Space Engineers startet nicht.

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    • Space Engineers startet nicht.

      Hilfe! Mein Spiel startet nicht korrekt.
      Ich habe das Spiel gekauft und auf einem älterem Computer ausprobiert und jetzt versuche ich e auf meinem Lap Top und jetzt geht es nicht mehr. Es wird kein Grund für den Fehler angezeigt sondern nur "Es konnte kein Fehler festgestellt werden. Bitte warten sie, wir Benachrichtigen sie später"
      Das nervt sehr, da mein PC in Münster steht und mein Lap Top auf der anderen Seite Deutschlands!
      Wenn ich es starte kommt der Update Bildschirm und es stürzt sofort wieder ab.
      Ich komme noch nicht einmal ins Hauptmenu.
      Bitte helft mir!
      Den Log ist unten:

      Danke schonmal:)




      2016-11-11 17:41:40.536 - Thread: 1 -> Log Started
      2016-11-11 17:41:40.552 - Thread: 1 -> Timezone (local - UTC): 1h
      2016-11-11 17:41:40.552 - Thread: 1 -> App Version: 01_157_010
      2016-11-11 17:41:40.552 - Thread: 1 -> Steam build: Always true
      2016-11-11 17:41:40.552 - Thread: 1 -> Is official: True [NO][IS][NAMP]
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.ProcessorCount: 4
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitProcess: True
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Version: 4.6.2 or later (394806)
      2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      2016-11-11 17:41:40.567 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
      2016-11-11 17:41:40.567 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
      2016-11-11 17:41:40.567 - Thread: 1 -> IntPtr.Size: 8
      2016-11-11 17:41:40.567 - Thread: 1 -> Default Culture: de-DE
      2016-11-11 17:41:40.567 - Thread: 1 -> Default UI Culture: de-DE
      2016-11-11 17:41:40.583 - Thread: 1 -> IsAdmin: False
      2016-11-11 17:41:40.598 - Thread: 1 -> MyConfig.Load() - START
      2016-11-11 17:41:40.614 - Thread: 1 -> Path: C:\Users\Jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      2016-11-11 17:41:41.552 - Thread: 1 -> GraphicsRenderer: DirectX 9
      2016-11-11 17:41:41.552 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
      2016-11-11 17:41:41.552 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
      2016-11-11 17:41:41.552 - Thread: 1 -> Language: 0
      2016-11-11 17:41:41.552 - Thread: 1 -> MyConfig.Load() - END
      2016-11-11 17:41:41.552 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
      2016-11-11 17:41:42.568 - Thread: 1 -> WMI {
      2016-11-11 17:41:42.583 - Thread: 1 -> {
      2016-11-11 17:41:42.583 - Thread: 1 -> Caption = Intel(R) HD Graphics Family
      2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2214592512
      2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 10.18.10.3316
      2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131003000000.000000-000
      2016-11-11 17:41:42.583 - Thread: 1 -> Description = Intel(R) HD Graphics Family
      2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController1
      2016-11-11 17:41:42.583 - Thread: 1 -> Name = Intel(R) HD Graphics Family
      2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
      2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
      2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_07751025&REV_09\3&11583659&0&10
      2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
      2016-11-11 17:41:42.583 - Thread: 1 -> }
      2016-11-11 17:41:42.583 - Thread: 1 -> {
      2016-11-11 17:41:42.583 - Thread: 1 -> Caption = AMD Radeon R7 M265
      2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2147483648
      2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 13.201.0.0
      2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131002000000.000000-000
      2016-11-11 17:41:42.583 - Thread: 1 -> Description = AMD Radeon R7 M265
      2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController2
      2016-11-11 17:41:42.583 - Thread: 1 -> Name = AMD Radeon R7 M265
      2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6604)
      2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
      2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6604&SUBSYS_07761025&REV_00\4&36CAC42F&0&00E4
      2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
      2016-11-11 17:41:42.583 - Thread: 1 -> }
      2016-11-11 17:41:42.583 - Thread: 1 -> }
      2016-11-11 17:41:42.786 - Thread: 1 -> Steam.IsActive: True
      2016-11-11 17:41:42.802 - Thread: 1 -> Steam.IsOnline: True
      2016-11-11 17:41:42.802 - Thread: 1 -> Steam.OwnsGame: True
      2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserId: 76561198285158345
      2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserName: jakub.seil2005
      2016-11-11 17:41:42.802 - Thread: 1 -> Steam.Branch:
      2016-11-11 17:41:42.818 - Thread: 1 -> Build date: 2016-11-10 06:07
      2016-11-11 17:41:42.818 - Thread: 1 -> Build version: 0.1.6158.32619
      2016-11-11 17:41:42.896 - Thread: 1 -> MySandboxGame.Constructor() - START
      2016-11-11 17:41:42.896 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      2016-11-11 17:41:42.896 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
      2016-11-11 17:41:42.911 - Thread: 1 -> Found processor count: 4
      2016-11-11 17:41:42.911 - Thread: 1 -> Using processor count: 4
