Crash im Ladebildschirm

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    • Crash im Ladebildschirm

      Hallo zusammen,

      wie der Titel schon sagt habe ich einen Crash im Ladebildschirm. Dieser tritt aber erst nach dem erstmaligen Beenden von SpaceEngineers auf, sprich nach der Installation lief erst einmal alles super. Ich habe mich schon durch einige Foren gewälzt, aber nichts gefunden, was wirklich das Problem löst. Recht ärgerlich, weil bisher die einzige "Lösung" eine Neuinstallation ist (was dank meiner guten Leitung glücklicherweise 10-12 Minuten dauert). Aber auf Dauer ist das keine Lösung und von daher hoffe ich einfach einmal, dass hier jemand eventuell eine Vorstellung davon hat, wie man das Problem lösen kann. Ich danke im voraus schonmal denjenigen, die sich die Zeit nehmen, das ganze mal durchzusehen. Alle Treiber sollten zumindest nach den Aktualisierungen auf dem neuesten Stand sein.

      Mein System:
      AMD FX(tm)-8350 Eight Core Processor
      8 GB RAM von Crucial
      AMD Radeon HD 7950
      Windows 7 Ultimate


      Mein Log:

      Quellcode

      1. 2015-11-15 13:37:23.067 - Thread: 1 -> Log Started
      2. 2015-11-15 13:37:23.075 - Thread: 1 -> Timezone (local - UTC): 1h
      3. 2015-11-15 13:37:23.075 - Thread: 1 -> App Version: 01_108_946
      4. 2015-11-15 13:37:23.075 - Thread: 1 -> Steam build: Always true
      5. 2015-11-15 13:37:23.075 - Thread: 1 -> Is official: True [NO][IS][NAMP]
      6. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.ProcessorCount: 8
      7. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
      8. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
      9. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.Is64BitProcess: True
      10. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
      11. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.Version: 4.0.30319.34209
      12. 2015-11-15 13:37:23.075 - Thread: 1 -> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      13. 2015-11-15 13:37:23.076 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
      14. 2015-11-15 13:37:23.076 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
      15. 2015-11-15 13:37:23.076 - Thread: 1 -> IntPtr.Size: 8
      16. 2015-11-15 13:37:23.076 - Thread: 1 -> Default Culture: de-DE
      17. 2015-11-15 13:37:23.076 - Thread: 1 -> Default UI Culture: de-DE
      18. 2015-11-15 13:37:23.076 - Thread: 1 -> IsAdmin: True
      19. 2015-11-15 13:37:23.090 - Thread: 1 -> MyConfig.Load() - START
      20. 2015-11-15 13:37:23.097 - Thread: 1 -> Path: C:\Users\Max\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      21. 2015-11-15 13:37:23.155 - Thread: 1 -> GraphicsRenderer: DirectX 11
      22. 2015-11-15 13:37:23.155 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
      23. 2015-11-15 13:37:23.155 - Thread: 1 -> MusicVolume: 0.02175546
      24. 2015-11-15 13:37:23.155 - Thread: 1 -> GameVolume: 0.0326063
      25. 2015-11-15 13:37:23.155 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      26. 2015-11-15 13:37:23.155 - Thread: 1 -> Language: 0
      27. 2015-11-15 13:37:23.155 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      28. 2015-11-15 13:37:23.155 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      29. 2015-11-15 13:37:23.155 - Thread: 1 -> FirstTimeRun: False
      30. 2015-11-15 13:37:23.155 - Thread: 1 -> VoiceChatVolume: 1
      31. 2015-11-15 13:37:23.155 - Thread: 1 -> HudWarnings: True
      32. 2015-11-15 13:37:23.155 - Thread: 1 -> VoiceChat: True
      33. 2015-11-15 13:37:23.155 - Thread: 1 -> CubeBuilderBuildingMode: 0
      34. 2015-11-15 13:37:23.155 - Thread: 1 -> ControlsHints: False
      35. 2015-11-15 13:37:23.155 - Thread: 1 -> RotationHints: False
      36. 2015-11-15 13:37:23.155 - Thread: 1 -> ShowCrosshair: True
      37. 2015-11-15 13:37:23.155 - Thread: 1 -> DisableHeadbob: False
      38. 2015-11-15 13:37:23.155 - Thread: 1 -> CompressSaveGames: False
