Mouse/Keyboard right now.This one is for the RP'ers, so it should make like a dozen or so people happy at least.Turn a blueprint into a ready-to-drop Economy Shop API mod, with everything running directly in your browser.A collection of KevMeUp workshop blueprints that make sense in vanilla survival economy shops.I have tried to be "tasteful" about where you can buy these grids. The largest selections are in the Trader and Pirate stations.Since Economy 2 Repair doesn't interact with projections, I made this mod to ensure you could place missing blocks that could then be repaired at the station.A small-grid version of the Services Terminal block using the Broadcast Controller model.The new vanilla advertisement screens only work on economy stations and effectively cannot be used by players. This mod adds a "Custom Advertisements" LCD App, which allows any player to make their own advertisement screen that yields a GPS when interacted with. This is done by reading the Custom Data of the billboard LCD blocks, where players can define the content and GPS point.Travel between Services Terminals using a teleport overlay built directly into the vanilla Services Terminal system. Makes it easy meet up with friends or move your grids around.Type /allstations in chat to add any missing station GPS markers.Removes space-only contracts, greatly increasing planet contract chances.
Good for planet only play throughs.This mod keeps Planet Salvage missions on the same planet (or moon). The contract likelihood is turned up slightly for non-builders/pirates.This mod provides the default vanilla Space Engineers license setup: license items, store definitions, blueprints, and the Economy Only Licenses config used by the framework.Fork of Scarce Resources, basically copying over the ore mapping for planets and asteroids and nothing else. Generated from new Economy 2 planet file to ensure compatibility with new stations.This mod is designed for economy-focused survival worlds where respawning should have a cost instead of being completely free. When a player respawns near one of the included Economy Respawn Point blocks, the mod charges them credits.Start in space, with no asteroids or planets. Use a Solar Ore Generator or scrap to survive!
Like Skyblock, this playthrough lets you create your world from "nothing".This is a prepared start world for an Economy Only style Space Engineers playthrough.
Instead of using the normal survival loop where you quickly become fully self-sufficient, this world is built around making the economy system matter for the entire game.CATZ is a PvE encounter mod for MODULAR ENCOUNTER SYSTEMS that adds dangerous hostile encounters to your game world. Inspired by high-tech military fleets and the atmosphere of The Expanse, CATZ introduces heavily armed feline raiders roaming the depths of space.Spider Ecology changes creature spawning across planets to make wildlife feel more location-specific, dangerous, and atmospheric.
Instead of every world feeling the same, each planet now has its own creature profile. Some worlds are relatively safe, some are hunting grounds, and Alien becomes a true hive world.Adds NPC factions, ships, drones, vehicles, installations, and event encounters using the Modular Encounters Systems framework.Deploys RCSP dropships that bring troopers or ground vehicles to engage players and grids.A Modular Encounters Systems pack with new stations, rovers, drones, buildings, and vehicles.Adds MES-spawned service stations for Economy Only survival starts, with respawn support, starter supplies, and rotating licenses.A fully vanilla computational Pong build using timer blocks as hardware and LCD screens as pixels.The Life'Tech Solutions company just found out new ways to use aglae in a supporting manner!
With this mod you are able to find new algae types in Ice from different planets (Ice and alien planets ice). With those new algae new technologies get unlocks to farm oxygen and hydrogen. Additionally, now organics can be fermented to get biogas and use it to produce electricity.A mod which adds a variety of blocks meant to expand on the Apex Survival update and DLC. This mod adds ways to produce synthetic meats, new consumables and food items, automatically grow crops, and also new kitchen and endgame blocks.Warheads that allow you to destroy voxels without hurting the salvage. Advanced Settings also allow Restoring voxel.
They are intended for salvage playthroughs on planets. The small versions can be made with survival kit comps. Neither require explosives. So that you can jump in and make them in the field.One of the main challenges faced by the Ontosh Shipyards - the main military yards for OPC - was the increased demand for reactor power. Existing reactors were simply unable to produce the necessary amount of energy. Ontosh Shipyards then turned to Galven Energy Corporation for help.Dampening Shields adds distributed, charge-based shield generators for Space Engineers.
Instead of a single bubble generator, every shield generator stores its own charge. Incoming damage is dampened, partially absorbed by nearby charged generators, and partially leaked into the ship as direct damage and distributed system stress.Pack was published with the intent to provide a Weapon Core option for Servers and players that want to use these turrets but play with Weapon Core Framework.Ranged Grinder for Large and Small Grid. Has animation to help you aim at larger distances.The concept is very simple: a gravity aligner block, simple as that.This mod works by creating a cutting plane at a width of 10-metres based on the warheads orientation.Now with full and half block variants for large and small grid.New selection of large conveyors that use the junction model so they are airtight but you don't have to put caps on all the unused ports.Want clean, green, renewable energy but find solar panels and wind turbines too boring.
