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Zitat von Space Engineers News Hub: „Small details can make a big impact, bringing your creations to life just as much as the overall design. That’s why we’re introducing the Set Light Color action! This new feature lets you change light colors dynamically using toolbar actions. No more need for multiple lights in airlocks to indicate pressurisation!But why stop there? In this upcoming update, you'll also be able to use Set Thruster Override, Wheel Suspension Propulsion to name a few.Want to get…
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Zitat von Space Engineers 2 News-Hub: „We’ve made progress with planetary flora in Space Engineers 2! Wind animations have been added, bringing more life to the environment, and we’ve extended flora draw distance through the VRAGE3 Render system. Please keep in mind that what you see is still a work-in-progress and not the final version - there’s more to come!Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the fi…
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Dev Diary - March 27, 2025
BeitragZitat von Space Engineers 2 News-Hub: „VS 1.2 is almost done. Work is frozen now, so we are just doing the last rounds of testing.We’ve started work on improving the jumping animation. The current problem is that we only have one animation, irrelevant of whether the jump starts from the left leg or the right leg. The result is that it feels unnatural and quite bad, to be honest. Our solution will be to detect which leg the character will land on (left or right) and then play the corresponding an…
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Zitat von Space Engineers 2 News-Hub: „Hello, Engineers!This is our very first Weekly Update for Space Engineers 2!These smaller updates won’t change our existing roadmap or the plans for Vertical Slices – those remain our key development milestones. Weekly Updates are all about bringing you new blocks to broaden your building palette between Vertical Slice releases.To kick things off, we’re adding two new blocks today: the Half Wall and Half Window blocks.This is just the beginning – you can ex…
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Zitat von Space Engineers 2 News-Hub: „Destruction improved a lot. Not just the fracturing system on blocks, but now you can use debug gun to destroy voxels (coming in VS 1.2). The level of polish we're doing for SE2 is really amazing, and already it feels so good to do things in the game and get satisfaction from environment feedback (visual, audio, physics).Lukas did amazing work on new and reworked sounds, for example: absolutely amazing idle sounds for blocks (assembler, radio antenna (with …
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Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3832 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash when exiting the game with Alt + F4 while in the Workshop screen Fixed a crash when using undo-redoPerformance Fixed an issue where the game could freeze when moving in large grids, …
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Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! On Monday we released our first update (VS 1.1) - Steam Workshop. Now players can share their blueprints and worlds. I can see a lot of activity there.We are now focusing on VS 1.2 and polishing the last few things, and then the testing period begins.Our graphics team is hard at work on planetary features planned for Vertical Slice 2. They’re currently focused on improving flora draw distance and developing new foliage for a variety of bio…
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Zitat von Space Engineers News Hub: „Space Engineers team is almost finished with the 206 update, and soon to start working on 207. Looks promising!Full Blog Post: https://blog.marekrosa.org/2025/03/mareks-dev-diary-march-13-2025.htmlWant to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!️ Feedback & Support - https://support.keenswh.com/️ Discord: https://disco…
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Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3827 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash when corrupting files in "UGCContentCache"Performance Fixed a freeze in blueprints Fixed a freeze in the render processFunctional Fixed an issue where blueprints were not sorted corr…
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Zitat von Space Engineers 2 News-Hub: „Hotfix 1.1.200.3825 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-1-ugc-workshop️ Support Portal: https://support.keenswh.com/spaceengineers2/pc️ Discord: https://discord.gg/keenswhStability Fixed a crash in Havok Fixed a crash when opening the Load screen with a corrupted thumbnail Fixed a crash in the toolbar Fixed a crash when clicking on a blueprint previously deleted from the Ste…
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Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This is our first Vertical Slice update since the Space Engineers 2 Alpha release, and we’re excited to bring you a whole set of new features - and improvements based on your feedback. This update adds in-game UGC Workshop support with Steam Workshop integration, making it easier to share and discover Blueprints and Worlds. We’ve also introduced mouse sensitivity controls, an inverted mouse axis option, and a new grid pasting mode with imp…
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Zitat von Space Engineers 2 News-Hub: „Please join us for Space Engineers 2 Alpha: Vertical Slice 1.1 "Steam Workshop" Release Livestream! Monday, March 10th, 6 PM UTC ️ Twitch: https://twitch.tv/keencommunitynetwork ️ YouTube: https://www.youtube.com/@SpaceEngineers Main Features: Steam Workshop Support for Blueprints and Worlds In-game Workshop Browser Mouse Sensitivity Controls and Inverted Mouse Axis Option New Grid Pasting Mode with Improved Pivot Controls Advanced World Settings for all Sa…
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Zitat von Space Engineers News Hub: „Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique. Here is our spotlight for the month of February! Thermal Dynamics by GaugeThis was a project i have been working on for 2 years. Fully simulated heat transfer with en…
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Zitat von Space Engineers 2 News-Hub: „Target-based Gyro - Almost complete, now we only need to polish the UI. This control system is inspired by War Thunder, where you see a cursor on screen, aim somewhere, and the ship rotates towards that direction. It feels remarkably good, actually much better than expected because we implemented a little trick that maintains aim while the ship rotates.We are also improving camera and ship handling in tight spaces.Offset camera - I needed to "sleep a few we…
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Zitat von Space Engineers News Hub: „New Prototech Spotted?When the Factorum made contact, many rose up to challenge them. In the ensuing battles, these brave individuals were able to liberate powerful Prototech devices from the hands of their enemy... But the Factorum still holds many secrets.Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!️ Feedback & S…
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Zitat von Space Engineers 2 News-Hub: „Take a look at our VRAGE3 Volumetric Water research in Space Engineers 2!Water Team Programmer Jackson Shuminski and Arron break down how our approach to water in VRAGE3 has evolved and where it’s headed next.Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!️ Feedback & Support - https://support.keenswh.com/️ Roadmap:…
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Zitat von Space Engineers 2 News-Hub: „Hello, Engineers!We’re excited to announce the upcoming Vertical Slice 1.1 - Steam Workshop, arriving this March!VS 1.1 won’t just introduce the Workshop for Blueprints and Worlds - it will also refine pivot controls, giving you more precision when copying and pasting. When you copy, cut, or create a blueprint, the pivot point will now be automatically set to the block you aimed at during the action. When pasting, this pivot point will be highlighted, makin…
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Zitat von Space Engineers 2 News-Hub: „ Relive the excitement of our Space Engineers 2 pre-launch event, where we showcased new features, developer insights, and the future of Space Engineers. ️ Feedback & Support - https://support.keenswh.com/️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current️ Discord: https://discord.gg/keenswh Newsletter: https://www.keenswh.com/newsletter➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/https://steamcommunity.com/…
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Zitat von Space Engineers News Hub: „ Relive the excitement of our Space Engineers 2 pre-launch event, where we showcased new features, developer insights, and the future of Space Engineers. For Space Engineers 1 part of the presentation jump to 0:59“ Quelle: store.steampowered.com/news/ap…0/view/514076573972828190
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Zitat von Space Engineers 2 News-Hub: „Why SE2?We’re building SE2 because we believe in the dream of the ultimate space-sim - one that goes beyond anything seen before. We want a game where engineering, survival, and combat truly matter, where every action has weight, and where players can shape their own destiny in a vast, living universe.SE1 was just the beginning. SE2 is our chance to push the boundaries - to create the space game we've always wanted to play. A game where players build, explo…