      39. 2015-11-15 13:37:23.155 - Thread: 1 -> ShowPlayerNamesOnHud: True
      40. 2015-11-15 13:37:23.155 - Thread: 1 -> UiTransparency: 1
      41. 2015-11-15 13:37:23.155 - Thread: 1 -> UiBkTransparency: 1
      42. 2015-11-15 13:37:23.155 - Thread: 1 -> MinimalHud: False
      43. 2015-11-15 13:37:23.155 - Thread: 1 -> CubeBuilderUseSymmetry: False
      44. 2015-11-15 13:37:23.159 - Thread: 1 -> MyConfig.Load() - END
      45. 2015-11-15 13:37:23.162 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
      46. 2015-11-15 13:37:24.218 - Thread: 6 -> Exception occured: System.Configuration.ConfigurationErrorsException: Fehler beim Erstellen des Webproxys, der im Konfigurationsabschnitt system.net/defaultProxy angegeben ist. ---> System.Net.Sockets.SocketException: Falscher Parameter
      47. bei System.Net.NetworkAddressChangePolled..ctor()
      48. bei System.Net.AutoWebProxyScriptEngine.AutoDetector.Initialize()
      49. bei System.Net.AutoWebProxyScriptEngine..ctor(WebProxy proxy, Boolean useRegistry)
      50. bei System.Net.WebProxy.UnsafeUpdateFromRegistry()
      51. bei System.Net.Configuration.DefaultProxySectionInternal..ctor(DefaultProxySection section)
      52. bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      53. --- Ende der internen Ausnahmestapelüberwachung ---
      54. bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      55. bei System.Net.WebRequest.get_InternalDefaultWebProxy()
      56. bei System.Net.HttpWebRequest..ctor(Uri uri, ServicePoint servicePoint)
      57. bei System.Net.HttpRequestCreator.Create(Uri Uri)
      58. bei System.Net.WebRequest.Create(Uri requestUri, Boolean useUriBase)
      59. bei Infinario.Sender.SendBulkRequest(Object payload)
      60. bei Infinario.Sender.SendBulk(List`1 commands)
      61. bei Infinario.Sender.SendAllBulks()
      62. bei Infinario.Sender.Consume()
      63. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      64. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      65. bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      66. bei System.Threading.ThreadHelper.ThreadStart()
      67. 2015-11-15 13:37:24.218 - Thread: 6 -> InnerException:
      68. 2015-11-15 13:37:24.218 - Thread: 6 -> Exception occured: System.Net.Sockets.SocketException (0x80004005): Falscher Parameter
      69. bei System.Net.NetworkAddressChangePolled..ctor()
      70. bei System.Net.AutoWebProxyScriptEngine.AutoDetector.Initialize()
      71. bei System.Net.AutoWebProxyScriptEngine..ctor(WebProxy proxy, Boolean useRegistry)
      72. bei System.Net.WebProxy.UnsafeUpdateFromRegistry()
      73. bei System.Net.Configuration.DefaultProxySectionInternal..ctor(DefaultProxySection section)
      74. bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      75. 2015-11-15 13:37:24.239 - Thread: 6 -> Hiding window
      76. 2015-11-15 13:37:24.239 - Thread: 6 -> Hiding window done
      77. 2015-11-15 13:37:24.239 - Thread: 6 -> Showing message
      78. 2015-11-15 13:37:24.240 - Thread: 1 -> Steam.IsActive: True
      79. 2015-11-15 13:37:24.242 - Thread: 1 -> Steam.IsOnline: True
      80. 2015-11-15 13:37:24.242 - Thread: 1 -> Steam.OwnsGame: True
      81. 2015-11-15 13:37:24.242 - Thread: 1 -> Steam.UserId: 76561198054473402
      82. 2015-11-15 13:37:24.242 - Thread: 1 -> Steam.UserName: GrafSchlui
      83. 2015-11-15 13:37:24.242 - Thread: 1 -> Steam.Branch:
      84. 2015-11-15 13:37:24.242 - Thread: 1 -> Build date: 2015-11-13 03:41
      85. 2015-11-15 13:37:24.242 - Thread: 1 -> Build version: 0.1.5795.28250
      86. 2015-11-15 13:37:24.261 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      87. 2015-11-15 13:37:24.261 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      88. 2015-11-15 13:37:24.276 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      89. 2015-11-15 13:37:24.277 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      90. 2015-11-15 13:37:24.277 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      Alles anzeigen

