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  • Neu

    Space Engineers 2 News-Hub schrieb:


    Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!

    Combat NPCs Arrive Early
    We originally announced Combat NPCs and Co-op Multiplayer as part of the same update. During development, however, the NPC systems reached a point where they were ready to go into players’ hands sooner. Rather than hold them back until co-op was finished, we decided to separate the two and release Combat NPCs early.

    Work on multiplayer continues in parallel. We are actively developing 4-player co-op (player-hosted sessions) for Space Engineers 2, currently planned for early 2027.

    Hostile Encounters
    Hostile Encounters will bring Combat NPCs to Space Engineers 2 for the first time. You will face the Renegades, watch out for the heavier Boatmen, and take on enemies that can patrol, take cover, react to damage, communicate threats, and fight both you and your
    …
  • Neu

    Space Engineers News-Hub schrieb:

    Image Credit: FM0

    Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.

    We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

    Here is our spotlight for the month of September!





    One coherent, deterministic system. Before anything is spawned, it calculates and validates positions, gravity wells, moon spacing, rings and safe distances.
    Vergis is a freeze world sporting vast deserts of snow, and tall mountains. While most of the planet is buried in snow there are a number of hot spots where geothermal activity has melted the snow and ice creating small lakes and rivers that life clings to.
    …
  • Neu

    Space Engineers 2 News-Hub schrieb:


    This week, I want to give you a first look at the Interior Turret. It is a compact defensive option designed to help protect tight spaces where bigger turrets simply do not fit.




    We are improving NPCs shooting from cover, with better animations and positioning so they stay more protected while still maintaining a clear line of sight to their target.


    We are also improving ragdoll behavior – with NPCs coming to Space Engineers 2, you will also be seeing that behavior much more often.


    We are adding proper weapon recoil.

Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Hostile Encounters Launching October 19! gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!Combat NPCs Arrive EarlyWe originally announced Combat NPCs and Co-op Multiplayer as part…
  • Stephan(steff) -

    Hat das Thema Community Spotlight September 2026 gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „ Image Credit: FM0Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 1, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „This week, I want to give you a first look at the Interior Turret. It is a compact defensive option designed to help protect tight spaces where bigger turrets simply do not fit.We are improving NPCs shooting from…
  • Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?We sat down with Space Engineers Lead Designer Ryan Keel to pick his…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 24, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „BoatmenThe Renegades are not coming alone. Meet the Boatmen – a heavier enemy type that currently serves as leaders within Renegade encounters.They are built to stand out from regular Renegades, both visually…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed - Jump Detection, Fighter Cockpit gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?You already know about guided missiles & torpedoes, and flare…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 17, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Character AnimationsI’ve been quite involved in the character animation work lately – I have always liked this area because small changes in movement can completely change how a character feels.We are…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed - Artillery Turret, Jump Seat & more! gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Since our Warfare 3 reveal, we’ve received a lot of questions, many along the same lines: How will all of this actually work?We sat down with Space Engineers Lead Designer Ryan Keel to pick his…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: September 10, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Lighting ChangesWe are continuing to tune the lighting in Space Engineers 2. One important change is that we can now use separate lighting settings for planetary environments and for space. This means we can push…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Warfare 3 Revealed! gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Hello, Engineers!Warfare 3 is one of the most significant combat updates we have ever made for Space Engineers.Guided missiles and heavy torpedoes. Countermeasure flares. EMP weaponry capable of knocking entire…
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