Hilfe! Mein Spiel startet nicht korrekt.
Ich habe das Spiel gekauft und auf einem älterem Computer ausprobiert und jetzt versuche ich e auf meinem Lap Top und jetzt geht es nicht mehr. Es wird kein Grund für den Fehler angezeigt sondern nur "Es konnte kein Fehler festgestellt werden. Bitte warten sie, wir Benachrichtigen sie später"
Das nervt sehr, da mein PC in Münster steht und mein Lap Top auf der anderen Seite Deutschlands!
Wenn ich es starte kommt der Update Bildschirm und es stürzt sofort wieder ab.
Ich komme noch nicht einmal ins Hauptmenu.
Bitte helft mir!
Den Log ist unten:
Danke schonmal:)
2016-11-11 17:41:40.536 - Thread: 1 -> Log Started
2016-11-11 17:41:40.552 - Thread: 1 -> Timezone (local - UTC): 1h
2016-11-11 17:41:40.552 - Thread: 1 -> App Version: 01_157_010
2016-11-11 17:41:40.552 - Thread: 1 -> Steam build: Always true
2016-11-11 17:41:40.552 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.ProcessorCount: 4
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitProcess: True
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Version: 4.6.2 or later (394806)
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2016-11-11 17:41:40.567 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
2016-11-11 17:41:40.567 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
2016-11-11 17:41:40.567 - Thread: 1 -> IntPtr.Size: 8
2016-11-11 17:41:40.567 - Thread: 1 -> Default Culture: de-DE
2016-11-11 17:41:40.567 - Thread: 1 -> Default UI Culture: de-DE
2016-11-11 17:41:40.583 - Thread: 1 -> IsAdmin: False
2016-11-11 17:41:40.598 - Thread: 1 -> MyConfig.Load() - START
2016-11-11 17:41:40.614 - Thread: 1 -> Path: C:\Users\Jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-11-11 17:41:41.552 - Thread: 1 -> GraphicsRenderer: DirectX 9
2016-11-11 17:41:41.552 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
2016-11-11 17:41:41.552 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2016-11-11 17:41:41.552 - Thread: 1 -> Language: 0
2016-11-11 17:41:41.552 - Thread: 1 -> MyConfig.Load() - END
2016-11-11 17:41:41.552 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2016-11-11 17:41:42.568 - Thread: 1 -> WMI {
2016-11-11 17:41:42.583 - Thread: 1 -> {
2016-11-11 17:41:42.583 - Thread: 1 -> Caption = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2214592512
2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 10.18.10.3316
2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131003000000.000000-000
2016-11-11 17:41:42.583 - Thread: 1 -> Description = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController1
2016-11-11 17:41:42.583 - Thread: 1 -> Name = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_07751025&REV_09\3&11583659&0&10
2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.583 - Thread: 1 -> {
2016-11-11 17:41:42.583 - Thread: 1 -> Caption = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2147483648
2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 13.201.0.0
2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131002000000.000000-000
2016-11-11 17:41:42.583 - Thread: 1 -> Description = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController2
2016-11-11 17:41:42.583 - Thread: 1 -> Name = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6604)
2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6604&SUBSYS_07761025&REV_00\4&36CAC42F&0&00E4
2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.786 - Thread: 1 -> Steam.IsActive: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.IsOnline: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.OwnsGame: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserId: 76561198285158345
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserName: jakub.seil2005
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.Branch:
2016-11-11 17:41:42.818 - Thread: 1 -> Build date: 2016-11-10 06:07
2016-11-11 17:41:42.818 - Thread: 1 -> Build version: 0.1.6158.32619
2016-11-11 17:41:42.896 - Thread: 1 -> MySandboxGame.Constructor() - START
2016-11-11 17:41:42.896 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2016-11-11 17:41:42.896 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2016-11-11 17:41:42.911 - Thread: 1 -> Found processor count: 4
2016-11-11 17:41:42.911 - Thread: 1 -> Using processor count: 4
2016-11-11 17:41:45.224 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2016-11-11 17:41:45.240 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