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Jacen ()

    • Habe den gleichen Fehler nur das ich das Game nicht einmal starten kann egal ob ichs grad installiert hab oder nicht, crahs jedes mal im Ladebildschirm und in meinem log. steht auch "Fehler beim Erstellen des Webproxys"

      Mein System:
      Intel i5-4690 3,50GHz
      8 GB RAM
      GTX 660 ti
      Windoof 7 Home Premium

      2015-11-22 17:50:58.599 - Thread: 1 -> Log Started
      2015-11-22 17:50:58.697 - Thread: 1 -> Timezone (local - UTC): 1h
      2015-11-22 17:50:58.698 - Thread: 1 -> App Version: 01_109_013
      2015-11-22 17:50:58.698 - Thread: 1 -> Steam build: Always true
      2015-11-22 17:50:58.698 - Thread: 1 -> Is official: True [NO][IS][NAMP]
      2015-11-22 17:50:58.698 - Thread: 1 -> Environment.ProcessorCount: 4
      2015-11-22 17:50:58.706 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
      2015-11-22 17:50:58.709 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
      2015-11-22 17:50:58.709 - Thread: 1 -> Environment.Is64BitProcess: True
      2015-11-22 17:50:58.709 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
      2015-11-22 17:50:58.714 - Thread: 1 -> Environment.Version: 4.0.30319.34209
      2015-11-22 17:50:58.714 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      2015-11-22 17:50:58.721 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
      2015-11-22 17:50:58.721 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
      2015-11-22 17:50:58.721 - Thread: 1 -> IntPtr.Size: 8
      2015-11-22 17:50:58.721 - Thread: 1 -> Default Culture: de-DE
      2015-11-22 17:50:58.721 - Thread: 1 -> Default UI Culture: de-DE
      2015-11-22 17:50:58.722 - Thread: 1 -> IsAdmin: False
      2015-11-22 17:50:58.909 - Thread: 1 -> MyConfig.Load() - START
      2015-11-22 17:50:58.993 - Thread: 1 -> Path: C:\Users\Kenji\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
      2015-11-22 17:50:59.793 - Thread: 1 -> GraphicsRenderer: DirectX 11
      2015-11-22 17:50:59.793 - Thread: 1 -> MusicVolume: 0
      2015-11-22 17:50:59.793 - Thread: 1 -> GameVolume: 1
      2015-11-22 17:50:59.793 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      2015-11-22 17:50:59.793 - Thread: 1 -> Language: 3
      2015-11-22 17:50:59.793 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      2015-11-22 17:50:59.793 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
      2015-11-22 17:50:59.793 - Thread: 1 -> HudWarnings: True
      2015-11-22 17:50:59.793 - Thread: 1 -> VoiceChat: True
      2015-11-22 17:50:59.793 - Thread: 1 -> CubeBuilderBuildingMode: 0
      2015-11-22 17:50:59.793 - Thread: 1 -> ControlsHints: False
      2015-11-22 17:50:59.793 - Thread: 1 -> RotationHints: False
      2015-11-22 17:50:59.793 - Thread: 1 -> ShowCrosshair: True
      2015-11-22 17:50:59.793 - Thread: 1 -> DisableHeadbob: False
      2015-11-22 17:50:59.793 - Thread: 1 -> CompressSaveGames: False
      2015-11-22 17:50:59.793 - Thread: 1 -> ShowPlayerNamesOnHud: True
      2015-11-22 17:50:59.793 - Thread: 1 -> UiTransparency: 1
      2015-11-22 17:50:59.793 - Thread: 1 -> UiBkTransparency: 1
      2015-11-22 17:50:59.793 - Thread: 1 -> MinimalHud: False
      2015-11-22 17:50:59.923 - Thread: 1 -> MyConfig.Load() - END
      2015-11-22 17:50:59.943 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