      2016-11-11 17:41:45.224 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
      2016-11-11 17:41:45.240 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
      2016-11-11 17:41:45.724 - Thread: 1 -> Loading scenarios
      2016-11-11 17:41:45.771 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
      2016-11-11 17:41:45.771 - Thread: 1 -> 96546f474cc7c9cc541b88e5e94fdc89278caeeb
      2016-11-11 17:41:45.787 - Thread: 1 -> Preallocate - START
      2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - START
      2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - END
      2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceWorldGenerator - START
      2016-11-11 17:41:45.803 - Thread: 1 -> MySpaceWorldGenerator - END
      2016-11-11 17:41:45.803 - Thread: 1 -> MyEntities - START
      2016-11-11 17:41:45.818 - Thread: 1 -> MyEntities - END
      2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - START
      2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - END
      2016-11-11 17:41:45.818 - Thread: 1 -> MyTransparentGeometry - START
      2016-11-11 17:41:45.881 - Thread: 1 -> MyTransparentGeometry - END
      2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - START
      2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - END
      2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - START
      2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - END
      2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - START
      2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - END
      2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - START
      2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - END
      2016-11-11 17:41:45.896 - Thread: 1 -> MyCubeGridDefinitions - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyCubeGridDefinitions - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - START
      2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - END
      2016-11-11 17:41:45.943 - Thread: 1 -> MyServerDebugCommands - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyServerDebugCommands - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - START
      2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - END
      2016-11-11 17:41:46.037 - Thread: 1 -> MyGuiIngameScriptsPage - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiIngameScriptsPage - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - END
      2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - START
      2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - END
      2016-11-11 17:41:46.068 - Thread: 1 -> Preallocate - END
      2016-11-11 17:41:46.084 - Thread: 1 -> MySandboxGame.Constructor() - END
      2016-11-11 17:41:46.084 - Thread: 1 -> MyCampaignManager.Constructor() - START
      2016-11-11 17:41:46.100 - Thread: 1 -> MyCampaignManager.Constructor() - END
      2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
      2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
      2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
      2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
      2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
      2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
      2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
      2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer
      2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Model: Aspire V5-561G
      2016-11-11 17:41:46.147 - Thread: 1 -> Virtualized: False
      2016-11-11 17:41:46.178 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,464,392,192 bytes
      2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
      2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,410,095,104 bytes
      2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,687,726,592 bytes
      2016-11-11 17:41:46.178 - Thread: 1 -> Drive C: | Capacity: 981,068,673,024 bytes | Free space: 773,127,884,800 bytes
      2016-11-11 17:41:46.178 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
      2016-11-11 17:41:46.178 - Thread: 1 -> MySandboxGame.Initialize() - START
      2016-11-11 17:41:46.334 - Thread: 1 -> MyGuiGameControlsHelpers()
      2016-11-11 17:41:46.459 - Thread: 1 -> HkGameName: SpaceEngineers Release
      2016-11-11 17:41:46.506 - Thread: 1 -> MySandboxGame.LoadData() - START
      2016-11-11 17:41:46.506 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
      2016-11-11 17:41:46.693 - Thread: 1 -> 25032c9cb26fb4e479a9fd2dc77c53f550962fb0
      2016-11-11 17:41:46.756 - Thread: 1 -> cb797919f86a23978ff6bf7a531ebe7c40701693
      2016-11-11 17:41:46.787 - Thread: 1 -> Loading sound definitions
      2016-11-11 17:41:46.787 - Thread: 1 -> Loading shadow textures definitions
      2016-11-11 17:41:46.787 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
      2016-11-11 17:41:46.803 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
      2016-11-11 17:41:46.818 - Thread: 1 -> MyAudio.LoadData - START
      2016-11-11 17:41:46.893 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von MeowArmy ()

    • Hallo Jakub,

      ich bitte dich von der Logfile die letzen ~ 50 Zeilen nochmal zu schicken.
      Dieser oben ist nicht vollständig.

      Laptops sind immer ein Problem mit Space-Engineers !

