PCU Werte je Block /PCU values of blocks

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    • PCU Werte je Block /PCU values of blocks

      [DE]
      Nach dem Update von gestern bin ich über den Speicherort der PCU Values gestolpert, und habe diese ausgelesen. Linsk findet ihr die Blockbezeichnung (wie intern von SE verwendet), daneben in Klammer die festgelegten PCU-Werte

      [EN]
      Following the update of yesterday, I found the saved PCU values per block and exportet them. You see a List of the internal block names of SE, and in brackets the coresponding PCU values:

      Quellcode

      1. Monolith (1 PCU)
      2. Stereolith (1 PCU)
      3. DeadAstronaut (15 PCU)
      4. SmallBlockBatteryBlock (15 PCU)
      5. LargeBlockArmorBlock (1 PCU)
      6. LargeBlockArmorSlope (1 PCU)
      7. LargeBlockArmorCorner (1 PCU)
      8. LargeBlockArmorCornerInv (1 PCU)
      9. LargeRoundArmor_Slope (1 PCU)
      10. LargeRoundArmor_Corner (1 PCU)
      11. LargeRoundArmor_CornerInv (1 PCU)
      12. LargeHeavyBlockArmorBlock (1 PCU)
      13. LargeHeavyBlockArmorSlope (1 PCU)
      14. LargeHeavyBlockArmorCorner (1 PCU)
      15. LargeHeavyBlockArmorCornerInv (1 PCU)
      16. SmallBlockArmorBlock (1 PCU)
      17. SmallBlockArmorSlope (1 PCU)
      18. SmallBlockArmorCorner (1 PCU)
      19. SmallBlockArmorCornerInv (1 PCU)
      20. SmallHeavyBlockArmorBlock (1 PCU)
      21. SmallHeavyBlockArmorSlope (1 PCU)
      22. SmallHeavyBlockArmorCorner (1 PCU)
      23. SmallHeavyBlockArmorCornerInv (1 PCU)
      24. LargeHalfArmorBlock (1 PCU)
      25. LargeHeavyHalfArmorBlock (1 PCU)
      26. LargeHalfSlopeArmorBlock (1 PCU)
      27. LargeHeavyHalfSlopeArmorBlock (1 PCU)
      28. HalfArmorBlock (1 PCU)
      29. HeavyHalfArmorBlock (1 PCU)
      30. HalfSlopeArmorBlock (1 PCU)
      31. HeavyHalfSlopeArmorBlock (1 PCU)
      32. LargeBlockArmorRoundSlope (1 PCU)
      33. LargeBlockArmorRoundCorner (1 PCU)
      34. LargeBlockArmorRoundCornerInv (1 PCU)
      35. LargeHeavyBlockArmorRoundSlope (1 PCU)
      36. LargeHeavyBlockArmorRoundCorner (1 PCU)
      37. LargeHeavyBlockArmorRoundCornerInv (1 PCU)
      38. SmallBlockArmorRoundSlope (1 PCU)
      39. SmallBlockArmorRoundCorner (1 PCU)
      40. SmallBlockArmorRoundCornerInv (1 PCU)
      41. SmallHeavyBlockArmorRoundSlope (1 PCU)
      42. SmallHeavyBlockArmorRoundCorner (1 PCU)
      43. SmallHeavyBlockArmorRoundCornerInv (1 PCU)
      44. LargeBlockArmorSlope2Base (1 PCU)
      45. LargeBlockArmorSlope2Tip (1 PCU)
      46. LargeBlockArmorCorner2Base (1 PCU)
      47. LargeBlockArmorCorner2Tip (1 PCU)
      48. LargeBlockArmorInvCorner2Base (1 PCU)
      49. LargeBlockArmorInvCorner2Tip (1 PCU)
      50. LargeHeavyBlockArmorSlope2Base (1 PCU)
      51. LargeHeavyBlockArmorSlope2Tip (1 PCU)
      52. LargeHeavyBlockArmorCorner2Base (1 PCU)
      53. LargeHeavyBlockArmorCorner2Tip (1 PCU)
      54. LargeHeavyBlockArmorInvCorner2Base (1 PCU)
      55. LargeHeavyBlockArmorInvCorner2Tip (1 PCU)
      56. SmallBlockArmorSlope2Base (1 PCU)
      57. SmallBlockArmorSlope2Tip (1 PCU)
