Quelle: store.steampowered.com/news/ap…0/view/525372351496323886Space Engineers 2 News-Hub schrieb:
Hello, Engineers!
Your feedback continues to be incredibly valuable to us. We have been closely following your thoughts on ship handling, world settings, and overall game feel, and we want to keep refining these systems together with you in between major updates.
We are adding an option to disable Super Dampeners in your worlds for players who want a different flight feel - or for those who prefer finding out their actual speed the traditional way. This new setting is available in Advanced World Settings. By default, Super Dampeners remain On, which preserves the current Space Engineers 2 behavior. When turned Off, ship handling behaves more like Space Engineers 1. We have also fixed issues with dampeners and gravity interaction.
Next on our radar is an option to disable Target-based Gyro for players who prefer legacy ship steering - meaning SE1-style ship rotation. It is not part of this update, but it will be coming soon.Feedback Wanted: Iterating on the early game and starting experiencesWe’ve been closely reviewing community feedback around the survival experience and are now experimenting with early improvements to the opening stages of the game. The design team has made a set of rapid adjustments, and we’re first releasing them as a mod for you to test before a wider public rollout. If these changes prove successful, our goal is to integrate them into the base game in the VS2.3.
This is a fast iteration phase, so your feedback is especially valuable. Please try the mod and the associated worlds, and share your thoughts with us as soon as possible. The current changes include simpler early component requirements, adjusted ore yields, improved early tools, and updates to resource availability in the environment. Some limitations remain - especially around procedural systems like ore distribution - but this is an important first pass at providing different early game and starting experiences.
These mods are not a final solution - they are an active playground for ideas. We will be constantly tweaking, iterating, and updating them based on your feedback and on what we learn through testing.Thank you for helping us make the game better!
- Classic Survival Start: https://steamcommunity.com/sharedfiles/filedetails/?id=3701095669
- Planetary Start, No Tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=3701096545
- Balancing Iteration Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3701093333
- YOUR FEEDBACK: https://support.keenswh.com/spaceengineers2/pc/topic/53288-classic-survival-feedback-thread
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
- ️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- ️ Discord: https://discord.gg/keenswh
FeaturesStability
- Added a new World Option to toggle Super Dampeners on grids
Functional
- Fixed a crash at BlockOctreeComponent
- Fixed a crash at ElasticAnalyticsReporterComponent.Destroy
- Fixed a crash at Entity.TryGet
- Fixed a crash at ProjectionSourceComponent.OnAddedToScene
- Fixed a crash at System.TimeSpan.IntervalFromDoubleTicks
- Fixed a crash at TerminalAnalyticsSessionComponent.ResetData
- Fixed a crash at MissionObjectiveNotificationSessionComponent.RefreshObjectivesAsync
- Fixed a crash caused by stack overflow
- Fixed a crash when loading a save with active turrets
- Fixed various game freezes
Fixed an issue where block projections did not stay connected to the grid after it was moved
- Fixed dampeners fighting gravity when the player is trying to move down
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
- Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
- Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
- Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
- Conflict Detection in Controls has not been released yet and is a planned feature
- Iron Sight aiming for Character Weapons is planned
- Economy: Selling grids is not supported yet, but planned
- 3rd person view: Ship guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
- Rotor does not maintain its speed after reloading
- Tower made of Pistons behaves erratically when external forces are applied to it
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
️ Feedback & Support - https://support.keenswh.com/
️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
️ Discord: https://discord.gg/keenswh
Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
https://steamcommunity.com/games/1133870/announcements/detail/525372351496323831 https://steamcommunity.com/games/1133870/announcements/detail/525371898302825671 https://steamcommunity.com/games/1133870/announcements/detail/526497504443761155
Space Engineers 2: Community Feedback Update
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Fixed an issue where block projections did not stay connected to the grid after it was moved