      Wie ich aber sehe hast du Zwei Grafikkarten ich vermute Space-Engineers versucht die onboard sprich Intel Grafikkarte als erstes zu benutzen das wird denke ich mal Fehlschlagen. Mach dich mal schlau wie du die zweite Grafikkarte an erster Stelle bekommst / die Intel Grafikkarte zu deaktivieren (vll Bios).
    • Jetzt nach dem neu installieren bekomme ich die Fehlermeldung:

      Please run this game from Steam.
      (restart Steam if already running)

      Ich befolge der Meldung zwar, aber es kommt immer wieder und wieder.
      Es sind nach dem Installieren alle Dateien vorhanden.

      Wenn ich eine der Grafikkarten Deaktiviere kommt hingegen die Meldung
      SpaceEngineers need Dx11 card-/ egal ob ich die Intel(R) oder die AMD abschallte.

      Das ist der Log namens SpaceEngineers.log
      Falls ihr den VRageRender-DirectX11.log braucht, habe ich ihn unten mit ein paar Absätzen abgetrennt.

      2016-11-12 13:53:39.434 - Thread: 1 -> Log Started
      2016-11-12 13:53:39.434 - Thread: 1 -> Timezone (local - UTC): 1h
      2016-11-12 13:53:39.434 - Thread: 1 -> App Version: 01_157_011
      2016-11-12 13:53:39.434 - Thread: 1 -> Steam build: Always true
      2016-11-12 13:53:39.434 - Thread: 1 -> Is official: True [NO][IS][NAMP]
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.ProcessorCount: 4
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.Is64BitProcess: True
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.Version: 4.6.2 or later (394806)
      2016-11-12 13:53:39.434 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      2016-11-12 13:53:39.434 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
      2016-11-12 13:53:39.434 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
      2016-11-12 13:53:39.434 - Thread: 1 -> IntPtr.Size: 8
      2016-11-12 13:53:39.434 - Thread: 1 -> Default Culture: de-DE
      2016-11-12 13:53:39.434 - Thread: 1 -> Default UI Culture: de-DE
      2016-11-12 13:53:39.434 - Thread: 1 -> IsAdmin: False
      2016-11-12 13:53:39.450 - Thread: 1 -> MyConfig.Load() - START
      2016-11-12 13:53:39.450 - Thread: 1 -> Path: C:\Users\Jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      2016-11-12 13:53:39.497 - Thread: 1 -> GraphicsRenderer: DirectX 9
      2016-11-12 13:53:39.497 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
      2016-11-12 13:53:39.497 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
      2016-11-12 13:53:39.497 - Thread: 1 -> Language: 0
      2016-11-12 13:53:39.512 - Thread: 1 -> MyConfig.Load() - END
      2016-11-12 13:53:39.512 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
      2016-11-12 13:53:40.012 - Thread: 1 -> WMI {
      2016-11-12 13:53:40.028 - Thread: 1 -> {
      2016-11-12 13:53:40.028 - Thread: 1 -> Caption = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.028 - Thread: 1 -> AdapterRam = 2214592512
      2016-11-12 13:53:40.028 - Thread: 1 -> DriverVersion = 10.18.10.3316
      2016-11-12 13:53:40.028 - Thread: 1 -> DriverDate = 20131003000000.000000-000
      2016-11-12 13:53:40.028 - Thread: 1 -> Description = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.028 - Thread: 1 -> DeviceID = VideoController1
      2016-11-12 13:53:40.028 - Thread: 1 -> Name = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.028 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.028 - Thread: 1 -> VideoArchitecture = 5
      2016-11-12 13:53:40.028 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_07751025&REV_09\3&11583659&0&10
      2016-11-12 13:53:40.028 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
      2016-11-12 13:53:40.028 - Thread: 1 -> }
      2016-11-12 13:53:40.028 - Thread: 1 -> {
      2016-11-12 13:53:40.028 - Thread: 1 -> Caption = AMD Radeon R7 M265
      2016-11-12 13:53:40.028 - Thread: 1 -> AdapterRam = 2147483648
      2016-11-12 13:53:40.028 - Thread: 1 -> DriverVersion = 13.201.0.0
      2016-11-12 13:53:40.028 - Thread: 1 -> DriverDate = 20131002000000.000000-000
      2016-11-12 13:53:40.028 - Thread: 1 -> Description = AMD Radeon R7 M265
      2016-11-12 13:53:40.028 - Thread: 1 -> DeviceID = VideoController2
      2016-11-12 13:53:40.028 - Thread: 1 -> Name = AMD Radeon R7 M265
      2016-11-12 13:53:40.028 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6604)
      2016-11-12 13:53:40.028 - Thread: 1 -> VideoArchitecture = 5
      2016-11-12 13:53:40.028 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6604&SUBSYS_07761025&REV_00\4&36CAC42F&0&00E4
      2016-11-12 13:53:40.028 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
      2016-11-12 13:53:40.028 - Thread: 1 -> }
      2016-11-12 13:53:40.028 - Thread: 1 -> }