2016-11-11 17:41:45.724 - Thread: 1 -> Loading scenarios
2016-11-11 17:41:45.771 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2016-11-11 17:41:45.771 - Thread: 1 -> 96546f474cc7c9cc541b88e5e94fdc89278caeeb
2016-11-11 17:41:45.787 - Thread: 1 -> Preallocate - START
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - START
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - END
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceWorldGenerator - START
2016-11-11 17:41:45.803 - Thread: 1 -> MySpaceWorldGenerator - END
2016-11-11 17:41:45.803 - Thread: 1 -> MyEntities - START
2016-11-11 17:41:45.818 - Thread: 1 -> MyEntities - END
2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - START
2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - END
2016-11-11 17:41:45.818 - Thread: 1 -> MyTransparentGeometry - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyTransparentGeometry - END
2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - END
2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - END
2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - START
2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - END
2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - START
2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - END
2016-11-11 17:41:45.896 - Thread: 1 -> MyCubeGridDefinitions - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyCubeGridDefinitions - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyServerDebugCommands - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyServerDebugCommands - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - END
2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - START
2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyGuiIngameScriptsPage - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiIngameScriptsPage - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - END
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - START
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - END
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - START
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - END
2016-11-11 17:41:46.068 - Thread: 1 -> Preallocate - END
2016-11-11 17:41:46.084 - Thread: 1 -> MySandboxGame.Constructor() - END
2016-11-11 17:41:46.084 - Thread: 1 -> MyCampaignManager.Constructor() - START
2016-11-11 17:41:46.100 - Thread: 1 -> MyCampaignManager.Constructor() - END
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer
2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Model: Aspire V5-561G
2016-11-11 17:41:46.147 - Thread: 1 -> Virtualized: False
2016-11-11 17:41:46.178 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,464,392,192 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,410,095,104 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,687,726,592 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> Drive C: | Capacity: 981,068,673,024 bytes | Free space: 773,127,884,800 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
2016-11-11 17:41:46.178 - Thread: 1 -> MySandboxGame.Initialize() - START
2016-11-11 17:41:46.334 - Thread: 1 -> MyGuiGameControlsHelpers()
2016-11-11 17:41:46.459 - Thread: 1 -> HkGameName: SpaceEngineers Release
2016-11-11 17:41:46.506 - Thread: 1 -> MySandboxGame.LoadData() - START
2016-11-11 17:41:46.506 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
2016-11-11 17:41:46.693 - Thread: 1 -> 25032c9cb26fb4e479a9fd2dc77c53f550962fb0
2016-11-11 17:41:46.756 - Thread: 1 -> cb797919f86a23978ff6bf7a531ebe7c40701693
2016-11-11 17:41:46.787 - Thread: 1 -> Loading sound definitions
2016-11-11 17:41:46.787 - Thread: 1 -> Loading shadow textures definitions
2016-11-11 17:41:46.787 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2016-11-11 17:41:46.803 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
2016-11-11 17:41:46.818 - Thread: 1 -> MyAudio.LoadData - START
2016-11-11 17:41:46.893 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
Ich habe das Spiel gekauft und auf einem älterem Computer ausprobiert und jetzt versuche ich e auf meinem Lap Top und jetzt geht es nicht mehr. Es wird kein Grund für den Fehler angezeigt sondern nur "Es konnte kein Fehler festgestellt werden. Bitte warten sie, wir Benachrichtigen sie später"
Das nervt sehr, da mein PC in Münster steht und mein Lap Top auf der anderen Seite Deutschlands!
Wenn ich es starte kommt der Update Bildschirm und es stürzt sofort wieder ab.
Ich komme noch nicht einmal ins Hauptmenu.
Bitte helft mir!
