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  • Neu

    Space Engineers 2 News-Hub schrieb:


    The main thing that's been occupying my thoughts is playtesting the First Time User Experience (FTUE) in SE2. The prototype is coming together nicely!



    == Spoiler Alert ==

    Here's how the FTUE currently works: You spawn on Verdure planet with a GPS marker leading you to a cave. First, you'll need to dig out the entrance. Inside, you'll discover an unfinished small ship with several components shown as projections (thrusters, survival kit, etc.).



    Your tasks include:
    • Mining ore within the cave
    • Using Backpack Building and Projection Building to weld the projected blocks
    • Finding batteries from a nearby stack and installing them in the ship for power
    • Expanding the cave entrance to fly out
    • Flying to a nearby mountain where an abandoned station awaits
    • Landing and transferring batteries to power up the
  • Neu

    Space Engineers 2 News-Hub schrieb:


    Hello, Engineers!

    This month, we’re giving you a first look at a brand new Space Engineers 2 block and future Survival production chain.

    The new production system introduces a multi-stage process where every production block remains relevant as players advance. In the beginning, players can mine ore and start building immediately - when you weld with your Backpack, it automatically processes the ore into simple components in the background, so you can go straight from mining to construction.
    For more efficient production, you can also use the Smelter to pre-process raw materials into simple components. These simple components are then combined in the Assembler to create complex components for building more advanced blocks.


    As players progress and explore to find new raw materials, they will unlock the Refinery, which processes any raw material into refinery products. These refinery products can be
  • Neu

    Space Engineers 2 News-Hub schrieb:


    Hotfix 1.5.0.3086 has been released!
    PSA
    No Weekly Release this week, Engineers – the next one is coming Thursday, June 10! Stay tuned!




    Stability
    • Fixed a crash when placing a blueprint that uses mods
    Functional
    • Fixed an issue where re-publishing your own world or blueprint didn’t trigger the "Replace" dialog
    VRAGE3 Mod HUB
    • Fixed a crash when starting the Mod SDK without the game installed
    VRAGE3 Mod Editor
    • Fixed a crash when trying to edit read-only assets
    • Fixed an issue where it wasn’t possible to rename blocks in a mod project



    Features and improvements we are actively working on:
    • World sometimes fails to load with outdated mods
    • Modding: Scripting and code APIs are not included yet, but they’ll

Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Dev Diary: July 3, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „The main thing that's been occupying my thoughts is playtesting the First Time User Experience (FTUE) in SE2. The prototype is coming together nicely!== Spoiler Alert ==Here's how the FTUE currently works: You…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Preview: The Fabricator & Survival Production Chain gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This month, we’re giving you a first look at a brand new Space Engineers 2 block and future Survival production chain. The new production system introduces a multi-stage process where every…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.3086 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.3086 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Update 207 Sneak Peek: Food Processor gestartet.

    Thema
    Zitat von Space Engineers News Hub: „With the optional food settings coming in the 1.207 survival update, we’ll be adding a number of blocks to the game to support that system. Last month we gave you an early look at farming, this month it’s all…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.3084 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.3084 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Hotfix 1.5.0.2983, Developer Diary gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.2983 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.2982 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.2982 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Modding, Porting Guidelines gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Hello, Engineers! New major update for Space Engineers 2 has been released! With Vertical Slice 1.5, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha: VS 1.5 - Modding gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Vertical Slice 1.5 "Modding" Arrives June 23 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! With Vertical Slice 1.5, we will be introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and…
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