      DirectX11 Log:

      2016-11-12 13:53:39.919 - Thread: 1 -> Log Started
      2016-11-12 13:53:39.919 - Thread: 1 -> Timezone (local - UTC): 1h
      2016-11-12 13:53:39.919 - Thread: 1 -> App Version: Version unknown
      2016-11-12 13:53:39.919 - Thread: 1 -> VRage renderer started
      2016-11-12 13:53:39.981 - Thread: 1 -> WMI {
      2016-11-12 13:53:40.012 - Thread: 1 -> {
      2016-11-12 13:53:40.012 - Thread: 1 -> Caption = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.012 - Thread: 1 -> AdapterRam = 2214592512
      2016-11-12 13:53:40.012 - Thread: 1 -> DriverVersion = 10.18.10.3316
      2016-11-12 13:53:40.012 - Thread: 1 -> DriverDate = 20131003000000.000000-000
      2016-11-12 13:53:40.012 - Thread: 1 -> Description = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.012 - Thread: 1 -> DeviceID = VideoController1
      2016-11-12 13:53:40.012 - Thread: 1 -> Name = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.012 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.012 - Thread: 1 -> VideoArchitecture = 5
      2016-11-12 13:53:40.012 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_07751025&REV_09\3&11583659&0&10
      2016-11-12 13:53:40.012 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
      2016-11-12 13:53:40.012 - Thread: 1 -> }
      2016-11-12 13:53:40.012 - Thread: 1 -> {
      2016-11-12 13:53:40.012 - Thread: 1 -> Caption = AMD Radeon R7 M265
      2016-11-12 13:53:40.012 - Thread: 1 -> AdapterRam = 2147483648
      2016-11-12 13:53:40.012 - Thread: 1 -> DriverVersion = 13.201.0.0
      2016-11-12 13:53:40.012 - Thread: 1 -> DriverDate = 20131002000000.000000-000
      2016-11-12 13:53:40.012 - Thread: 1 -> Description = AMD Radeon R7 M265
      2016-11-12 13:53:40.012 - Thread: 1 -> DeviceID = VideoController2
      2016-11-12 13:53:40.012 - Thread: 1 -> Name = AMD Radeon R7 M265
      2016-11-12 13:53:40.012 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6604)
      2016-11-12 13:53:40.012 - Thread: 1 -> VideoArchitecture = 5
      2016-11-12 13:53:40.012 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6604&SUBSYS_07761025&REV_00\4&36CAC42F&0&00E4
      2016-11-12 13:53:40.012 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
      2016-11-12 13:53:40.012 - Thread: 1 -> }
      2016-11-12 13:53:40.012 - Thread: 1 -> }
      2016-11-12 13:53:40.075 - Thread: 1 -> AdapterInfo = {
      2016-11-12 13:53:40.075 - Thread: 1 -> Name = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.075 - Thread: 1 -> Device name = Intel(R) HD Graphics Family
      2016-11-12 13:53:40.075 - Thread: 1 -> Description = Intel(R) HD Graphics Family , dev id: 2582, mem: 2163421184, shared mem: 4232196096, Luid: 32518, rev: 9, subsys id: 125112357, vendor id: 32902
      2016-11-12 13:53:40.075 - Thread: 1 -> DXGIAdapter id = 0
      2016-11-12 13:53:40.075 - Thread: 1 -> SUPPORTED = True
      2016-11-12 13:53:40.075 - Thread: 1 -> VRAM = 2163421184
      2016-11-12 13:53:40.075 - Thread: 1 -> Priority = 1
      2016-11-12 13:53:40.075 - Thread: 1 -> Multithreaded rendering supported = False
      2016-11-12 13:53:40.090 - Thread: 1 -> Display modes = {
      2016-11-12 13:53:40.090 - Thread: 1 -> DXGIOutput id = 0
      2016-11-12 13:53:40.090 - Thread: 1 -> 320x200@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 320x200@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 320x240@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 320x240@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 400x300@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 400x300@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 512x384@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 512x384@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 640x400@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 640x400@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 640x480@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 640x480@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 800x600@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 800x600@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1024x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1024x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1152x864@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1152x864@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x600@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x600@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x720@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x800@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x800@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x960@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x960@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x1024@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1280x1024@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1360x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1360x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1366x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1366x768@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1400x1050@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1400x1050@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1440x900@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1440x900@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1600x900@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1680x1050@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1680x1050@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> 1920x1080@60.00728Hz
      2016-11-12 13:53:40.090 - Thread: 1 -> }
      2016-11-12 13:53:40.090 - Thread: 1 -> Fallback display modes = False
      2016-11-12 13:53:40.090 - Thread: 1 -> }
      2016-11-12 13:53:40.106 - Thread: 1 -> AdapterInfo = {
      2016-11-12 13:53:40.106 - Thread: 1 -> Name = Microsoft Basic Render Driver
      2016-11-12 13:53:40.106 - Thread: 1 -> Device name = Microsoft Basic Render Driver
      2016-11-12 13:53:40.106 - Thread: 1 -> Description = Microsoft Basic Render Driver , dev id: 140, mem: 0, shared mem: 268435456, Luid: 32973, rev: 0, subsys id: 0, vendor id: 5140
      2016-11-12 13:53:40.106 - Thread: 1 -> DXGIAdapter id = 1
      2016-11-12 13:53:40.106 - Thread: 1 -> SUPPORTED = False
      2016-11-12 13:53:40.106 - Thread: 1 -> VRAM = 268435456
      2016-11-12 13:53:40.106 - Thread: 1 -> Priority = 0
      2016-11-12 13:53:40.106 - Thread: 1 -> Multithreaded rendering supported = False
      2016-11-12 13:53:40.106 - Thread: 1 -> Fallback display modes = False
      2016-11-12 13:53:40.106 - Thread: 1 -> }

