StarMade

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • Muß gestehen, daß mich die wirklich unintuitive und damit schwer zu handhabende Steuerng inc. des oben schon erwähnten, für Neueinsteiger fast unverständlichen Craftens sehr abgeschreckt haben.
      Ich habe nach dem Tutorial und einem kurzen Versuch im Single Player nicht mehr weitergespielt.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von scorpnoire ()

    • Wenn du in Steam einen Rechtsklick auf das Spiel in deiner Bibliothek machst und dann auf "Eigenschaften" klickst, geht ein Fenster mit einigen Tabs auf. Dort wählst du den Tab "Lokale Dateien" und klickst dann auf die Schaltfläche "Lokale Dateien Durchsuchen". In dem Ordner, der sich öffnet, gehst du in den Ordner "Starmade", dann in den Ordner "logs" und dort solltest du eine "log.txt" finden.
    • Xeracles schrieb:

      Dann das Leidige Thema "Java" und "Leistung" wird hier bitte Herausgehalten...

      Niemand hat damit angefangen. :x


      Xeracles schrieb:

      @Jacen deine Java Umgebung ist Fehlerhaft ..
      Würde dir einfach mal Empfehlen Java komplett neu zu installieren ..
      Jeweils die bit Version die du brauchst

      Die JVM muss nicht unbedingt fehlerhaft sein, vielleicht ist es auch falsch konfiguriert oder das Spiel fehlerhaft. Ich würde erst schauen, ob der Error was bestimmtes sagt und dann mal nach der Java-Installation schauen. Unter Umständen ist da eine Neuinstallation sinnlos, weil Java vielleicht einfach zu wenig RAM bekommt oder was ähnliches...
    • Xeracles schrieb:

      @Jacen deine Java Umgebung ist Fehlerhaft ..
      Würde dir einfach mal Empfehlen Java komplett neu zu installieren ..
      Jeweils die bit Version die du brauchst :)


      Dann das Leidige Thema "Java" und "Leistung" wird hier bitte Herausgehalten...
      Es ist ein Thema was bereits in Minecraft Themen aufgebracht haben die bis heute kein Ende gefunden haben. DANKE...


      Das war das erste was ich gemacht habe ^^ Hat nicht geholfen. Suche jetzt mal nach der log datei.

