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Quelle: store.steampowered.com/news/ap…0/view/490465653219657356Space Engineers 2 News-Hub schrieb:
With VS2.2, we’re introducing the Planetary Events system, starting with weather as its first concrete event type. It’s a systemic layer meant to give planets more life and variation over time.
For now, weather is meant to shape how planets feel and behave, rather than acting as a constant obstacle.
All events are biome-driven and planet-specific. Planetary Event types coming in VS2.2 are:The first weather events include Sandstorms and Rain. Sandstorms appear in desert biomes and across all of Kemik, while rain occurs on Verdure, mainly in water-rich regions. These events affect visibility and reduce solar panel output while they’re active. Weather visuals will be visible from orbit and will transition in and out smoothly. When you’re inside grids or caves, the effects are reduced or hidden, but you can still see what’s happening outside through windows and openings. Wind will be visual-only element for now - helping sell motion and atmosphere, without applying physical force to grids yet.
- Weather: Sandstorms
- Weather: Rain
- Meteor Showers
Alongside weather, Meteor Showers are also part of the Planetary Events system, handled as a separate event type. Meteor showers can damage characters and grids, but not voxel terrain, and can occur on Verdure (primarily wasteland biomes), Palatine, Caligo, and Kemik. These events run at low frequency by default and are truly random - they do not target players or their grids.
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https://steamcommunity.com/games/1133870/announcements/detail/526490645242578677 https://steamcommunity.com/games/1133870/announcements/detail/526490645242578675 https://steamcommunity.com/games/1133870/announcements/detail/520863048256192869




