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Quelle: store.steampowered.com/news/ap…0/view/496083733499084819Space Engineers 2 News-Hub schrieb:
One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you explore it.
We’re also making final adjustments to biome transitions, especially between grass and snow. These areas now blend more smoothly.
And we won’t stop improving our planets even after the VS2 release. There’s still plenty we want to add and refine to make them feel even more detailed and dynamic over time.
Remember when we showed you the first prototypes of multi-character emotes? Here’s a look at a much more refined version. These improvements will allow us to create proper story cinematics in SE2!
NPCs won’t be part of the VS2 Update – planets and survival foundations are already massive tasks on their own. However, we’re already working on all the named characters that will appear in the future SE2 storyline.
So how will you get missions if there are no NPC characters in VS2? For now, this will be done through a Contract Block, which will serve as your main interface for receiving and managing your contracts.
Our art team keeps improving their workflow – this time they revealed their Kitbash Library, a collection of small detail elements used to add those final touches and ensure every block is rich in detail.
We’ve also polished all the block build stages, making the construction process more visually consistent from start to finish.
A small but useful visual feedback feature is the new welder particle effects that change based on your distance from the block, clearly showing when you’re too far away to weld effectively.
How important is it for you that Space Engineers 2 has strong lore, memorable characters, and a storyline woven directly into the sandbox experience? Do you prefer a deeper narrative layer, or would you rather keep the focus purely on engineering and exploration?
Full Blog Post: https://blog.marekrosa.org/2025/10/mareks-dev-diary-october-16-2025/
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https://steamcommunity.com/games/1133870/announcements/detail/505090299391901840 https://steamcommunity.com/games/1133870/announcements/detail/505089031138182432 https://steamcommunity.com/games/1133870/announcements/detail/505088397281331873