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  • Neu

    Space Engineers 2 News-Hub schrieb:


    In the last few days, we released two very quick community feedback updates. We added a world option to disable Super Dampeners, as well as a cockpit option to disable target-based gyro and return to legacy ship steering. We also tweaked the speed particles to make them less obtrusive. These are relatively small changes, but they come directly from your feedback, and I think this kind of fast iteration is very important.


    At the same time, we are also asking for your feedback on our latest experiments around the early game and starting experiences. We prepared a set of rapid iterations and released them first as mods and test worlds, because this gives us a better opportunity to explore ideas, learn from your reactions before implementing a classic start directly in the game. This is not a final solution, but rather a playground for ideas where we can keep learning and improving together.

  • Neu

    Space Engineers News-Hub schrieb:


    Hello, Engineers!

    We’re excited to announce the upcoming Economy 2 Update & Pack for Space Engineers, arriving this May!

    This update expands and evolves the economy systems with new gameplay features, improved contracts, deeper trading interactions – bringing more life to stations and the overall sandbox experience.

    Stay tuned for more details as we get closer to release!










  • Neu

    Space Engineers 2 News-Hub schrieb:


    Hello, Engineers!

    We are continuing to refine Space Engineers 2 between major updates, and today we have another small community feedback update focused on ship handling and visual clarity.

    We are adding an optional SE1-style ship rotation by letting you disable Target-based Gyro directly in the Cockpit block. By default, Target-based Gyro remains On, which preserves the current Space Engineers 2 behavior. If you turn it Off, you can return to legacy ship steering on that cockpit.


    We have also adjusted speed particles to make them less obtrusive. On planets, high-speed feedback is now represented by more subtle smoke, and in space the speed particles are now less opaque.

    Thank you again for your feedback, and please keep it coming - this kind of fast iteration helps us improve the game together.

    Feedback Wanted
    We’ve been closely reviewing community feedback around the survival experience and are now

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Space Engineers 2 Dev Diary: April 9, 2026

0

Space Engineers: Economy 2 Update & Pack – Arriving This May!

0

Space Engineers 2: Community Feedback Update 2

0

Der Neue Neue

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Gandalf der Blinde

NEU NEU NEU !!!! 9PistolPete1

1

Gandalf der Blinde

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