Quelle: store.steampowered.com/news/ap…0/view/527612739964634120Space Engineers News-Hub schrieb:
Image Credit: 2025 Workshop Advent Calendar
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of December!The Mirathi System is a stellar system centered around an orange dwarf star, containing five planets and eight moons.A preset-world for the Mirathi System, based on Real Solar Systems.Glacies is a hard-frozen world locked in perpetual frigidity. Its surface is a jagged expanse of cryogenic plateaus, fractured ice fields, and deep-cut glacial canyons carved over millennia by slow planetary shifting beneath a crust that never truly thaws.Miasma is a murky swamp world shrouded in a perpetual, pale-green haze. Its horizon is low and soft, its light filtered through thick layers of vapor, algae colored mist, and airborne spores.Tibur is a dry, wind-scoured desert world defined by vast plateaus, sun-bleached plains, and wide basins filled with dense, brittle grass.Watch out, the Factorum are out seeking rare ores! This adds two variants of a new global encounter to the game. I recommend increasing your global encounter pcu but it is not necessary.A scaled down version of Wake Island.Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.Why wait for a battery to recharge when you could just swap a power core? Introducing the Modular Powercore Battery!
The modular powercore battery system has been designed to allow quick exchange of power between grids by simply swapping out an empty powercore from it's frame with a charged one.Weapon pack featuring energy and kinetic weapons with different ammo choices.
Survival and Creative ready.This weapon pack adds 7 weapon blocks and 3 ammo types, all to provide a viable source of explosive damage. The only true vanilla explosive weapons are the missile, an extremely overpriced weapon type with poor DPS, and the warheads, whose classification as a weapon block is questionable at best.Vanilla Looks, Weapon Core Functionality!Adds upgraded Speed, Power and Yield modules ranging from 2x-6x. Speed and Yield are balanced by requiring various prototech components, requiring players to obtain the prototech assembler and make calculated decisions on whether they should sacrifice prototech blocks they encounter for the sake of obtaining better speed or yield modules.I got this as a personal request to make. So have fun with small ship food production blocks for small ships now too!This is a Small ship grid drill using the large ship model.
I might do this with all the prototech blocks for fun.
The legend returns to modding!RoadPilot transforms your vehicles into intelligent autonomous agents capable of navigating complex road networks, managing traffic at intersections, and executing precise parking maneuvers. By using a decentralized, node-based map system and real-time IGC communication, RoadPilot delivers reliable, self-driving transport, freeing you up to focus on exploration and construction.Whether you need an automatic cargo route, a shuttle between bases or a defense drone, RoadPilot will handle the driving.RVW 2.0 mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.Getting caught outside your ship/rover in a fight is almost always a death sentence: your health is low, while weapon and collision damage can be huge. There are plenty of personal shield mods, but I wanted my own version - simple, with rank progression, and without “immortality for 1 kg of platinum”.I'm a big fan of "Better Stone" which replaces the default ores with real minerals.
This mod is my own take on this topic.Visual effects for thrusters, smoke trails, huge flame, similar to highfleet or homeworld.
Configurable ingame - Size, density, time it stays on air, exact thruster that will emit the effect.A full combat-flight HUD for fighters and interceptors, or really any flight capable craft.This script is designed to control the tank turret using the mouse. It includes advanced sensor and communication systems, as well as providing situational awareness by visualizing information in HUD style on displays.This mod enhances block renaming in Space Engineers by adding advanced controls to thrusters and other blocks, allowing you to rename multiple blocks at once with ease.Displays: Total mass, Required thrust (dF), Included item mass (items are fully included in mass & thrust calculation)
Features: Dynamic gravity detection, Manual gravity override, Accurate inventory mass handling (supports inventory multipliers), Per-grid calculation via camera raycastUseful Suit Warnings improves Space Engineers’ suit audio alerts by making them clearer, smarter, and less annoying - without changing core gameplay balance.This script controls the power of your station or vehicle. First of all you can use displays to see the power produced by the different types of power producing blocks.
Then you can use a control seat or a cockpit to control these blocks. It's possible to switch different blocks on or off, to change the charging status of batteries etc.Would you like to change the colour of your Jet Pack flames?
Well now you can with the Jet Pack Colours Mod!
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
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https://steamcommunity.com/games/244850/announcements/detail/527614642864786509 https://steamcommunity.com/games/244850/announcements/detail/491585297311596884 https://steamcommunity.com/games/244850/announcements/detail/594038293962686516
Community Spotlight December 2025
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