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von MeowArmy ()

    • Guten Abend
      Ich habe das selbe problem das das kleine bild öffnet und auch der Bildschirm Schwarz wird. aber weiter läd das spiel auch nicht. hab schon alles Mögliche probiert. Fenstermodus, mit DX9 , onboard Grafikkarte deaktiviert, Spiel 2 mal neu instaliert, nix hat geholfen. ist seit dem letzten Update. habe sogar den Nvidia Treiber aktualisiert. nix hat geholfen.

      Meine PX Daten: CPU: I7 2600 (3,4Ghz)
      MB: Asus Cm 6830
      Speicher: 8GB DDR3
      GPU: Nvidia GTX 750TI 6Gb
      HDD: 512Gb SSD

      Log Daten vom Spiel

      2016-11-18 19:03:50.605 - Thread: 1 -> Log Started
      2016-11-18 19:03:50.607 - Thread: 1 -> Timezone (local - UTC): 1h
      2016-11-18 19:03:50.607 - Thread: 1 -> App Version: 01_157_011
      2016-11-18 19:03:50.607 - Thread: 1 -> Steam build: Always true
      2016-11-18 19:03:50.607 - Thread: 1 -> Is official: True [NO][IS][NAMP]
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.ProcessorCount: 8
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.CommandLine: "E:\Games\Space Engineers\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.Is64BitProcess: True
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
      2016-11-18 19:03:50.607 - Thread: 1 -> Environment.CurrentDirectory: E:\Games\Space Engineers\steamapps\common\SpaceEngineers\Bin64
      2016-11-18 19:03:50.608 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
      2016-11-18 19:03:50.608 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
      2016-11-18 19:03:50.608 - Thread: 1 -> IntPtr.Size: 8
      2016-11-18 19:03:50.608 - Thread: 1 -> Default Culture: de-DE
      2016-11-18 19:03:50.608 - Thread: 1 -> Default UI Culture: de-DE
      2016-11-18 19:03:50.608 - Thread: 1 -> IsAdmin: False
      2016-11-18 19:03:50.625 - Thread: 1 -> MyConfig.Load() - START
      2016-11-18 19:03:50.628 - Thread: 1 -> Path: C:\Users\Sebi\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      2016-11-18 19:03:50.629 - Thread: 1 -> Config file not found! C:\Users\Sebi\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      2016-11-18 19:03:50.630 - Thread: 1 -> MyConfig.Load() - END
      2016-11-18 19:03:50.632 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
      2016-11-18 19:03:51.834 - Thread: 1 -> WMI {
      2016-11-18 19:03:51.856 - Thread: 1 -> {
      2016-11-18 19:03:51.856 - Thread: 1 -> Caption = NVIDIA GeForce GTX 750 Ti
      2016-11-18 19:03:51.856 - Thread: 1 -> AdapterRam = 2147483648
      2016-11-18 19:03:51.857 - Thread: 1 -> DriverVersion = 21.21.13.7570
      2016-11-18 19:03:51.857 - Thread: 1 -> DriverDate = 20161025000000.000000-000
      2016-11-18 19:03:51.857 - Thread: 1 -> Description = NVIDIA GeForce GTX 750 Ti
      2016-11-18 19:03:51.857 - Thread: 1 -> DeviceID = VideoController1
      2016-11-18 19:03:51.857 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti
      2016-11-18 19:03:51.857 - Thread: 1 -> VideoProcessor = GeForce GTX 750 Ti
      2016-11-18 19:03:51.857 - Thread: 1 -> VideoArchitecture = 5
      2016-11-18 19:03:51.857 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1380&SUBSYS_13801569&REV_A2\4&80E7924&0&0008
      2016-11-18 19:03:51.857 - Thread: 1 -> InstalledDisplayDrivers = C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvd3dum,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um
      2016-11-18 19:03:51.857 - Thread: 1 -> }
      2016-11-18 19:03:51.857 - Thread: 1 -> {
      2016-11-18 19:03:51.858 - Thread: 1 -> Caption = Intel(R) HD Graphics
      2016-11-18 19:03:51.858 - Thread: 1 -> AdapterRam = 2210398208
      2016-11-18 19:03:51.858 - Thread: 1 -> DriverVersion = 9.17.10.4229
      2016-11-18 19:03:51.858 - Thread: 1 -> DriverDate = 20150527000000.000000-000
      2016-11-18 19:03:51.858 - Thread: 1 -> Description = Intel(R) HD Graphics
      2016-11-18 19:03:51.858 - Thread: 1 -> DeviceID = VideoController2
