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Quelle: store.steampowered.com/news/ap…0/view/529876585129443381Space Engineers 2 News-Hub schrieb:
Hello, Engineers!
We are continuing to refine Space Engineers 2 between major updates, and today we have another small community feedback update focused on ship handling and visual clarity.
We are adding an optional SE1-style ship rotation by letting you disable Target-based Gyro directly in the Cockpit block. By default, Target-based Gyro remains On, which preserves the current Space Engineers 2 behavior. If you turn it Off, you can return to legacy ship steering on that cockpit.
We have also adjusted speed particles to make them less obtrusive. On planets, high-speed feedback is now represented by more subtle smoke, and in space the speed particles are now less opaque.
Thank you again for your feedback, and please keep it coming - this kind of fast iteration helps us improve the game together.Feedback WantedWe’ve been closely reviewing community feedback around the survival experience and are now experimenting with early improvements to the opening stages of the game. The design team has made a set of rapid adjustments, and we’re first releasing them as a mod for you to test before a wider public rollout. If these changes prove successful, our goal is to integrate them into the base game in the VS2.3.
These mods are not a final solution - they are an active playground for ideas. We will be constantly tweaking, iterating, and updating them based on your feedback and on what we learn through testing.Thank you for helping us make the game better!
- Balancing Iteration Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3701093333 - Use this mod along with the survival starts bellow.
- Classic Survival Start: https://steamcommunity.com/sharedfiles/filedetails/?id=3701095669 - Play the way you normally want to play and tell us what difficulties you run into. There is no special objective here - we mainly want to know whether this feels like the kind of classic Space Engineers survival start you are looking for.
- Planetary Start, No Tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=3701096545 - Start without the guided opening, get to Vallation Station by whatever means you think makes sense, and tell us if you have trouble getting there. We want to know whether this start feels clear, playable, and rewarding without the usual onboarding.
- Please leave your FEEDBACK HERE: https://support.keenswh.com/spaceengineers2/pc/topic/53288-classic-survival-feedback-thread
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
- ️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- ️ Discord: https://discord.gg/keenswh
FeaturesStability
- Added a new Cockpit Option to toggle Target Based Gyro
- Adjusted Speed Particles
- Fixed a crash when shutting down the game
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
- Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
- Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
- Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
- Conflict Detection in Controls has not been released yet and is a planned feature
- Iron Sight aiming for Character Weapons is planned
- Economy: Selling grids is not supported yet, but planned
- 3rd person view: Ship guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
- Rotor does not maintain its speed after reloading
- Tower made of Pistons behaves erratically when external forces are applied to it
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
️ Feedback & Support - https://support.keenswh.com/
️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/525372351496323887 https://steamcommunity.com/games/1133870/announcements/detail/525372351496323831 https://steamcommunity.com/games/1133870/announcements/detail/525371898302825671