      58. SmallBlockArmorCorner2Base (1 PCU)
      59. SmallBlockArmorCorner2Tip (1 PCU)
      60. SmallBlockArmorInvCorner2Base (1 PCU)
      61. SmallBlockArmorInvCorner2Tip (1 PCU)
      62. SmallHeavyBlockArmorSlope2Base (1 PCU)
      63. SmallHeavyBlockArmorSlope2Tip (1 PCU)
      64. SmallHeavyBlockArmorCorner2Base (1 PCU)
      65. SmallHeavyBlockArmorCorner2Tip (1 PCU)
      66. SmallHeavyBlockArmorInvCorner2Base (1 PCU)
      67. SmallHeavyBlockArmorInvCorner2Tip (1 PCU)
      68. ControlPanel (5 PCU)
      69. SmallProgrammableBlock (10 PCU)
      70. SmallControlPanel (5 PCU)
      71. SmallGatlingTurret (225 PCU)
      72. SmallMissileTurret (100 PCU)
      73. LargeInteriorTurret (125 PCU)
      74. LargeBlockRadioAntenna (100 PCU)
      75. LargeBlockBeacon (50 PCU)
      76. SmallBlockBeacon (50 PCU)
      77. LargeBlockFrontLight (25 PCU)
      78. SmallLight (25 PCU)
      79. SmallBlockSmallLight (25 PCU)
      80. LargeBlockLight_1corner (25 PCU)
      81. LargeBlockLight_2corner (25 PCU)
      82. SmallBlockLight_1corner (25 PCU)
      83. SmallBlockLight_2corner (25 PCU)
      84. LargeWindowSquare (1 PCU)
      85. LargeWindowEdge (1 PCU)
      86. LargeStairs (1 PCU)
      87. LargeRamp (1 PCU)
      88. LargeSteelCatwalk (1 PCU)
      89. LargeSteelCatwalk2Sides (1 PCU)
      90. LargeSteelCatwalkCorner (1 PCU)
      91. LargeSteelCatwalkPlate (1 PCU)
      92. LargeCoverWall (1 PCU)
      93. LargeCoverWallHalf (1 PCU)
      94. LargeWarhead (100 PCU)
      95. SmallWarhead (50 PCU)
      96. LargeDecoy (50 PCU)
      97. SmallDecoy (50 PCU)
      98. LargeBlockInteriorWall (1 PCU)
      99. LargeInteriorPillar (1 PCU)
      100. LargeBlockLandingGear (35 PCU)
      101. LargeProjector (50 PCU)
      102. SmallProjector (50 PCU)
      103. LargeRefinery (90 PCU)
      104. Blast Furnace (75 PCU)
      105. (50 PCU)
      106. LargeAssembler (40 PCU)
      107. LargeOreDetector (40 PCU)
      108. LargeMedicalRoom (30 PCU)
      109. LargeJumpDrive (100 PCU)
      110. LargeBlockCockpit (15 PCU)
      111. LargeBlockCockpitSeat (15 PCU)
      112. SmallBlockCockpit (15 PCU)
      113. DBSmallBlockFighterCockpit (15 PCU)
      114. CockpitOpen (15 PCU)
      115. PassengerSeatLarge (15 PCU)
      116. PassengerSeatSmall (15 PCU)
      117. LargeBlockCryoChamber (15 PCU)
      118. SmallBlockLandingGear (35 PCU)
      119. SmallBlockFrontLight (25 PCU)
      120. LargeMissileLauncher (825 PCU)
      121. SmallRocketLauncherReload (425 PCU)
      122. SmallBlockDrill (190 PCU)
      123. LargeBlockDrill (190 PCU)
      124. SmallBlockOreDetector (40 PCU)
      125. SmallBlockSensor (25 PCU)
      126. LargeBlockSensor (25 PCU)
      127. SmallBlockSoundBlock (25 PCU)
      128. LargeBlockSoundBlock (25 PCU)
      129. SmallTextPanel (5 PCU)
      130. SmallLCDPanelWide (5 PCU)
      131. SmallLCDPanel (5 PCU)
      132. LargeBlockCorner_LCD_1 (5 PCU)
      133. LargeBlockCorner_LCD_2 (5 PCU)
      134. LargeBlockCorner_LCD_Flat_1 (5 PCU)
      135. LargeBlockCorner_LCD_Flat_2 (5 PCU)
      136. SmallBlockCorner_LCD_1 (5 PCU)
      137. SmallBlockCorner_LCD_2 (5 PCU)
