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    Space Engineers 2 News-Hub schrieb:


    This week’s playtest was quick, we looked at improvements on the turrets – now they have proper collision and placement shapes, and the projectile trails work correctly. Rocket launcher was implemented to our internal build – the aiming and reload animations are work in progress. But it’s fun to blast everything around – I always enjoy destroying stuff.


    Interior turret concept art (if you really like gaming concept art, check out our Pioneer Edition):




    https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/
    Area welding got improvements too – we added visualization of blocks that are within range and will be welded when you press the mouse button. I am thinking whether to show a consistent 25cm grid or adapt it per block size in the vicinity.

    We are in the last finalization
  • Space Engineers 2 News-Hub schrieb:


    This week on the regular playtest, we reviewed a bunch of smaller but important things.

    We did some animation changes on weapons and tools. Right now the motion is a bit too pronounced when you look around – it feels like the weapon or tool is lagging behind the crosshair. So that’s something we’ll be addressing and tuning down.

    Asteroid rings are already in our internal build of the game. From a distance, you see them as a kind of foggy ring. As you get closer, the fog disappears and you start seeing individual asteroids. There’s one big ring around Verdure, and it’s also visible directly from the planet’s surface, which adds a nice large-scale geographic element to the world.

    The loot system is already in. During FTUE, contracts, or encounters, you’ll be able to find loot here and there. Datapads are in as well – you can find them and read short snippets of background lore.


    The killing field around
  • Space Engineers News-Hub schrieb:


    Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.

    The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.


    Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part

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Space Engineers 2 Dev Diary: February 5, 2026

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  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: February 5, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „This week’s playtest was quick, we looked at improvements on the turrets – now they have proper collision and placement shapes, and the projectile trails work correctly. Rocket launcher was implemented to our…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 29, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „This week on the regular playtest, we reviewed a bunch of smaller but important things.We did some animation changes on weapons and tools. Right now the motion is a bit too pronounced when you look around – it…
  • Stephan(steff) -

    Hat das Thema Space Engineers: Update 209 Sneak Peek - Services Terminal gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Verdure's Moon - Palatine gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Did you know planet Verdure has a moon? Its name is Palatine. The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 22, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Today in our SE2 playtest, we focused on VS 2.2 progress: planets (new Byblos biomes), the first drivable wheels prototype, and a few early encounter scenarios. Later, we did a longer sound review session for VS…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 15, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „The fighter cockpit has an interesting history. It originally started as a mod on the SE1 Workshop, and it became so popular that we eventually added our own version to the base game, with the full blessing of the…
  • Zitat von Space Engineers 2 News-Hub: „Hello Engineers!We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.Have an eye for scale, atmosphere, and…
  • Zitat von Space Engineers News-Hub: „Hello Engineers!We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.Have an eye for scale, atmosphere, and…
  • Stephan(steff) -

    Hat das Thema Community Spotlight December 2025 gestartet.

    Thema
    Zitat von Space Engineers News-Hub: „ Image Credit: 2025 Workshop Advent CalendarOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: January 8, 2026 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Did you know planet Verdure has a moon? Its name is Palatine.The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close…
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