      2016-11-18 19:03:51.858 - Thread: 1 -> Name = Intel(R) HD Graphics
      2016-11-18 19:03:51.858 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
      2016-11-18 19:03:51.858 - Thread: 1 -> VideoArchitecture = 5
      2016-11-18 19:03:51.858 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0102&SUBSYS_844D1043&REV_09\3&11583659&0&10
      2016-11-18 19:03:51.858 - Thread: 1 -> InstalledDisplayDrivers = igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
      2016-11-18 19:03:51.858 - Thread: 1 -> }
      2016-11-18 19:03:51.858 - Thread: 1 -> }
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.IsActive: True
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.IsOnline: True
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.OwnsGame: True
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.UserId: 76561198093676383
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.UserName: baggy1987
      2016-11-18 19:03:52.472 - Thread: 1 -> Steam.Branch:
      2016-11-18 19:03:52.472 - Thread: 1 -> Build date: 2016-11-11 07:36
      2016-11-18 19:03:52.472 - Thread: 1 -> Build version: 0.1.6159.35290
      2016-11-18 19:03:52.545 - Thread: 1 -> MySandboxGame.Constructor() - START
      2016-11-18 19:03:52.546 - Thread: 1 -> Game dir: E:\Games\Space Engineers\steamapps\common\SpaceEngineers\Bin64
      2016-11-18 19:03:52.546 - Thread: 1 -> Content dir: E:\Games\Space Engineers\steamapps\common\SpaceEngineers\Content
      2016-11-18 19:03:52.547 - Thread: 1 -> Found processor count: 8
      2016-11-18 19:03:52.547 - Thread: 1 -> Using processor count: 8
      2016-11-18 19:03:54.261 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
      2016-11-18 19:03:54.273 - Thread: 1 -> f829bf23936705e2a94d0cf1e997385f9956c8dc
      2016-11-18 19:03:54.805 - Thread: 1 -> Loading scenarios
      2016-11-18 19:03:54.844 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
      2016-11-18 19:03:54.846 - Thread: 1 -> ea118e0f0f0974b2fbe29b3cb6f6ade6a697a4fd
      2016-11-18 19:03:54.854 - Thread: 1 -> Preallocate - START
      2016-11-18 19:03:54.856 - Thread: 1 -> MySpaceBuildComponent - START
      2016-11-18 19:03:54.856 - Thread: 1 -> MySpaceBuildComponent - END
      2016-11-18 19:03:54.856 - Thread: 1 -> MySpaceWorldGenerator - START
      2016-11-18 19:03:54.865 - Thread: 1 -> MySpaceWorldGenerator - END
      2016-11-18 19:03:54.865 - Thread: 1 -> MyEntities - START
      2016-11-18 19:03:54.914 - Thread: 1 -> MyEntities - END
      2016-11-18 19:03:54.914 - Thread: 1 -> MyObjectBuilder_Base - START
      2016-11-18 19:03:54.914 - Thread: 1 -> MyObjectBuilder_Base - END
      2016-11-18 19:03:54.914 - Thread: 1 -> MyTransparentGeometry - START
      2016-11-18 19:03:54.990 - Thread: 1 -> MyTransparentGeometry - END
      2016-11-18 19:03:54.990 - Thread: 1 -> MyCubeGridDeformationTables - START
      2016-11-18 19:03:54.999 - Thread: 1 -> MyCubeGridDeformationTables - END
      2016-11-18 19:03:54.999 - Thread: 1 -> MyMath - START
      2016-11-18 19:03:55.000 - Thread: 1 -> MyMath - END
      2016-11-18 19:03:55.000 - Thread: 1 -> MySimpleObjectDraw - START
      2016-11-18 19:03:55.009 - Thread: 1 -> MySimpleObjectDraw - END
      2016-11-18 19:03:55.017 - Thread: 1 -> MyDefinitionManager - START
      2016-11-18 19:03:55.017 - Thread: 1 -> MyDefinitionManager - END
      2016-11-18 19:03:55.017 - Thread: 1 -> MyCubeGridDefinitions - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyCubeGridDefinitions - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyAIActionsParser - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyAIActionsParser - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerBase - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerBase - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerServerBase - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerServerBase - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyDedicatedServerBase - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyDedicatedServerBase - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyDedicatedServerBattle - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyDedicatedServerBattle - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerLobbyClient - START