      Welche davon muss ich denn nehmen? Und was für ein Programm eignet sich die zu öffnen?
    • Spoiler anzeigen
      ​[2014-12-11 20:54:24] [VERION] loading version from install dir: .\
      [2014-12-11 20:54:24] [VERSION] VERSION: 0.1852
      [2014-12-11 20:54:24] [VERSION] BUILD: 20141203_233000
      [2014-12-11 20:54:24] #################### StarMade #######################
      [2014-12-11 20:54:24] # version 0.1852 - build 20141203_233000 #
      [2014-12-11 20:54:24] #####################################################
      [2014-12-11 20:54:24] [SERIAL] "not retrieved"
      [2014-12-11 20:54:24] [STARTER] template dir exists. overwriting template with current data
      [2014-12-11 20:54:24] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\FactionConfig.xml to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customFactionConfig\FactionConfigTemplate.xml
      [2014-12-11 20:54:24] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt
      [2014-12-11 20:54:24] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
      [2014-12-11 20:54:25] [SERVER] using world: world0; .\server-database\world0\
      [2014-12-11 20:54:25] [LIBLOADER] OS ARCHITECTURE amd64
      [2014-12-11 20:54:25] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES
      [2014-12-11 20:54:25] [LIBLOADER] LOADED NATIVE LIBRARIES
      [2014-12-11 20:54:25] [MAIN] LOADED ENGINE SETTINGS
      [2014-12-11 20:54:25] [INITIALIZE] REMOTE CLASSES REGISTERED
      [2014-12-11 20:54:25] [INITIALIZE] RESOURCE MANAGER INITIALIZED
      [2014-12-11 20:54:25] ERROR: no content in Resource: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\file:\C:\Program Files (x86)\Steam\SteamApps\common\StarMade\StarMade\StarMade.jar!\org\schema\game\network\commands
      [2014-12-11 20:54:25] ################# Loading from JAR #####################
      [2014-12-11 20:54:25] ########################################################
      [2014-12-11 20:54:25] [INITIALIZE] REMOTE COMMANDS REGISTERED
      [2014-12-11 20:54:25] [INITIALIZE] SECURITY MANAGER SET
      [2014-12-11 20:54:25] [INITIALIZE] COMMAND ID's ASSIGNED
      [2014-12-11 20:54:27] [INITIALIZE] BLOCK CONFIGURATION READ
      [2014-12-11 20:54:27] [MAIN] INITIALIZATION COMPLETED
      [2014-12-11 20:54:27] [MAIN] CHECKING IF MIGRATION NECESSARY
      [2014-12-11 20:54:27] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\blueprints\catalog.txt
      [2014-12-11 20:54:27] [SERVER] ###### READING ALL BLUEPRINTS!
      [2014-12-11 20:54:27] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 80ms
      [2014-12-11 20:54:27] [MAIN] MIGRATION PROCESS DONE
      [2014-12-11 20:54:27] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242]
      [2014-12-11 20:54:27] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel
      [2014-12-11 20:54:28] [CLIENT][GUI] Starting Client Login&Settings Dialog
      [2014-12-11 20:54:28] Difficulty read: easy
      [2014-12-11 20:54:28] WRITTEN SERVER DIFFICULTY LEVEL 10
      [2014-12-11 20:54:32] [CLIENT][TEXTURE] CURRENT TEX PACK: Default
      [2014-12-11 20:54:32] [SERVER] initializing
      [2014-12-11 20:54:32] [CLIENT] initializing 0.1852 (20141203_233000)
      [2014-12-11 20:54:32] [SQL] Fetching connection (may take some if game crashed on the run before)
      [2014-12-11 20:54:34] [SQL] connection successfull
      [2014-12-11 20:54:34] [SERVER] Request Thread pool size is: 25
      [2014-12-11 20:54:35] [SERVER] port 4242 is open
      [2014-12-11 20:54:35] [SERVER] USING TCP...
      [2014-12-11 20:54:35] [PARSER] not parsed: movingFallingStandard
      [2014-12-11 20:54:35] [PARSER] not parsed: movingFallingLedge
      [2014-12-11 20:54:35] [PARSER] not parsed: movingLandingShortFall
      [2014-12-11 20:54:35] [PARSER] not parsed: movingLandingMiddleFall
      [2014-12-11 20:54:35] [PARSER] not parsed: movingLandingLongFall
      [2014-12-11 20:54:35] [PARSER] not parsed: upperBodyGun
      [2014-12-11 20:54:35] [PARSER] not parsed: upperBodyFabricator
      [2014-12-11 20:54:35] [PARSER] not parsed: attacking
      [2014-12-11 20:54:35] [PARSER] not parsed: death
      [2014-12-11 20:54:35] [PARSER] not parsed: sitting
      [2014-12-11 20:54:35] [PARSER] not parsed: hit
      [2014-12-11 20:54:35] [PARSER] not parsed: salutes
      [2014-12-11 20:54:35] [PARSER] not parsed: talk
      [2014-12-11 20:54:35] [PARSER] not parsed: helmet
      [2014-12-11 20:54:35] [FILE NOT FOUND] File for FACTIONS does not exist: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\FACTIONS.fac
      [2014-12-11 20:54:35] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\FACTIONS.fac; pathString: .\server-database\world0\FACTIONS.fac
      [2014-12-11 20:54:35] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16
      [2014-12-11 20:54:35] [FILE NOT FOUND] File for CATALOG does not exist: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\CATALOG.cat
      [2014-12-11 20:54:35] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\CATALOG.cat; pathString: .\server-database\world0\CATALOG.cat
      [2014-12-11 20:54:35] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\SIMULATION_STATE.sim