      138. SmallBlockCorner_LCD_Flat_1 (5 PCU)
      139. SmallBlockCorner_LCD_Flat_2 (5 PCU)
      140. OxygenTankSmall (25 PCU)
      141. OxygenGeneratorSmall (50 PCU)
      142. LargeTextPanel (5 PCU)
      143. LargeLCDPanel (5 PCU)
      144. LargeLCDPanelWide (5 PCU)
      145. SmallBlockRadioAntenna (100 PCU)
      146. LargeBlockRemoteControl (25 PCU)
      147. SmallBlockRemoteControl (25 PCU)
      148. SmallAirVent (10 PCU)
      149. Oxygen (25 PCU)
      150. LargeHydrogenTank (25 PCU)
      151. SmallHydrogenTank (25 PCU)
      152. LargeProductivityModule (1 PCU)
      153. LargeEffectivenessModule (1 PCU)
      154. LargeEnergyModule (1 PCU)
      155. SmallBlockSmallContainer (10 PCU)
      156. SmallBlockMediumContainer (10 PCU)
      157. SmallBlockLargeContainer (10 PCU)
      158. LargeBlockSmallContainer (10 PCU)
      159. LargeBlockLargeContainer (10 PCU)
      160. SmallBlockSmallThrust (15 PCU)
      161. SmallBlockLargeThrust (15 PCU)
      162. LargeBlockSmallThrust (15 PCU)
      163. LargeBlockLargeThrust (15 PCU)
      164. LargeBlockLargeHydrogenThrust (15 PCU)
      165. LargeBlockSmallHydrogenThrust (15 PCU)
      166. SmallBlockLargeHydrogenThrust (15 PCU)
      167. SmallBlockSmallHydrogenThrust (15 PCU)
      168. LargeBlockLargeAtmosphericThrust (15 PCU)
      169. LargeBlockSmallAtmosphericThrust (15 PCU)
      170. SmallBlockLargeAtmosphericThrust (15 PCU)
      171. SmallBlockSmallAtmosphericThrust (15 PCU)
      172. SmallCameraBlock (25 PCU)
      173. LargeCameraBlock (25 PCU)
      174. LargeBlockGyro (50 PCU)
      175. SmallBlockGyro (50 PCU)
      176. SmallBlockSmallGenerator (25 PCU)
      177. SmallBlockLargeGenerator (25 PCU)
      178. LargeBlockSmallGenerator (25 PCU)
      179. LargeBlockLargeGenerator (25 PCU)
      180. LargePistonBase (100 PCU)
      181. LargePistonBase (100 PCU)
      182. LargePistonTop (5 PCU)
      183. SmallPistonBase (100 PCU)
      184. SmallPistonBase (100 PCU)
      185. SmallPistonTop (5 PCU)
      186. LargeStator (100 PCU)
      187. Suspension3x3 (50 PCU)
      188. Suspension5x5 (50 PCU)
      189. Suspension1x1 (50 PCU)
      190. SmallSuspension3x3 (50 PCU)
      191. SmallSuspension5x5 (50 PCU)
      192. SmallSuspension1x1 (50 PCU)
      193. Suspension3x3mirrored (50 PCU)
      194. Suspension5x5mirrored (50 PCU)
      195. Suspension1x1mirrored (50 PCU)
      196. SmallSuspension3x3mirrored (50 PCU)
      197. SmallSuspension5x5mirrored (50 PCU)
      198. SmallSuspension1x1mirrored (50 PCU)
      199. LargeRotor (100 PCU)
      200. SmallStator (100 PCU)
      201. SmallRotor (100 PCU)
      202. LargeAdvancedStator (100 PCU)
      203. LargeAdvancedRotor (100 PCU)
      204. SmallAdvancedStator (100 PCU)
      205. SmallAdvancedRotor (100 PCU)
      206. ButtonPanelLarge (5 PCU)
      207. ButtonPanelSmall (5 PCU)
      208. TimerBlockLarge (25 PCU)
      209. TimerBlockSmall (25 PCU)
      210. LargeRailStraight (1 PCU)
      211. LargeBlockSolarPanel (55 PCU)
      212. SmallBlockSolarPanel (55 PCU)
      213. LargeBlockOxygenFarm (25 PCU)
