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Space Engineers 2 News-Hub schrieb:
I’m super proud of the magic our render team is practicing. Because honestly, how else can you explain these latest screenshots?
Tree destruction tuning is successful – they no longer explode all over the place. Now they fall and break much more naturally.
And of course, we can’t forget to tune ship collisions with Verdure flora – something tells me you’ll be using this feature a lot!
We finalized biomes and voxel transitions. In real life, you don’t have only desert, rocky, or snowy terrain – everything blends together naturally. The same goes for our planets in SE2.
We’re using procedural masks and height based blending to merge materials smoothly across different terrain types. Each biome