Space Engineers 2: Hotfix 2.0.2.33

    • Space Engineers 2: Hotfix 2.0.2.33

      Space Engineers 2 News-Hub schrieb:


      Hotfix 2.0.2.33 has been released!


      Stability
      • Fixed an issue that could cause the game to crash while saving the world due to a file system error.
      • Fixed an issue that could cause the game to crash when playing an in‑game video/cutscene due to a video player component error.
      • Fixed an issue that could cause the game to crash during autosave due to an error while checking voxel entities in the world.
      • Fixed an issue that could cause the game to crash while updating entity detection, improving overall game stability.
      • Fixed an issue where the game could crash with an “out of memory” error when handling audio/music.
      • Fixed an issue that could cause the game to crash while generating planetary flora in the environment.
      • Fixed an issue that could cause the game to crash due to an audio system error when stopping a sound.
      • Fixed an issue where the game could suddenly close during early loading on Windows 8 machines, and added a proper shutdown with a message instead.
      • Fixed an issue where the game could crash when returning to the main menu from a modded world due to missing audio files from unloaded mods.
      • Fixed an issue that could cause the game to crash with an error when returning to the main menu.
      • Fixed an issue where corrupted planet data files could cause a crash, and improved error reporting so the game clearly warns players about corrupted or modified content and suggests validating game files.
      • Fixed an issue that could cause the game to crash during screen-space ambient occlusion (HBAO) rendering due to an invalid render target resize operation.
      • Fixed an issue where the game could crash when loading textures via DirectStorage on non‑standard Steam install locations.
      • Fixed an issue where the game could crash when unloading the world and returning to the main menu, due to some corrupted entities.
      • Fixed a crash that could occur when repairing fractured conveyor blocks (e.g. welding a connector and then grinding a nearby cargo container) which caused the conveyor system to get into an invalid state.
      • Fixed an issue where opening the Control Panel near a station safe zone could cause the game to crash.
      • Fixed an issue where the game could freeze or terminate unexpectedly when returning to the main menu.
      • Fixed an issue where using the ore detector could cause the game to crash during ore detection in voxels.
      • Fixed an issue where spawning encounters could sometimes cause the game to freeze and stop responding.
      • Fixed an issue where the game could freeze or terminate unexpectedly while loading, because of shaders.
      • Fixed an issue where loading a session with planets could trigger an internal error while generating the planet sky, which could lead to a crash
      • Fixed an issue where the game could crash if you opened the medical room suit color selector while controlling the spectator camera.
      • Fixed an issue where the game could crash while loading back to the main menu if a client-side system failed to initialize correctly.
      • Fixed a crash that could happen right after the character died and the game tried to switch camera control during respawn.
      • Fixed an issue where the game could crash when trying to download preview images for Steam Workshop items.
      • Fixed a physics issue that could cause the game to crash.
      Functional
      • Fixed an issue where stealing a ship from a contract encounter could cause the entire encounter to despawn and the stolen ship to disappear.
      Performance
      • Fixed an issue where the ore detector HUD could cause excessive background activity that might impact game performance.



      Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.
      • Starting with this release, we will always keep previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab.
      • We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
      • Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
      • Customizable Controls are coming in VS2.2!
      • In rare cases, Procedural Voxel Generation may cause a Contract grid to spawn inside a voxel area. If this happens, you will need to start a new map. This is a top priority issue for our next hotfix.
      • We have disabled the Survival Intro video for some hardware setups; this should remedy multiple issues when starting a Survival play for now. We are working on a permanent fix for the intro video.
      • Tutorial Contracts can be broken by not following the task sequence; this will be reworked and mitigated in the future updates.
      Thank you for helping us make the game better!

      Image Credits: Verdure Clouds by Merser




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      https://steamcommunity.com/games/1133870/announcements/detail/526487474953781991 https://steamcommunity.com/games/1133870/announcements/detail/526487474953781654 https://steamcommunity.com/games/1133870/announcements/detail/526486840058839841
      Quelle: store.steampowered.com/news/ap…0/view/526487474953782535