      214. Window1x2Slope (1 PCU)
      215. Window1x2Inv (1 PCU)
      216. Window1x2Face (1 PCU)
      217. Window1x2SideLeft (1 PCU)
      218. Window1x2SideLeftInv (1 PCU)
      219. Window1x2SideRight (1 PCU)
      220. Window1x2SideRightInv (1 PCU)
      221. Window1x1Slope (1 PCU)
      222. Window1x1Face (1 PCU)
      223. Window1x1Side (1 PCU)
      224. Window1x1SideInv (1 PCU)
      225. Window1x1Inv (1 PCU)
      226. Window1x2Flat (1 PCU)
      227. Window1x2FlatInv (1 PCU)
      228. Window1x1Flat (1 PCU)
      229. Window1x1FlatInv (1 PCU)
      230. Window3x3Flat (1 PCU)
      231. Window3x3FlatInv (1 PCU)
      232. Window2x3Flat (1 PCU)
      233. Window2x3FlatInv (1 PCU)
      234. SmallBlockConveyor (10 PCU)
      235. LargeBlockConveyor (10 PCU)
      236. Collector (25 PCU)
      237. CollectorSmall (25 PCU)
      238. Connector (125 PCU)
      239. ConnectorSmall (125 PCU)
      240. ConnectorMedium (125 PCU)
      241. ConveyorTube (10 PCU)
      242. ConveyorTubeSmall (10 PCU)
      243. ConveyorTubeMedium (10 PCU)
      244. ConveyorFrameMedium (10 PCU)
      245. ConveyorTubeCurved (10 PCU)
      246. ConveyorTubeSmallCurved (10 PCU)
      247. ConveyorTubeCurvedMedium (10 PCU)
      248. SmallShipConveyorHub (25 PCU)
      249. LargeBlockConveyorSorter (25 PCU)
      250. MediumBlockConveyorSorter (25 PCU)
      251. SmallBlockConveyorSorter (25 PCU)
      252. VirtualMassLarge (25 PCU)
      253. VirtualMassSmall (25 PCU)
      254. SpaceBallLarge (25 PCU)
      255. SpaceBallSmall (25 PCU)
      256. SmallRealWheel1x1 (25 PCU)
      257. SmallRealWheel (25 PCU)
      258. SmallRealWheel5x5 (25 PCU)
      259. RealWheel1x1 (25 PCU)
      260. RealWheel (25 PCU)
      261. RealWheel5x5 (25 PCU)
      262. SmallRealWheel1x1mirrored (25 PCU)
      263. SmallRealWheelmirrored (25 PCU)
      264. SmallRealWheel5x5mirrored (25 PCU)
      265. RealWheel1x1mirrored (25 PCU)
      266. RealWheelmirrored (25 PCU)
      267. RealWheel5x5mirrored (25 PCU)
      268. Wheel1x1 (25 PCU)
      269. SmallWheel1x1 (25 PCU)
      270. Wheel3x3 (25 PCU)
      271. SmallWheel3x3 (25 PCU)
      272. Wheel5x5 (25 PCU)
      273. SmallWheel5x5 (25 PCU)
      274. LargeShipGrinder (100 PCU)
      275. SmallShipGrinder (100 PCU)
      276. LargeShipWelder (150 PCU)
      277. SmallShipWelder (150 PCU)
      278. LargeShipMergeBlock (125 PCU)
      279. SmallShipMergeBlock (125 PCU)
      280. ArmorAlpha (1 PCU)
      281. ArmorCenter (1 PCU)
      282. LargeProgrammableBlock (25 PCU)
      283. ArmorCorner (1 PCU)
      284. ArmorInvCorner (1 PCU)
      285. ArmorSide (1 PCU)
      286. SmallArmorCenter (1 PCU)
      287. SmallArmorCorner (1 PCU)
      288. SmallArmorInvCorner (1 PCU)
      289. SmallArmorSide (1 PCU)
      290. LargeBlockLaserAntenna (100 PCU)
      291. SmallBlockLaserAntenna (100 PCU)
      292. LargeBlockSlideDoor (115 PCU)
      293. LgParachute (50 PCU)
      294. SmParachute (50 PCU)
      Alles anzeigen
      Former Councelor of the United Factions Space Council (R.I.P.)
      Architect of the Orion Tech Syndicate
      Mastermind of future empires