      2016-11-18 19:03:55.058 - Thread: 1 -> MyMultiplayerLobbyClient - END
      2016-11-18 19:03:55.058 - Thread: 1 -> MyServerDebugCommands - START
      2016-11-18 19:03:55.063 - Thread: 1 -> MyServerDebugCommands - END
      2016-11-18 19:03:55.063 - Thread: 1 -> MyMultiplayerClient - START
      2016-11-18 19:03:55.063 - Thread: 1 -> MyMultiplayerClient - END
      2016-11-18 19:03:55.063 - Thread: 1 -> MyMultiplayerLobby - START
      2016-11-18 19:03:55.063 - Thread: 1 -> MyMultiplayerLobby - END
      2016-11-18 19:03:55.063 - Thread: 1 -> MyDedicatedServer - START
      2016-11-18 19:03:55.063 - Thread: 1 -> MyDedicatedServer - END
      2016-11-18 19:03:55.063 - Thread: 1 -> MyAiTargetManager - START
      2016-11-18 19:03:55.064 - Thread: 1 -> MyAiTargetManager - END
      2016-11-18 19:03:55.064 - Thread: 1 -> MyEntityComponentsDebugDraw - START
      2016-11-18 19:03:55.064 - Thread: 1 -> MyEntityComponentsDebugDraw - END
      2016-11-18 19:03:55.064 - Thread: 1 -> MyChatHistory - START
      2016-11-18 19:03:55.064 - Thread: 1 -> MyChatHistory - END
      2016-11-18 19:03:55.064 - Thread: 1 -> MySyncDestructions - START
      2016-11-18 19:03:55.064 - Thread: 1 -> MySyncDestructions - END
      2016-11-18 19:03:55.064 - Thread: 1 -> MyGuiIngameScriptsPage - START
      2016-11-18 19:03:55.109 - Thread: 1 -> MyGuiIngameScriptsPage - END
      2016-11-18 19:03:55.109 - Thread: 1 -> MyGuiScreenAdminMenu - START
      2016-11-18 19:03:55.109 - Thread: 1 -> MyGuiScreenAdminMenu - END
      2016-11-18 19:03:55.109 - Thread: 1 -> MyCommandCharacter - START
      2016-11-18 19:03:55.112 - Thread: 1 -> MyCommandCharacter - END
      2016-11-18 19:03:55.112 - Thread: 1 -> MyCommandConsole - START
      2016-11-18 19:03:55.112 - Thread: 1 -> MyCommandConsole - END
      2016-11-18 19:03:55.112 - Thread: 1 -> MyCommandEntity - START
      2016-11-18 19:03:55.114 - Thread: 1 -> MyCommandEntity - END
      2016-11-18 19:03:55.114 - Thread: 1 -> MySyncScenario - START
      2016-11-18 19:03:55.114 - Thread: 1 -> MySyncScenario - END
      2016-11-18 19:03:55.114 - Thread: 1 -> MySyncEntity - START
      2016-11-18 19:03:55.114 - Thread: 1 -> MySyncEntity - END
      2016-11-18 19:03:55.114 - Thread: 1 -> Preallocate - END
      .....
    • ....
      2016-11-18 19:03:55.123 - Thread: 1 -> MySandboxGame.Constructor() - END
      2016-11-18 19:03:55.124 - Thread: 1 -> MyCampaignManager.Constructor() - START
      2016-11-18 19:03:55.186 - Thread: 1 -> MyCampaignManager.Constructor() - END
      2016-11-18 19:03:55.189 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
      2016-11-18
      19:03:55.190 - Thread: 1 -> Assembly.GetName: Sandbox.Game,
      Version=0.1.6159.35290, Culture=neutral, PublicKeyToken=null
      2016-11-18
      19:03:55.190 - Thread: 1 -> Assembly.FullName: Sandbox.Game,
      Version=0.1.6159.35290, Culture=neutral, PublicKeyToken=null
      2016-11-18
      19:03:55.190 - Thread: 1 -> Assembly.Location: E:\Games\Space
      Engineers\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
      2016-11-18 19:03:55.190 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
      2016-11-18 19:03:55.190 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
      2016-11-18 19:03:55.192 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
      2016-11-18 19:03:55.201 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK Computer INC.
      2016-11-18 19:03:55.201 - Thread: 1 -> Win32_ComputerSystem.Model: CM6630_CM6730_CM6830.
      2016-11-18 19:03:55.201 - Thread: 1 -> Virtualized: False