      [2014-12-11 20:54:35] [SIMULATION] no simulation state found on disk. creating new...
      [2014-12-11 20:54:35] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
      [2014-12-11 20:54:37] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 236ms, loadDB 1ms, add 0ms, entity 60ms
      [2014-12-11 20:54:37] [ServerListener] Server initialization OK... now waiting for connections
      [2014-12-11 20:54:37] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
      [2014-12-11 20:54:37] [LOCAL GAME] CHANGED PORT TO 4242
      [2014-12-11 20:54:37] [CLIENT] Added observer for GameClientController
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 31 on Server(0)
      [2014-12-11 20:54:37] [FACTIONMANAGER] MAKING FACTION TURN: Thu Jan 01 01:00:00 CET 1970; 18; Turn: 60.0
      [2014-12-11 20:54:37] [FACTIONMANAGER] faction update took: 0ms
      [2014-12-11 20:54:37] [SERVER] updating prices for: obfuscated.vQ@133e2288 took 73
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: object local update of Shop(4) took 77
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: object local update of 7 objects took 94
      [2014-12-11 20:54:37] [NT] Big FullUpdate: 13386 bytes: SenableGameState(1)
      [2014-12-11 20:54:37] [NT] Big FullUpdate: 16065 bytes: Shop(4)
      [2014-12-11 20:54:37] WARNING: Found unknown Windows version: Windows 7
      [2014-12-11 20:54:37] Attempting to use default windows plug-in.
      [2014-12-11 20:54:37] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
      [2014-12-11 20:54:37] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 3
      [2014-12-11 20:54:37] [JOYSTICK] cannot read default joystick file because it does not exist
      [2014-12-11 20:54:37] [CLIENT] Client State and Controller successfully created
      [2014-12-11 20:54:37] [CLIENT] trying to connect to localhost:4242
      [2014-12-11 20:54:37] [CLIENT] establishing new socket connection to localhost:4242
      [2014-12-11 20:54:37] [CLIENT] Trying TCP...
      [2014-12-11 20:54:37] [SERVERSOCKET] Connection made. starting new processor 60335, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
      [2014-12-11 20:54:37] [CLIENT] SOCKET CONNECTED TO SERVER
      [2014-12-11 20:54:37] [CLIENT] logging in now... Jacen_Covell; ;
      [2014-12-11 20:54:37] [SERVER] connection registered (TRunning: 1/0/0) 0
      [2014-12-11 20:54:37] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input
      [2014-12-11 20:54:37] [SERVER][LOGIN] new client connected. given id: 1: description: Jacen_Covell
      [2014-12-11 20:54:37] [SERVER][LOGIN] return code 0
      [2014-12-11 20:54:37] [INIT] Retrieved auth style: 1
      [2014-12-11 20:54:37] [AUTH] authenticating Jacen_Covell; useAuth: false; requireAuth: false
      [2014-12-11 20:54:37] [SESSION_CALLBACK] no player verification is necessary!
      [2014-12-11 20:54:37] [LOGIN] checking user agent: 0: Jacen_Covell
      [2014-12-11 20:54:37] [LOGIN] successful auth: now protecting username Jacen_Covell with null
      [2014-12-11 20:54:37] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_Jacen_Covell does not exist: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\world0\ENTITY_PLAYERSTATE_Jacen_Covell.ent
      [2014-12-11 20:54:37] [SERVER] Not Found Saved State: ENTITY_PLAYERSTATE_Jacen_Covell: new player identity logged in: "Jacen_Covell"
      [2014-12-11 20:54:37] [SERVER] adding player to synch queue (ID: 9) (SECTOR: (2, 2, 2) [3])
      [2014-12-11 20:54:37] [SERVER][LOGIN] login received. returning login info for RegisteredClient: Jacen_Covell (1) connected: true: returnCode: 0
      [2014-12-11 20:54:37] [Client] [LOGIN]: Client sucessfully registered with id: 1
      [2014-12-11 20:54:37] [CLIENT] logged in as: Client(1)
      [2014-12-11 20:54:37] [CLIENT] executing login hooks...
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Server(0)
      [2014-12-11 20:54:37] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 94
      [2014-12-11 20:54:37] Revived PlayerState PlS[Jacen_Covell ; id(9)(1)f(0)]
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: object local update of PlS[Jacen_Covell ; id(9)(1)f(0)] took 100
      [2014-12-11 20:54:37] [SERVER][UPDATE] WARNING: object local update of 8 objects took 101
      [2014-12-11 20:54:38] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
      [2014-12-11 20:54:38] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): Jacen_Covell has joined the game] to RegisteredClient: Jacen_Covell (1) connected: true
      [2014-12-11 20:54:38] SET INITIAL SECTOR ID TO 3
      [2014-12-11 20:54:38] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
      [2014-12-11 20:54:38] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
      [2014-12-11 20:54:38] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
      [2014-12-11 20:54:38] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES
      [2014-12-11 20:54:38] [CLIENT] Server is using default block behavior: CSUM: remote: 921375c454994a87a346414d6803ae39621a5d62 ::: local: 921375c454994a87a346414d6803ae39621a5d62
      [2014-12-11 20:54:38] [CLIENT] Server is using default block properties
      [2014-12-11 20:54:38] [CLIENT] Server is using default block config