Den Log ist unten:
Danke schonmal:)
2016-11-11 17:41:40.536 - Thread: 1 -> Log Started
2016-11-11 17:41:40.552 - Thread: 1 -> Timezone (local - UTC): 1h
2016-11-11 17:41:40.552 - Thread: 1 -> App Version: 01_157_010
2016-11-11 17:41:40.552 - Thread: 1 -> Steam build: Always true
2016-11-11 17:41:40.552 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.ProcessorCount: 4
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitProcess: True
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.Version: 4.6.2 or later (394806)
2016-11-11 17:41:40.552 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2016-11-11 17:41:40.567 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
2016-11-11 17:41:40.567 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
2016-11-11 17:41:40.567 - Thread: 1 -> IntPtr.Size: 8
2016-11-11 17:41:40.567 - Thread: 1 -> Default Culture: de-DE
2016-11-11 17:41:40.567 - Thread: 1 -> Default UI Culture: de-DE
2016-11-11 17:41:40.583 - Thread: 1 -> IsAdmin: False
2016-11-11 17:41:40.598 - Thread: 1 -> MyConfig.Load() - START
2016-11-11 17:41:40.614 - Thread: 1 -> Path: C:\Users\Jakub\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-11-11 17:41:41.552 - Thread: 1 -> GraphicsRenderer: DirectX 9
2016-11-11 17:41:41.552 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
2016-11-11 17:41:41.552 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2016-11-11 17:41:41.552 - Thread: 1 -> Language: 0
2016-11-11 17:41:41.552 - Thread: 1 -> MyConfig.Load() - END
2016-11-11 17:41:41.552 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2016-11-11 17:41:42.568 - Thread: 1 -> WMI {
2016-11-11 17:41:42.583 - Thread: 1 -> {
2016-11-11 17:41:42.583 - Thread: 1 -> Caption = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2214592512
2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 10.18.10.3316
2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131003000000.000000-000
2016-11-11 17:41:42.583 - Thread: 1 -> Description = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController1
2016-11-11 17:41:42.583 - Thread: 1 -> Name = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0A16&SUBSYS_07751025&REV_09\3&11583659&0&10
2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.583 - Thread: 1 -> {
2016-11-11 17:41:42.583 - Thread: 1 -> Caption = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> AdapterRam = 2147483648
2016-11-11 17:41:42.583 - Thread: 1 -> DriverVersion = 13.201.0.0
2016-11-11 17:41:42.583 - Thread: 1 -> DriverDate = 20131002000000.000000-000
2016-11-11 17:41:42.583 - Thread: 1 -> Description = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> DeviceID = VideoController2
2016-11-11 17:41:42.583 - Thread: 1 -> Name = AMD Radeon R7 M265
2016-11-11 17:41:42.583 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x6604)
2016-11-11 17:41:42.583 - Thread: 1 -> VideoArchitecture = 5
2016-11-11 17:41:42.583 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_6604&SUBSYS_07761025&REV_00\4&36CAC42F&0&00E4
2016-11-11 17:41:42.583 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.583 - Thread: 1 -> }
2016-11-11 17:41:42.786 - Thread: 1 -> Steam.IsActive: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.IsOnline: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.OwnsGame: True
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserId: 76561198285158345
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.UserName: jakub.seil2005
2016-11-11 17:41:42.802 - Thread: 1 -> Steam.Branch:
2016-11-11 17:41:42.818 - Thread: 1 -> Build date: 2016-11-10 06:07
2016-11-11 17:41:42.818 - Thread: 1 -> Build version: 0.1.6158.32619
2016-11-11 17:41:42.896 - Thread: 1 -> MySandboxGame.Constructor() - START
2016-11-11 17:41:42.896 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2016-11-11 17:41:42.896 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2016-11-11 17:41:42.911 - Thread: 1 -> Found processor count: 4
2016-11-11 17:41:42.911 - Thread: 1 -> Using processor count: 4
2016-11-11 17:41:45.224 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2016-11-11 17:41:45.240 - Thread: 1 -> 35b633ee9fa9d67b72438da0e42315578bf423d6
2016-11-11 17:41:45.724 - Thread: 1 -> Loading scenarios
2016-11-11 17:41:45.771 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2016-11-11 17:41:45.771 - Thread: 1 -> 96546f474cc7c9cc541b88e5e94fdc89278caeeb
2016-11-11 17:41:45.787 - Thread: 1 -> Preallocate - START
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - START
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceBuildComponent - END
2016-11-11 17:41:45.787 - Thread: 1 -> MySpaceWorldGenerator - START
2016-11-11 17:41:45.803 - Thread: 1 -> MySpaceWorldGenerator - END
2016-11-11 17:41:45.803 - Thread: 1 -> MyEntities - START
2016-11-11 17:41:45.818 - Thread: 1 -> MyEntities - END
2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - START