      2016-11-18 19:03:55.205 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      2016-11-18 19:03:55.206 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,497,963,008 bytes
      2016-11-18 19:03:55.206 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
      2016-11-18 19:03:55.206 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,220,503,552 bytes
      2016-11-18 19:03:55.206 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,468,942,848 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> Drive C: | Capacity: 511,531,020,288 bytes | Free space: 155,834,982,400 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> Drive D: | Capacity: 750,153,728,000 bytes | Free space: 481,314,766,848 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 890,560,671,744 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> Drive F: | Capacity: 1,000,200,990,720 bytes | Free space: 998,476,402,688 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> Drive J: | Capacity: 914,077,958,144 bytes | Free space: 306,818,961,408 bytes
      2016-11-18 19:03:55.211 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
      2016-11-18 19:03:55.212 - Thread: 1 -> MySandboxGame.Initialize() - START
      2016-11-18 19:03:55.374 - Thread: 1 -> MyGuiGameControlsHelpers()
      2016-11-18 19:03:55.505 - Thread: 1 -> HkGameName: SpaceEngineers Release
      2016-11-18 19:03:55.523 - Thread: 1 -> MySandboxGame.LoadData() - START
      2016-11-18 19:03:55.525 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
      2016-11-18 19:03:55.769 - Thread: 1 -> b0ac075363d64d24f78b045b8574700ddd752018
      2016-11-18 19:03:55.826 - Thread: 1 -> 26becefa7ac12b7ee361c4a779af8fb161d7e423
      2016-11-18 19:03:55.837 - Thread: 1 -> Loading sound definitions
      2016-11-18 19:03:55.841 - Thread: 1 -> Loading shadow textures definitions
      2016-11-18
      19:03:55.841 - Thread: 1 -> WARNING: Unexpected
      behaviour may occur due to redefinition of 'Text shadow sets'
      2016-11-18 19:03:55.847 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
      2016-11-18 19:03:55.856 - Thread: 1 -> MyAudio.LoadData - START
      2016-11-18
      19:03:55.948 - Thread: 1 -> MyAudio.CreateX3DAudio -
      Device: Lautsprecher (Creative SB
      X-Fi)
      - Channel #: 2
      2016-11-18 19:03:57.378 - Thread: 1 -> MyAudio.LoadData - END
      2016-11-18
      19:03:57.469 - Thread: 1 -> Exception occured:
      SharpDX.SharpDXException: HRESULT: [0x88960003], Module:
      [SharpDX.XAudio2], ApiCode:
      [XAUDIO2_E_XAPO_CREATION_FAILED/XapoCreationFailed], Message: Unknown
      at SharpDX.Result.CheckError()
      at SharpDX.XAudio2.Voice.SetEffectChain(Nullable`1 effectChainRef)
      at SharpDX.XAudio2.Voice.SetEffectChain(EffectDescriptor[] effectDescriptors)
      at VRage.Audio.MyXAudio2.VRage.Audio.IMyAudio.set_EnableReverb(Boolean value)
      at Sandbox.MySandboxGame.LoadData()
      at Sandbox.MySandboxGame.Initialize()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
      2016-11-18 19:03:57.471 - Thread: 1 -> Hiding window
      2016-11-18 19:03:58.262 - Thread: 13 -> MyDefinitionManager.PrepareBaseDefinitions() - START

      (zahlenwirrwar aufgrund der länge ertfernt)

      2016-11-18 19:04:05.834 - Thread: 13 -> MyDefinitionManager.PrepareBaseDefinitions() - END
      2016-11-18 19:04:15.060 - Thread: 1 -> Hiding window done
      2016-11-18 19:04:15.060 - Thread: 1 -> Showing message
      2016-11-18 19:04:15.081 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
      2016-11-18 19:04:15.081 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
      2016-11-18 19:04:15.119 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
      2016-11-18 19:04:15.119 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
      2016-11-18 19:04:15.119 - Thread: 1 -> ERROR: branch name cannot be resolved, services=

      Wäre echt toll wenn ihr mir helfen könntet. würde gerne mal wieder weiter machen.

      Mit Freundlichen Grüßen.