      [2014-12-11 20:54:38] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
      [2014-12-11 20:54:38] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
      [2014-12-11 20:54:38] [CLIENT] finished executing client hooks: [#document: null]
      [2014-12-11 20:54:38] [CLIENT] synchronizing ALL Client(1)
      [2014-12-11 20:54:38] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: Jacen_Covell (1) connected: true
      [2014-12-11 20:54:38] [SERVER] sending ALLSYNCHRONIZING update to Jacen_Covell 9, 9
      [2014-12-11 20:54:38] [SYNC_SENDER] SENDING ALL OBJECTS: 9
      [2014-12-11 20:54:38] [NT] Big FullUpdate: 6664 bytes: SenableGameState(1)
      [2014-12-11 20:54:38] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
      [2014-12-11 20:54:38] [NT] Big FullUpdate: 8362 bytes: Shop(4)
      [2014-12-11 20:54:38] [SERVER] ALL-SYNCHRONIZE TO Jacen_Covell TOOK 9 ms
      [2014-12-11 20:54:38] [SERVER] SYNCHALL TO RegisteredClient: Jacen_Covell (1) connected: true took: 9
      [2014-12-11 20:54:38] [CLIENT] 1 Sync all update received
      [2014-12-11 20:54:38] [SYNCHRONIZE] FORCED UPDATE
      [2014-12-11 20:54:38] [SKINMANAGER] PlS[Jacen_Covell ; id(9)(1)f(0)] Client(1) received skin filename
      [2014-12-11 20:54:38] [PlayerState] Client successfully received player state Client(1), owner: 1
      [2014-12-11 20:54:38] [CHAT] Client(1) initializing data from network object 0
      [2014-12-11 20:54:38] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 9
      [2014-12-11 20:54:38] [CLIENT] RE- synchronized client: 1
      [2014-12-11 20:54:38] [CLIENT] connected to server localhost:4242
      [2014-12-11 20:54:38] [CLIENT] Client State and Controller successfully connected
      [2014-12-11 20:54:38] [CLIENT] State initializing
      [2014-12-11 20:54:38] [CLIENT] Chat initializing
      [2014-12-11 20:54:38] [CLIENT] Client(1) asking for new IDS
      [2014-12-11 20:54:38] SENDING new ID RANGE TO CLIENT 10; packet -32763
      [2014-12-11 20:54:38] Client got new ID range 10
      [2014-12-11 20:54:38] [CLIENT] Client(1) received new IDS
      [2014-12-11 20:54:38] [CLIENT] ID RANGE AQUIRE TOOK 4
      [2014-12-11 20:54:38] [CLIENT] Control Manager initializing
      [2014-12-11 20:54:38] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
      [2014-12-11 20:54:38] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
      [2014-12-11 20:54:38] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen)
      [2014-12-11 20:54:38] [CLIENT] InternalCallback initializing
      [2014-12-11 20:54:38] [CLIENT] State initialized. GameMode: SANDBOX
      [2014-12-11 20:54:38] [CLIENT] Client State and Controller successfully initialized
      [2014-12-11 20:54:38] ################### ENGINE SETTINGS ##########################
      [2014-12-11 20:54:38] C_USE_NEW_PLAYER_MODEL_ true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] CONTROL_HELP true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] C_MOUSE_BUTTOM_SWITCH false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_RESOLUTION 1360 x 768
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_FULLSCREEN false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_VSYNCH false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_FOV 85.0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MAX_SEGEMENTSDRAWN 1500
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] D_LIFETIME_NORM 30
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_WINDOWED_BORDERLESS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_SOUND_SYSTEM_ENABLED true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_SOUND_ENABLED true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_SOUND_VOLUME_GLOBAL 4
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] N_TRANSMIT_RAW_DEBUG_POSITIONS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] C_SELECTED_JOYSTICK -1
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] MOUSE_WHEEL_SENSIBILITY 7.0E-4
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] BUILD_MODE_SHIFT_SPEED 25.0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] ORBITAL_CAM_SPEED 0.5
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DAMAGE_DISPLAY 600
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_STAR_COUNT 4096
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_VBO_BULKMODE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_VBO_BULKMODE_SIZE 4
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_FOG false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_BEAMS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_EXHAUST_PLUMS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] D_INFO_CONTROLMANAGER false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] D_INFO_SHADER true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] T_ENABLE_TEXTURE_BAKER false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] D_INFO_DRAW_TIMES false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] D_INFO_DRAW_SPACE_PARTICLE false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SPACE_PARTICLE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_MOUSE_COLLISION false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_ATMOSPHERE_SHADER normal
