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Zitat von Space Engineers News Hub: „Join us Monday, November 24th for the Space Engineers: Core Systems Update release! Monday, November 24th, 6 PM UTCRelease Livestream:️ Twitch: https://twitch.tv/keencommunitynetwork️ YouTube: https://youtube.com/user/SpaceEngineersGameWe’re kicking off something special.Starting today, our amazing community creators will be releasing Space Engineers: Core Systems preview videos every day as part of our upcoming update celebration. Think of it like a video ad…
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Zitat von Space Engineers 2 News-Hub: „I want to share with you exactly what will be included in the VS2 update for Space Engineers 2. This milestone, VS2: Planets and Survival Foundations, introduces the first full implementation of planets and lays down the core systems for survival, colonization, and progression.I’ve seen how positively you’ve been reacting to these dev diaries, and it really means a lot. We’re trying to stay as open and honest as possible about how Space Engineers 2 is being…
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Zitat von Space Engineers News Hub: „Hello, Engineers!We’re excited to announce the upcoming Core Systems Update for Space Engineers, arriving this November!This update brings basic joystick support, faster planting and harvesting, and a host of quality of life improvements. Stay tuned for more details as we get closer to release!️ Feedback & Support - https://support.keenswh.com/️ Discord: https://discord.gg/keenswh Newsletter: https://www.keenswh.com/newsletter Community Hub: https://www.space…
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Zitat von Space Engineers 2 News-Hub: „Up next on our roadmap is Vertical Slice 2, introducing two brand-new planets to explore - Verdure and Kemik. It also lays the foundations for the future Space Engineers 2 survival experience, featuring the first draft of colonization and mission systems.Join our Technical Director, Jan Hlousek, as he reveals how we’re pushing the boundaries of realism and immersion in Space Engineers 2. From dynamic terrain hardness that affects how your ship lands or cras…
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Zitat von Space Engineers 2 News-Hub: „We’re getting very close to the VS2 release, and right now my main focus is finishing the remaining tasks – bugs, polish, small fixes, everything that needs to be done before we can call it stable.On Wednesday (yesterday), we had around 360 open tickets, but as you can see from this chart, we’re closing about 50 per day. That’s possible thanks to our large team of roughly 70 people, where work can be nicely parallelized.Another big priority is testing – fin…
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Zitat von Space Engineers 2 News-Hub: „Our colleague Gerd Fankhaenel, Space Engineers 2 Design Lead, shares new details about the upcoming Colonization feature: The VS2 Update will introduce the base colonization systems and the first Almagest sectors (with more to come later!) Players will begin their journey as early explorers, completing engineering contracts to repair and build structures that form the foundation for future settlers In these early stages of development, players can use a fas…
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Zitat von Space Engineers News Hub: „ Image Credit: Time to venture in by Blacky WatchyOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of October! Mother OS by AgentlukeMother is a general purpose operating system f…
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Zitat von Space Engineers 2 News-Hub: „VS2 – Planets & Survival FoundationsOne of the small but important things we’re working on is improving how the game communicates with you. For example, we’re adding an onscreen indication of what you mined or grinded - and the exact amounts.It’s a simple change, but it makes a big difference. The idea is the same as with the Unlock screens I showed in the last dev diary – moments that announce your progression and milestones. These kinds of cues help make …
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Zitat von Space Engineers News Hub: „Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching all of you navigate and enjoy the updated Survival experience has been an absolute pleasure.We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is very bright, and we can’t wait to share it with you.Our next update focuses on delivering a huge number of bugfixes, several exciting new features, and a …
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Zitat von Space Engineers 2 News-Hub: „Up next on our roadmap is Vertical Slice 2, introducing two brand-new planets to explore - Verdure and Kemik. It also lays the foundations for the future Space Engineers 2 survival experience, featuring the first draft of colonization and mission systems.Let us introduce you to Jan Trauske, the lead of our amazing Art Team!He will share some of the secrets behind how we created our new planets and brought their unique look and atmosphere to life.️ Feedback …
