Neu
Quelle: store.steampowered.com/news/ap…0/view/525371898302825670Space Engineers 2 News-Hub schrieb:
Hotfix 2.2.0.2002 has been released!
- ➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs2-2-mechanical-blocks-weapons
- ️ Support Portal: https://support.keenswh.com/spaceengineers2/pc
- ️ Discord: https://discord.gg/keenswh
StabilityPerformance
- Fixed a crash at AutoTargetingComponent.Init
- Fixed a crash at ChildComponent.Init
- Fixed a crash at ConsumableViewModel.OnDispose
- Fixed a crash at EntityFunctions.Single during StreamedCharacterConsumablesSessionComponent.DetachImpl
- Fixed a crash at Havok.HkSession.ProcessConstraintsMigrations
- Fixed a crash at InProcessReplicationTranslationTable
- Fixed a crash at InventoryEffectsSessionComponent.ScreenDisposed
- Fixed a crash at PlanetMaterialProvider.PostProcessVertex
- Fixed a crash at UI.Consumables.ConsumableViewModel
- Fixed various game freezes
Functional
- Fixed an issue where performance dropped when Delfos was in view on High and Extreme presets
- Fixed various memory leaks (work on additional fixes is still ongoing)
Render
- The behavior of destructions has been adjusted (work on additional fixes is still ongoing)
Fixed an issue where character camera sensitivity dropped during fast mouse movement
Fixed an issue where the welder blocks accepted ore into their inventory
Fixed an issue where the welder blocks did not pull components from cargo containers
Fixed an issue where the welder switched to Raw mode during welding
- Fixed an issue where the screen darkened and a white circle appeared at certain angles
Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.Thank you for helping us make the game better!
- Some features of this update will need a new game to be started / Will need new save to be visible: Credits + Trading / Economy, Cargo Ships, Loot System, Asteroid rings & clusters, Moons, New Verdure Contracts
- Hinge Blocks, Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is not fully supported YET. You can build on pistons and rotors individually in VS2.2, but when you paste a grid that includes connectors, rotors, or pistons, only the main grid will be projected for now. We are definitely planning proper support for subgrid projections in a future update.
- Hinges are not included in VS2.2 - but we are not forgetting them. Hinges are planned for VS2.3, alongside Wheels and additional mechanical features that will further expand what you can build
- Conflict Detection in Controls has not been released yet and is a planned feature
- Iron Sight aiming for Character Weapons is planned
- Economy: Selling grids is not supported yet, but planned
- 3rd person view: Ship guns shoot exactly where they are oriented now (not where the crosshair is). It will be changed in VS2.3
- Rotor does not maintain its speed after reloading
- Tower made of Pistons behaves erratically when external forces are applied to it
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
- We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
Image Credits: Screenshot by Pitohui
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https://steamcommunity.com/games/1133870/announcements/detail/526497504443761155 https://steamcommunity.com/games/1133870/announcements/detail/526497504443760823 https://steamcommunity.com/games/1133870/announcements/detail/526497504443761013


Fixed an issue where character camera sensitivity dropped during fast mouse movement