2016-11-11 17:41:45.818 - Thread: 1 -> MyObjectBuilder_Base - END
2016-11-11 17:41:45.818 - Thread: 1 -> MyTransparentGeometry - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyTransparentGeometry - END
2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyCubeGridDeformationTables - END
2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - START
2016-11-11 17:41:45.881 - Thread: 1 -> MyMath - END
2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - START
2016-11-11 17:41:45.881 - Thread: 1 -> MySimpleObjectDraw - END
2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - START
2016-11-11 17:41:45.896 - Thread: 1 -> MyDefinitionManager - END
2016-11-11 17:41:45.896 - Thread: 1 -> MyCubeGridDefinitions - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyCubeGridDefinitions - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyAIActionsParser - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerServerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBase - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyDedicatedServerBattle - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - START
2016-11-11 17:41:45.943 - Thread: 1 -> MyMultiplayerLobbyClient - END
2016-11-11 17:41:45.943 - Thread: 1 -> MyServerDebugCommands - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyServerDebugCommands - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerClient - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyMultiplayerLobby - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyDedicatedServer - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyAiTargetManager - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyEntityComponentsDebugDraw - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - START
2016-11-11 17:41:46.037 - Thread: 1 -> MyChatHistory - END
2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - START
2016-11-11 17:41:46.037 - Thread: 1 -> MySyncDestructions - END
2016-11-11 17:41:46.037 - Thread: 1 -> MyGuiIngameScriptsPage - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiIngameScriptsPage - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyGuiScreenAdminMenu - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandCharacter - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandConsole - END
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - START
2016-11-11 17:41:46.068 - Thread: 1 -> MyCommandEntity - END
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - START
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncScenario - END
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - START
2016-11-11 17:41:46.068 - Thread: 1 -> MySyncEntity - END
2016-11-11 17:41:46.068 - Thread: 1 -> Preallocate - END
2016-11-11 17:41:46.084 - Thread: 1 -> MySandboxGame.Constructor() - END
2016-11-11 17:41:46.084 - Thread: 1 -> MyCampaignManager.Constructor() - START
2016-11-11 17:41:46.100 - Thread: 1 -> MyCampaignManager.Constructor() - END
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6158.32619, Culture=neutral, PublicKeyToken=null
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2016-11-11 17:41:46.115 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
2016-11-11 17:41:46.115 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer
2016-11-11 17:41:46.147 - Thread: 1 -> Win32_ComputerSystem.Model: Aspire V5-561G
2016-11-11 17:41:46.147 - Thread: 1 -> Virtualized: False
2016-11-11 17:41:46.178 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,464,392,192 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,410,095,104 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,687,726,592 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> Drive C: | Capacity: 981,068,673,024 bytes | Free space: 773,127,884,800 bytes
2016-11-11 17:41:46.178 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
2016-11-11 17:41:46.178 - Thread: 1 -> MySandboxGame.Initialize() - START
2016-11-11 17:41:46.334 - Thread: 1 -> MyGuiGameControlsHelpers()
2016-11-11 17:41:46.459 - Thread: 1 -> HkGameName: SpaceEngineers Release
2016-11-11 17:41:46.506 - Thread: 1 -> MySandboxGame.LoadData() - START
2016-11-11 17:41:46.506 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
2016-11-11 17:41:46.693 - Thread: 1 -> 25032c9cb26fb4e479a9fd2dc77c53f550962fb0
2016-11-11 17:41:46.756 - Thread: 1 -> cb797919f86a23978ff6bf7a531ebe7c40701693
2016-11-11 17:41:46.787 - Thread: 1 -> Loading sound definitions
2016-11-11 17:41:46.787 - Thread: 1 -> Loading shadow textures definitions
2016-11-11 17:41:46.787 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2016-11-11 17:41:46.803 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
2016-11-11 17:41:46.818 - Thread: 1 -> MyAudio.LoadData - START
2016-11-11 17:41:46.893 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
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