Spielabsturz nach start

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    • Spielabsturz nach start

      Ich habe mir das Spiel letztens über Steam gekauft. Wenn ich es jedoch starten will wird mein bildschirm kurz schwarz und ich höre die Musik doch dann kommt die fehlermeldung:

      Unknown great game - application error occured. For more informations please see application log at
      C:/USER/Jakob/Appdata/Roming/spaceEngineers/SpaceEngineers.log

      If you want to help us make Unknown great game a better, you can send us the fild log, no personal data or any sensitive information will be submitted

      Do you want to submit this log to the developers

      Thank You!
      Keen Softwear House


      Neu instalieren hab ich schon probiert und auch steam neu starten hat nichts gebracht ebensowie meinen grafikkarten update. Weiß jemand wo das problem liegen könnte ?
    • 2015-01-22 18:27:09.380 - Thread: 1 -> MySandboxGame.Initialize() - END
      2015-01-22 18:27:09.384 - Thread: 1 -> Timer Frequency: 2143478
      2015-01-22 18:27:09.384 - Thread: 1 -> Ticks per frame: 35874
      2015-01-22 18:27:10.041 - Thread: 10 -> MyFont.Ctor - START
      2015-01-22 18:27:10.041 - Thread: 10 -> Font filename: Fonts\white_shadow\FontData.xml
      2015-01-22 18:27:10.044 - Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
      2015-01-22 18:27:10.044 - Thread: 10 -> LineHeight: 37
      2015-01-22 18:27:10.044 - Thread: 10 -> Baseline: 30
      2015-01-22 18:27:10.044 - Thread: 10 -> KernEnabled: True
      2015-01-22 18:27:10.044 - Thread: 10 -> MyFont.Ctor - END
      2015-01-22 18:27:10.050 - Thread: 1 -> MyVideoSettingsManager.OnVideoSettingsResponse
      2015-01-22 18:27:10.051 - Thread: 1 -> Adapter DeviceName: '\\.\DISPLAY1', Description: 'Intel(R) HD Graphics 4600'
      2015-01-22 18:27:10.055 - Thread: 1 -> 320x200@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 320x240@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 400x300@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 512x384@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 640x400@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 640x480@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 800x600@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1024x768@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1152x864@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x600@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x720@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x768@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x800@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x960@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1280x1024@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1360x768@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1366x768@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1400x1050@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1440x900@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1600x900@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1680x1050@60Hz
      2015-01-22 18:27:10.055 - Thread: 1 -> 1920x1080@60Hz
      2015-01-22 18:27:10.066 - Thread: 10 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
      at SharpDX.Direct3D9.D3DX9.D3DXCreateTextureFromFileInMemoryEx_(Void* arg0, Void* arg1, Int32 arg2, Int32 arg3, Int32 arg4, Int32 arg5, Int32 arg6, Int32 arg7, Int32 arg8, Int32 arg9, Int32 arg10, ColorBGRA arg11, Void* arg12, Void* arg13, Void* arg14)
      at SharpDX.Direct3D9.D3DX9.CreateTextureFromFileInMemoryEx(Device deviceRef, IntPtr srcDataRef, Int32 srcDataSize, Int32 width, Int32 height, Int32 mipLevels, Int32 usage, Format format, Pool pool, Int32 filter, Int32 mipFilter, ColorBGRA colorKey, IntPtr srcInfoRef, PaletteEntry[] paletteRef, Texture& textureOut)
      at SharpDX.Direct3D9.Texture.CreateFromMemory(Device device, Byte[] buffer, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, IntPtr imageInformation, PaletteEntry[] palette)
      at VRageRender.Textures.MyDDSFile.InternalDDSFromStream(Stream stream, Device device, Int32 streamOffset, Boolean loadMipMap, Int32 offsetMipMaps, Texture& texture)
      at VRageRender.Textures.MyDDSFile.DDSFromFile(String fileName, Device device, Boolean loadMipMap, Int32 offsetMipMaps, Texture& texture)
      at VRageRender.Textures.MyTexture2D.LoadDDSTexture(String fileName, TextureQuality quality)
      at VRageRender.Textures.MyTexture.Load(String contentDir, TextureQuality quality, Boolean canBeMissing)
      at VRageRender.Textures.MyTexture.Load(TextureQuality quality, Boolean canBeMissing)
      at VRageRender.Textures.MyTextureManager.LoadTexture[T](String path, String contentDir, TextureLoadedHandler loadedCallback, LoadingMode loadingMode, TextureFlags flags)
      at VRageRender.Textures.MyTextureManager.GetTexture[T](String path, String contentDir, TextureLoadedHandler loadedCallback, LoadingMode loadingMode, TextureFlags flags)
      at VRageRender.MyRenderFont.LoadContent()
      at VRageRender.MyRender.ProcessMessageInternal(IMyRenderMessage message)
      at VRageRender.MyRender.ProcessMessage(IMyRenderMessage message)
      at VRageRender.MyRender.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
      at VRageRender.MyRender.ProcessMessageQueue(MessageFilterDelegate filter)
      at VRageRender.MyRender.Draw(Boolean draw)
      at VRage.MyRenderThread.Draw()
      at VRage.MyRenderThread.RenderCallback()
      at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
      at VRage.MyRenderThread.RenderThreadStart(Object param)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Threading.ThreadHelper.ThreadStart(Object obj)
      2015-01-22 18:27:10.067 - Thread: 10 -> Hiding window
      2015-01-22 18:27:36.493 - Thread: 10 -> Hiding window done
      2015-01-22 18:27:36.493 - Thread: 10 -> Showing message