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHADOW_QUALITY BEST
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_SHIELDS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_WATER true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_BACKGOUND true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_WATER_USER_MIPMAPS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] E_NAVIGATION_FILTER 869
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_ENTITIES true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_FRUSTUM_CULLTING true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_EFFECTS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHADER_RELOAD false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_FRAMRATE_FIXED -1
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHADERS_ACTIVE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DEBUG_DRAW_GRID false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DEBUG_DRAW_LINES true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] F_FRAME_BUFFER_USE false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] T_TERRAIN_DRAW true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] T_TERRAIN_WIREFRAME_DRAW false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_CULLING_ACTIVE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_ARRAYS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_AUTO_NORMALIZATION true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_BY_SIDES true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_WIREFRAMED false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_NORMAL_MAPPING false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_COMPRESSION true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_ARRAY_COMPRESSION true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_ARRAY_MIPMAP true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_MIPMAP true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHADOWS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHADOWS_VSM false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_PAUSED false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_SETTINGS_SHOW false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_KEY_ALLOW_DUPLICATES true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_PROD_BG true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_PROD_BG_QUALITY 2048
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_PACK Default
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] GIF_WIDTH 640
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] GIF_HEIGHT 640
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] GIF_FPS 15
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] GIF_GUI false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DEBRIS_THRESHOLD_MS 4
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_TEXTURE_PACK_RESOLUTION 128
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_INITIAL_SETTING Single Player
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_GAME_MODE Sandbox
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_BONE_ANIMATION true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] P_NT_DEBUG_ACTIVE false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] P_PHYSICS_DEBUG_ACTIVE false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] P_PHYSICS_DEBUG_MODE 0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DEUBG_LINE_DRAWING_ACTIVATED false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_WINDOW_START_POSITION center
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_GUI_ACTIVE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_NO_OVERLAYS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_PARTICLE_SORTING true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] P_PHYSICS_ACTIVATED true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SMOKE_QUALITY false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_STARS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_PASTE_PREVIEW true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_SPRITE_VBO true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_TUTORIAL true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
      [2014-12-11 20:54:38] G_AUTOSELECT_CONTROLLERS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_INFO_DRAW FPS_AND_PING
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_VBO_FLAG STATIC
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] N_LAG_COMPENSATION true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] N_SERVER_TIME_UPDATE_FREQUENCE 2000
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MULTI_SAMPLE 0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] M_MOUSE_SENSITIVITY 0.5
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_HIT_INDICATION_SIZE 1.0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] F_BLOOM false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] F_BLOOM_INTENSITY 0.4
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_MOUSE_LOCK true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_ALL_CONNECTIONS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_ZOOM_MOUSEWHEEL SLOTS