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Zitat von Space Engineers 2 News-Hub: „VS2 – Planets & Survival FoundationsLet’s sit down and talk for a while about how survival building will work in Space Engineers 2.You will be placing an animated projection of a block instead of its lowest build state. This makes planning and building feel much closer to creative mode – more intuitive and accessible for everyone.And that’s not all. This system opens up a whole new level of creative possibilities in survival mode – including mirroring, copy…
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Zitat von Space Engineers News Hub: „Please join us this Friday for Space Engineers 12th Anniversary Livestream Friday, October 24, 5 PM UTC️ Twitch: https://twitch.tv/keencommunitynetwork️ YouTube: https://youtube.com/user/SpaceEnginee...Feel Old Yet, Engineers? ️ Feedback & Support - https://support.keenswh.com/️ Discord: https://discord.gg/keenswh Newsletter: https://www.keenswh.com/newsletter Community Hub: https://www.spaceengineersgame.com/community-hub/➡️ Connect and find us on your platf…
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Zitat von Space Engineers 2 News-Hub: „One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you explore it.We’re also making final adjustments to biome transitions, especially between grass and snow. These areas now blend more smoothly.And we won’t stop improving our planets even after the VS2 release. There’s still plenty we want to add and ref…
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Zitat von Space Engineers 2 News-Hub: „I’m super proud of the magic our render team is practicing. Because honestly, how else can you explain these latest screenshots?Tree destruction tuning is successful – they no longer explode all over the place. Now they fall and break much more naturally.And of course, we can’t forget to tune ship collisions with Verdure flora – something tells me you’ll be using this feature a lot!We finalized biomes and voxel transitions. In real life, you don’t have only…
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Zitat von Space Engineers News Hub: „Image Credit: Hydroman by Black5heepOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of September! Planting Automation by NebualAllows for automation of planting Farm Plots, by au…
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Zitat von Space Engineers 2 News-Hub: „VS2 is primarily a planetary update - but it will also contain all the foundations for survival systems. One of them is the new Inventory screen, along with all the essential features. Here you can see moving resources, splitting them using a slidebar, or type in an exact number or amount. We have the first visuals of Delfos, the brown dwarf at the center of the Almagest system. Everything in this system, even the bright star Almagest, orbits around it. The…
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Zitat von Space Engineers 2 News-Hub: „Up next on our roadmap is Vertical Slice 2, which introduces the first phase of the Space Engineers 2 survival experience - the colonization progress and contracts system - along with two brand-new planets to explore: Verdure and Kemik.This early version of survival will lay the groundwork for all the core systems, including the new Almagest colonization features. We're accelerating development to get it into your hands soon, so you can start exploring - an…
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Zitat von Space Engineers News Hub: „Hotfix 1.207.022 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers/pc/announcement/update-1-207-apex-survival️ Support Portal: https://support.keenswh.com/spaceengineers️ Discord: https://discord.gg/keenswhStability Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters) Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player ch…
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Zitat von Space Engineers 2 News-Hub: „Some of you are worried about our yellow submarine - thanks for thinking about her, she is fine!Here is the progress: Improvements from our amazing Graphics TeamsWe are so proud of our graphics teams. They are always searching for ways to innovate and speed up the workflow. Every improvement in our tools means more time for creativity and less time spent on repetitive tasks. We have already shown you MateriaLinker by Alice Vescio.And now check out a preview…
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Zitat von Space Engineers 2 News-Hub: „Colonization & Map DesignI talked about the colonization meta loop in my previous blog posts, but here is a quick summary:The heart of Space Engineers 2’s gameplay is the colonization of the Almagest System. The system is divided into regions, each with its own resources, challenges, and opportunities. By completing missions and building infrastructure, you raise your colonization progress – a measure of humanity’s foothold in this new star system.Every pro…