      "He who stays in the footsteps of others cannot improve."

      ______________________________________________________________________________________________________
    • Ansich soll es ein neuer Maßstab zur Bewertung der Rechenlast je Grid sein - PCU steht für ProcessingCycleUnit und ist ein näherungsmaß, wie "teuer" ein Block je Frame in der Berechnung ist. Je nach Spiel- bzw Serverkonfiguration sollen darauf aufbauend dann Optimierungen vorgenommen werden: Feste Limits je Spieler/Fraktion/Server, Optionen zum automatischen entfernen nicht mehr benötigter grids, wenn Softlimits erreicht wurden, usw.

      In der Praxis halte ich das System zwar für interessant, jedoch schlecht umgesetzt. Zum einen ist das Konzept für Spieler nur schwer nachvollziehbar (deine Frage beweist schon, dass es erstmal vorllkommen namenlos im Raumsteht), zum anderen kann ich nur annhmen, dass viele der angegebenen Werte mit Würfeln ermittelt wurden. Man vergleiche nur starre LB Rocket Launcher (825 PCU) mit Turrets (220 PCU). Weiters fehlen mMn noch individuelle, spielerbezogene Anpassungsmöglichkeiten.
      Former Councelor of the United Factions Space Council (R.I.P.)
      Architect of the Orion Tech Syndicate
      Mastermind of future empires

      "He who stays in the footsteps of others cannot improve."

      ______________________________________________________________________________________________________
    • Ah ok, danke, so ungefähr hatte ich mir das auch vorgestellt ;)

      Ich spiele seit ner Weile nur noch SinglePlayer und habe mir da angewöhnt, bestimmte Szenarien als eigenes Save/eigene Welt abzuspeichern und darin dann vorherige Grids weitestgehend rauszulöschen, um die Performance aufrecht zu erhalten.
      Wenn ich dann z.B. mit meinem großen Schiff von der Base auf dem Alien-Planeten zurück zur Erde will, fliege ich dorthin, kopiere das Schiff, lade das Erd-Save und füge das Schiff da wieder ein.
      Ich hatte zuerst alles (Erd-Base, Mond-Base, Asteroiden-Base usw.) in einer Welt/einem Save und da ging dann irgendwann nix mehr.
      So ist es zwar nur noch getrennt vorhanden, aber man kann trotzdem noch mit allem weiterspielen, wenn man will.

      (hmmmm, mir fällt grad auf, dass mnein Geschwafel hier gar nicht hingehört ....... egal ;) )