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_MOUSE_SHIP_INVERT false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_MOUSE_ALL_INVERT false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_USE_REGION_SIGNATURE_TEST false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_PREVIEW_TO_BUILD_BLOCK_TEST false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] S_EXIT_ON_ESC false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_HIGH_QUALITY_ACKGROUND false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_POPUPS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_VBO_MAP true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_JUMP_OVERLAY true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MAG_FILTER_LINEAR_BLOCKS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MAG_FILTER_LINEAR_GUI false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MAX_BEAMS 1024
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] SEGMENT_REQUEST_BATCH 32
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] CLIENT_BUFFER_SIZE 65536
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] ICON_BAKERY_SINGLE_RESOLUTION 150
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_RAYTRACE_COUNT 64
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] ICON_BAKERY_SINGLE_ICONS false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_SHADER4 true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 1, 1)
      [2014-12-11 20:54:38] O_OCULUS_RENDERING false
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_VERTEX_LIGHTING_ONLY false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] CLIENT_TRAFFIC_CLASS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_DRAW_SELECTED_BLOCK_WOBBLE true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_TWO_COMPENENT_SHADER false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] A_FORCE_AUTHENTICATION_METHOD -1
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] MIN_FFA 2
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] B_UNDO_REDO_MAX 30
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 1, 2)
      [2014-12-11 20:54:38] N_ARTIFICIAL_DELAY 0
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_MAX_MISSILE_TRAILS 128
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] G_USE_OCCLUSION_CULLING false
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] C_AUTOASSIGN_WEAPON_SLOTS true
      [2014-12-11 20:54:38] ----------------------------------------------------------------
      [2014-12-11 20:54:38] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures
      [2014-12-11 20:54:38] ################### /ENGINE SETTINGS #########################
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 1, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
      [2014-12-11 20:54:38] [CLIENT] disposing connection dialog: DONE
      [2014-12-11 20:54:38] POPULATE LOW ASTEROID (1, 2, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 2, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 2, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 3, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 3, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (1, 3, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 1, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 1, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 1, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 2, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 2, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 3, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 3, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (2, 3, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 1, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
      [2014-12-11 20:54:38] FULLSCREEN false; 1360 / 768
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 1, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 1, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 2, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 2, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 2, 3)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 3, 1)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 3, 2)
      [2014-12-11 20:54:38] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
      [2014-12-11 20:54:38] POPULATE EMPTY (3, 3, 3)
      [2014-12-11 20:54:38] [UNIVERSE] WARNING: Sector Ping took 108
      [2014-12-11 20:54:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 133
      [2014-12-11 20:54:38] ARB_SUPPORTED COULD NOT BE RETRIEVED
      [2014-12-11 20:54:38] [DISPLAY] ViewPort for Resolution: 1360x768: 1360, 768
      [2014-12-11 20:54:38] FILE CREATED: true
      [2014-12-11 20:54:38] [GLFrame] Open-GL initialized
      [2014-12-11 20:54:38] Starting up SoundSystem...
      [2014-12-11 20:54:39] Initializing LWJGL OpenAL
      [2014-12-11 20:54:39] (The LWJGL binding of OpenAL. For more information, see lwjgl.org)
      [2014-12-11 20:54:39] OpenAL initialized.
      [2014-12-11 20:54:39] [GLFrame] loading content data
      [2014-12-11 20:54:39] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27
      [2014-12-11 20:54:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 32