Want some zing to your energy generation, then try Federal Industrial Lightning Rods today.Adds two blocks for producing Insect and Mammal meat over time.The mod contains a complete set of large grid letters, numbers and symbols (equivalent to the vanilla set) of emissive aurebesh characters in a style similar to neon lights.A complete set of grated catwalks and stairs with lights, plus extra corner pieces.This mod aims to create a more realistic spaceflight experience in SE by rebalancing almost every aspect of propulsion and energy production.
Would you like to build staged rockets because they are the best way to get to orbit? Are you bored of flying bricks and would like to build airplanes because that is the best way of being airborne? Do you want more challenge in building ships?This mod adds 3D (kinda, 3D in the sense they're physically there and you can go into them, through them, etc) volumetric clouds to planets in Space Engineers.
Each planet has different colored volumetric clouds, which all interact with sunrise, sunset, day and night times. Additionally they interact with weather too.Inspired by the Space Engineers 2 safe speed behavior.
This mod prevents low-speed collision damage to blocks when the relative impact speed is under the configured limit. The default safe speed is 20 m/s.Standalone version of the Party System from the NPC Provider mod.
Players can create parties, invite people into parties, see where they are.SE-DOS turns every LCD on your ship or station into a real-time information panel.
Add a single line to the LCD's Custom Data and SE-DOS automatically detects, configures and updates the screen for you.Stop running back to storage. WFS watches your tagged containers and automatically pulls exactly the components you need the moment your welder stalls - so you never break your flow.Allows you to weld, grind, drill, and place blocks using the inventory of your grid within 1-500 (200 meters default) meters of a Modded focal block called "RSW Focal Block For Hand Welder". This block can be found under Loitrem in the G menu.Overhauls jetpack flight with realistic physics, tiered equipment progression, heat management, capacitor power, and consumable armor plates. Carry the right gear or you're grounded.Lightweight night vision. When toggled on, it adds two client-side only lights with shadows and glare disabled.
Those lights are added on the player's camera, so they will be visible even while using remote vehicles.Since the last venture into the agricultural equipment market in 2077, The Order corporation's R&D team has focused its efforts on developing a new operating system for starships, tailored for Data Displaying and Eye Tracking capabilities.The new age of artificial horizons, radars, and connector alignment is here!
A lot of scripts nowadays serve one purpose, and one only, and mixing scripts together is a little tricker than it should be. Also, A lot of them don't have the features you'd need for a HUD-less survival gameplay, with no survival kit and no jetpack. I also decided that docking should involve fewer religious experiences.Space Engineers has no map. Never did. Your friend kept complaining about it. So did mine.
This mod fixes that - and makes it dangerous.An addon script designed to work alongside SAM (Ship Automator Module) to fully automate ore collection using a fleet of SAM-powered drones.Approach the backpack or a temporary container, look at it so you get it highlighted, press middle mouse button and all the items from your backpack get transferred into yours immediately, if you have enough space in your inventory.Provides discounts for safe zones within the earth gravity. This is a great way to encourage players to keep their shops near each other.
Fully configurable though, so you can choose your planets or make the discounts global.Light Barrier: Relativistic Flight & Aerodynamics is a Space Engineers mod that makes high-speed flight more dangerous, controllable, and believable.NEXUS Jump Assist is an onboard Jump Drive assistant for Space Engineers with an interactive cockpit menu.
The script sets jump distance, manages a list of GPS points, aligns the ship toward a target, starts an optional autopilot and scans the space ahead with cameras.ONA SmartStorageDrain adds two small but very useful storage management features to Space Engineers:
Force Discharge for batteries
Force Empty for gas tanksThis mod marks grids on your HUD since you are flying in a futuristic spaceship and it probably does not rely on the pilots vision to identity targets. It is inspired by this mod WC Radar for weaponcore. I just really wanted this kind of functionality in the vanilla game.Blueprint Analyser adds a Projector-based block that prints a build report for the loaded blueprint onto a selected LCD or text surface, and can queue blueprint component production in a selected assembler.A three-tier fork of the classic Build and Repair System with hard-coded per-subtype balance.A fully customizable industrial automation and FX controller for Space Engineers.
This script automatically monitors refineries and assemblers and triggers timer blocks based on their production state.CAMP is a powerful area-based construction system that automatically welds, grinds, and manages materials within a configurable work zone. Think of it as your personal nanite drone swarm - but better optimized for multiplayer!Upgrade your starting tools to elite-level performance without changing gameplay balance too much.
This lightweight mod improves all default basic hand tools by giving them elite-style stats.An up-to-date browser-based blueprint resource calculator with subgrid support and local blueprint processing.This is complete rewrite of a SE sound systems for ground vehicles
API adds realistic engine sounds for cars, rovers and tanks.
System if fully configurable per grid (each grid can have its own unique sound).This mod contains the sounds from the Formula One 1.6L V6.
We also have a Creator Spotlight series of articles on our Community Hub!Space Elevator, ‘Fu Xiao’ Class Civilization Ark, “Frontier” Scientific Research Exploration System and more!!Hydroman, Full Steam Ahead, Inventory Full, and more!!
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
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