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  • Neu

    Space Engineers 2 News-Hub schrieb:


    We’re getting very close to the VS2 release, and right now my main focus is finishing the remaining tasks – bugs, polish, small fixes, everything that needs to be done before we can call it stable.


    On Wednesday (yesterday), we had around 360 open tickets, but as you can see from this chart, we’re closing about 50 per day. That’s possible thanks to our large team of roughly 70 people, where work can be nicely parallelized.


    Another big priority is testing – finding and fixing bugs as fast as possible. We’re also doing playtesting – going through the FTUE, contracts, encounters, and meta loop, to see if it’s actually fun.


    VS2 is “just” the introduction of survival, so it covers only the basics. I think it already feels fun in parts, but the real fun will come in future updates – when we add
  • Neu

    Space Engineers 2 News-Hub schrieb:


    Our colleague Gerd Fankhaenel, Space Engineers 2 Design Lead, shares new details about the upcoming Colonization feature:
    • The VS2 Update will introduce the base colonization systems and the first Almagest sectors (with more to come later!)
    • Players will begin their journey as early explorers, completing engineering contracts to repair and build structures that form the foundation for future settlers
    • In these early stages of development, players can use a fast travel network of “jump lanes” between space stations to move quickly through the Almagest system - but you can also fly freely anywhere without any loading screens
    • A new map will track colonization progress, display resource distribution, and feature a fog of war to encourage exploration and discovery




    ️ Feedback & Support -
  • Neu

    Space Engineers News Hub schrieb:

    Image Credit: Time to venture in by Blacky Watchy

    Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.

    We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

    Here is our spotlight for the month of October!

    Mother is a general purpose operating system for Space Engineers grids, available as an in-game script. It exposes an intuitive command line interface (CLI), flexible flight control & planning, and an intergrid communication system to massively expand what you can do with your grid(s).



    Stand ready for my arrival, Engineer.

    This mod reworks the survival buff

Ungelesene Themen

Thema Antworten Letzte Antwort

Space Engineers 2 Dev Diary: November 6, 2025

0

Space Engineers 2: Designing Colonization

0

Community Spotlight October 2025

0

Space Engineers 2 Dev Diary: October 30, 2025

1

kate25

Letzte Aktivitäten

  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: November 6, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „We’re getting very close to the VS2 release, and right now my main focus is finishing the remaining tasks – bugs, polish, small fixes, everything that needs to be done before we can call it stable.On Wednesday…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Designing Colonization gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Our colleague Gerd Fankhaenel, Space Engineers 2 Design Lead, shares new details about the upcoming Colonization feature: The VS2 Update will introduce the base colonization systems and the first Almagest sectors…
  • Stephan(steff) -

    Hat das Thema Community Spotlight October 2025 gestartet.

    Thema
    Zitat von Space Engineers News Hub: „ Image Credit: Time to venture in by Blacky WatchyOur favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to…
  • kate25 -

    Hat eine Antwort im Thema Space Engineers 2 Dev Diary: October 30, 2025 verfasst.

    Beitrag
    Was für ein fantastisches Projekt!
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 30, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „VS2 – Planets & Survival FoundationsOne of the small but important things we’re working on is improving how the game communicates with you. For example, we’re adding an onscreen indication of what you mined…
  • Stephan(steff) -

    Hat das Thema Space Engineers Update 208 Sneak Peek - Faster Planting & Harvesting gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching all of you navigate and enjoy the updated Survival experience has been an absolute pleasure.We’re more motivated than…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2: Birth of a Planet gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Up next on our roadmap is Vertical Slice 2, introducing two brand-new planets to explore - Verdure and Kemik. It also lays the foundations for the future Space Engineers 2 survival experience, featuring the first…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 23, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „VS2 – Planets & Survival FoundationsLet’s sit down and talk for a while about how survival building will work in Space Engineers 2.You will be placing an animated projection of a block instead of its lowest…
  • Stephan(steff) -

    Hat das Thema Space Engineers 12th Anniversary! gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Please join us this Friday for Space Engineers 12th Anniversary Livestream Friday, October 24, 5 PM UTC️ Twitch: https://twitch.tv/keencommunitynetwork️ YouTube: https://youtube.com/user/SpaceEnginee...Feel Old…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Dev Diary: October 16, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „One of the last touches to our planets is adding tree variations. Different shapes, sizes, and colors give each biome its own character. Even small visual differences can change how a whole area feels when you…
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