      [2014-12-11 20:54:39] [PARSER] not parsed: movingFallingStandard
      [2014-12-11 20:54:39] [PARSER] not parsed: movingFallingLedge
      [2014-12-11 20:54:39] [PARSER] not parsed: movingLandingShortFall
      [2014-12-11 20:54:39] [PARSER] not parsed: movingLandingMiddleFall
      [2014-12-11 20:54:39] [PARSER] not parsed: movingLandingLongFall
      [2014-12-11 20:54:39] [PARSER] not parsed: upperBodyGun
      [2014-12-11 20:54:39] [PARSER] not parsed: upperBodyFabricator
      [2014-12-11 20:54:39] [PARSER] not parsed: attacking
      [2014-12-11 20:54:39] [PARSER] not parsed: death
      [2014-12-11 20:54:39] [PARSER] not parsed: sitting
      [2014-12-11 20:54:39] [PARSER] not parsed: hit
      [2014-12-11 20:54:39] [PARSER] not parsed: salutes
      [2014-12-11 20:54:39] [PARSER] not parsed: talk
      [2014-12-11 20:54:39] [PARSER] not parsed: helmet
      [2014-12-11 20:54:39] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg
      [2014-12-11 20:54:40] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg
      [2014-12-11 20:54:41] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg
      [2014-12-11 20:54:42] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg
      [2014-12-11 20:54:42] [SceneParser] now parsing scene: data//models/ground/\sky
      [2014-12-11 20:54:42] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\box
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\Box.mesh.xml 0
      [2014-12-11 20:54:43] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\sphere-low
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\planet
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\Planet.mesh.xml 0
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\atmosphere
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0
      [2014-12-11 20:54:43] [SceneParser] now parsing scene: data//models/ground/\asteroid
      [2014-12-11 20:54:43] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0
      [2014-12-11 20:54:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\exaustplum
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\simplebeam
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\beam.mesh.xml 0
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\arrow
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\arrow.mesh.xml 0
      [2014-12-11 20:54:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\blackhole
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\BlDebris0
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/ground/\fnTube
      [2014-12-11 20:54:44] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0
      [2014-12-11 20:54:44] [SceneParser] now parsing scene: data//models/character/\AccHelmet
      [2014-12-11 20:54:44] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\AccFabricator
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\AccPistol
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\konata
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\Character.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\PlayerMdl
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0
      [2014-12-11 20:54:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png
      [2014-12-11 20:54:45] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell
      [2014-12-11 20:54:45] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0
      [2014-12-11 20:54:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png
      [2014-12-11 20:54:49] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27
      [2014-12-11 20:54:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 32
      [2014-12-11 20:54:49] [SERVER][UPDATE] WARNING: object local update of PlS[Jacen_Covell ; id(9)(1)f(0)] took 63
      [2014-12-11 20:54:49] [SERVER][UPDATE] WARNING: object local update of 9 objects took 63
      [2014-12-11 20:54:50] [RESOURCE] Init Shop FrameBuffer
      [2014-12-11 20:54:51] [UTIL] native buffer fetch took 135 ms; invoked GC: true; new size 2097280; index: 0
      [2014-12-11 20:54:51] [RESOURCE] Loading cube textures
      [2014-12-11 20:54:54] [RESOURCE] Loading cube textures DONE
      [2014-12-11 20:54:54] [RESOURCE] Loading effects
      [2014-12-11 20:54:54] [RESOURCE] Loading effects done
      [2014-12-11 20:54:54] [RESOURCE] Loading background
      [2014-12-11 20:54:55] [RESOURCE] Loading background DONE
      [2014-12-11 20:54:55] [OCLUSION] INITIALIZING OCCLUSION QUERIES: 3000
      [2014-12-11 20:54:55] [GLFRAME] Content has been loaded
      [2014-12-11 20:54:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag
      [2014-12-11 20:54:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag
      [2014-12-11 20:54:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl
    • Jacen schrieb:

      Grafikkarte:
      Intel(R) HD Graphics Family
      Radeon (TM) HD 6470M

      auf der Homepage steht das hier im Download bereich
      Important Notice:If
      you use an INTEL graphics card, please update your drivers, as older
      driver versions of Intel graphics have known bugs, that can crash
      StarMade.
      Es gibt 10 Gruppen von Menschen: Die, die Binärcode verstehen und die, die ihn nicht verstehen.