      2015-11-22 17:51:05.870 - Thread: 1 -> Steam.IsActive: True
      2015-11-22 17:51:05.870 - Thread: 1 -> Steam.IsOnline: True
      2015-11-22 17:51:05.871 - Thread: 1 -> Steam.OwnsGame: True
      2015-11-22 17:51:05.891 - Thread: 1 -> Steam.UserId: 76561198034654039
      2015-11-22 17:51:05.891 - Thread: 1 -> Steam.UserName: Kenji
      2015-11-22 17:51:05.891 - Thread: 1 -> Steam.Branch:
      2015-11-22 17:51:05.891 - Thread: 1 -> Build date: 2015-11-20 07:28
      2015-11-22 17:51:05.891 - Thread: 1 -> Build version: 0.1.5802.35066
      2015-11-22 17:51:06.202 - Thread: 6 -> Exception occured: System.Configuration.ConfigurationErrorsException: Fehler beim Erstellen des Webproxys, der im Konfigurationsabschnitt system.net/defaultProxy angegeben ist. ---> System.Net.Sockets.SocketException: Falscher Parameter
      bei System.Net.NetworkAddressChangePolled..ctor()
      bei System.Net.AutoWebProxyScriptEngine.AutoDetector.Initialize()
      bei System.Net.AutoWebProxyScriptEngine..ctor(WebProxy proxy, Boolean useRegistry)
      bei System.Net.WebProxy.UnsafeUpdateFromRegistry()
      bei System.Net.Configuration.DefaultProxySectionInternal..ctor(DefaultProxySection section)
      bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      --- Ende der internen Ausnahmestapelüberwachung ---
      bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      bei System.Net.WebRequest.get_InternalDefaultWebProxy()
      bei System.Net.HttpWebRequest..ctor(Uri uri, ServicePoint servicePoint)
      bei System.Net.HttpRequestCreator.Create(Uri Uri)
      bei System.Net.WebRequest.Create(Uri requestUri, Boolean useUriBase)
      bei Infinario.Sender.SendBulkRequest(Object payload)
      bei Infinario.Sender.SendBulk(List`1 commands)
      bei Infinario.Sender.SendAllBulks()
      bei Infinario.Sender.Consume()
      bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      bei System.Threading.ThreadHelper.ThreadStart()
      2015-11-22 17:51:06.202 - Thread: 6 -> InnerException:
      2015-11-22 17:51:06.235 - Thread: 6 -> Exception occured: System.Net.Sockets.SocketException (0x80004005): Falscher Parameter
      bei System.Net.NetworkAddressChangePolled..ctor()
      bei System.Net.AutoWebProxyScriptEngine.AutoDetector.Initialize()
      bei System.Net.AutoWebProxyScriptEngine..ctor(WebProxy proxy, Boolean useRegistry)
      bei System.Net.WebProxy.UnsafeUpdateFromRegistry()
      bei System.Net.Configuration.DefaultProxySectionInternal..ctor(DefaultProxySection section)
      bei System.Net.Configuration.DefaultProxySectionInternal.GetSection()
      2015-11-22 17:51:06.242 - Thread: 6 -> Hiding window
      2015-11-22 17:51:06.242 - Thread: 6 -> Hiding window done
      2015-11-22 17:51:06.242 - Thread: 6 -> Showing message
      2015-11-22 17:51:06.436 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      2015-11-22 17:51:06.436 - Thread: 6 -> ERROR: branch name cannot be resolved, services=
      2015-11-22 17:51:06.518 - Thread: 1 -> MySandboxGame.Constructor() - START
      2015-11-22 17:51:06.518 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
      2015-11-22 17:51:06.518 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
      2015-11-22 17:51:06.519 - Thread: 1 -> Found processor count: 4
      2015-11-22 17:51:06.519 - Thread: 1 -> Using processor count: 4