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  • Neu

    Space Engineers 2 News-Hub schrieb:

    Hello, Engineers!

    This week’s release brings fresh style to your builds with a brand-new decorative block and some visual upgrades to existing ones!

    A decorative Locker block is now available, offering a realistic touch for interior spaces with storage areas. It’s ideal for hinting at high-value gear inside!
    The Hydrogen Thruster has received a visual upgrade, with improved flame particle effects that bring more intensity and motion to your ships.
    Additionally, the Shower block got a polish! It now looks smoother and fits seamlessly into your creations.

    As always, all blocks and improvements are available now!

    This week we spent time discussing what combat should look and feel like in Space Engineers 2. Nothing is final yet. We're exploring ideas, identifying the pain points from SE1, and trying to

  • Space Engineers News Hub schrieb:



    Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing.

    We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

    Here is our spotlight for the month of June!

    50+ HIgh quality weapons models each with their own playstyle.

    Cannons, Railguns, guided missiles, Energy weapons, and more!
    This mod adds a set of unique blocks that require Prototech components to build.

    It also increases the chance and quantity of Prototech components dropped from vanilla spawns.
    My first and very small Vanilla+ weapon mod pack.
  • Space Engineers 2 News-Hub schrieb:


    The main thing that's been occupying my thoughts is playtesting the First Time User Experience (FTUE) in SE2. The prototype is coming together nicely!



    == Spoiler Alert ==

    Here's how the FTUE currently works: You spawn on Verdure planet with a GPS marker leading you to a cave. First, you'll need to dig out the entrance. Inside, you'll discover an unfinished small ship with several components shown as projections (thrusters, survival kit, etc.).



    Your tasks include:
    • Mining ore within the cave
    • Using Backpack Building and Projection Building to weld the projected blocks
    • Finding batteries from a nearby stack and installing them in the ship for power
    • Expanding the cave entrance to fly out
    • Flying to a nearby mountain where an abandoned station awaits
    • Landing and transferring batteries to power up the

Letzte Aktivitäten

  • Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This week’s release brings fresh style to your builds with a brand-new decorative block and some visual upgrades to existing ones!A decorative Locker block is now available, offering a…
  • Stephan(steff) -

    Hat das Thema Community Spotlight June 2025 gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. We can't wait every month to spotlight mods and blueprints that catch our eye and…
  • Stephan(steff) -

    Hat das Thema Dev Diary: July 3, 2025 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „The main thing that's been occupying my thoughts is playtesting the First Time User Experience (FTUE) in SE2. The prototype is coming together nicely!== Spoiler Alert ==Here's how the FTUE currently works: You…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Preview: The Fabricator & Survival Production Chain gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hello, Engineers! This month, we’re giving you a first look at a brand new Space Engineers 2 block and future Survival production chain. The new production system introduces a multi-stage process where every…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.3086 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.3086 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Update 207 Sneak Peek: Food Processor gestartet.

    Thema
    Zitat von Space Engineers News Hub: „With the optional food settings coming in the 1.207 survival update, we’ll be adding a number of blocks to the game to support that system. Last month we gave you an early look at farming, this month it’s all…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.3084 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.3084 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Hotfix 1.5.0.2983, Developer Diary gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.2983 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Alpha - Hotfix 1.5.0.2982 gestartet.

    Thema
    Zitat von Space Engineers 2 News-Hub: „Hotfix 1.5.0.2982 has been released!➡️ Changelog: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs-1-5-modding️ Support Portal:…
  • Stephan(steff) -

    Hat das Thema Space Engineers 2 Modding, Porting Guidelines gestartet.

    Thema
    Zitat von Space Engineers News Hub: „Hello, Engineers! New major update for Space Engineers 2 has been released! With Vertical Slice 1.5, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the…
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