Neu
Quelle: store.steampowered.com/news/ap…0/view/525372351496323830Space Engineers 2 News-Hub schrieb:
Let’s talk performance. We hear you and we are working around the clock to deliver you as many short-term solutions as possible via our after-release hotfixes. We have already added support for assigning arrow keys in Controls and even gave you the proper BRRRRT.
Performance is something I think about constantly, but right now our main priority is clear – we need to finish the core gameplay systems and keep the game stable. That means reducing crashes, fixing bugs, and making sure everything works together as intended. Without that foundation, optimization doesn’t really matter.
We are still improving performance with every Vertical Slice. These are ongoing optimizations across rendering, simulation, and memory. But the deeper, more systemic optimization comes later – once the major systems are in place and we know what we’re actually optimizing.
This is the same approach we used in Space Engineers 1. First we build the game, then we optimize it. After all – a perfectly optimized game with no gameplay isn’t very interesting. Our goal is to reach that point where we have both – rich gameplay and strong performance – and that’s where the big optimization push will come.Colonization AuthorityIn VS2.2 you got the opportunity to meet the Colonization Authority for the first time. It is something we’ve been shaping in the background – an AI system responsible for organizing and coordinating colonization efforts across Almagest. It provides a layer of logic to the world – why infrastructure exists, how settlements were planned, and what went wrong in certain places. As you explore, you’ll start to uncover traces of its decisions, and the consequences they left behind.VS3 – Planet ByblosSometimes it feels like we’re playing gods here – shaping another world for you to explore.
With VS3 – Planet Byblos, we’re focusing on giving the sparse land between the vast oceans more personality. The terrain is shaped by relatively recent volcanic activity, so instead of smooth, weathered landscapes, you’ll see sharper forms – jagged rocks, rough silhouettes, and formations that feel fresh and still evolving.
We’re also pushing variety across biomes. The same underlying geology expresses itself differently depending on the environment – from dark volcanic coasts to moss-covered rocks and snow-covered formations. These details help break up the emptiness and give each area its own character without losing the overall identity of Byblos.Fighter CockpitI realized that I have shown you the concepts of our new fighter cockpit – but I never shared the final block. So here we go:
Did you catch Uncle Andy’s VS2.2 preview of Decorative Wall Inserts?
Well – they won’t be just decorative. We’re also working on functional variants, and here you can see one example: a thin Conveyor Wall Insert that takes full advantage of the 25cm unified grid in Space Engineers 2.New Olive-like TreesI love Roman history, I love Italy – that whole atmosphere of ancient landscapes, stone, sun, and vegetation shaped over centuries. Even on my blog you can see it – I have my portrait as a Roman centurion
And olive trees are such a strong part of that feeling. And since I am a CEO, I can sneak them into Space Engineers 2.
I hope you will love how they look
Full Dev Diary: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-2-2026/
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