Hallo community ich brauche dringend hilfe bei einem problem
Mein space engineers funktioniert nicht sobald ich es starte kommt eine error meldung die mir sagt das ein log gespeichert wird
die bin ohne 64 funktioniert aber leider hab ich dann probleme das nach einiger zeit der speicher nicht reicht also brauche ich eure hilfe die bin64 zum laufen zu kriegen
Log:
2015-08-21 18:10:26.090 - Thread: 1 -> Log Started
2015-08-21 18:10:26.096 - Thread: 1 -> Timezone (local - UTC): 2h
2015-08-21 18:10:26.096 - Thread: 1 -> App Version: 01_096_013
2015-08-21 18:10:26.096 - Thread: 1 -> Steam build: Always true
2015-08-21 18:10:26.096 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.ProcessorCount: 4
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7600.0
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.CommandLine: "F:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -window
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Is64BitProcess: True
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Version: 4.0.30319.17929
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.CurrentDirectory: F:\Steam\steamapps\common\SpaceEngineers\Bin64
2015-08-21 18:10:26.096 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
2015-08-21 18:10:26.096 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
2015-08-21 18:10:26.096 - Thread: 1 -> IntPtr.Size: 8
2015-08-21 18:10:26.096 - Thread: 1 -> Default Culture: de-DE
2015-08-21 18:10:26.096 - Thread: 1 -> Default UI Culture: de-DE
2015-08-21 18:10:26.096 - Thread: 1 -> IsAdmin: True
2015-08-21 18:10:26.104 - Thread: 1 -> MyConfig.Load() - START
2015-08-21 18:10:26.109 - Thread: 1 -> Path: C:\Users\Arne\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2015-08-21 18:10:26.821 - Thread: 1 -> GraphicsRenderer: DirectX 11
2015-08-21 18:10:26.821 - Thread: 1 -> MusicVolume: 1
2015-08-21 18:10:26.821 - Thread: 1 -> GameVolume: 1
2015-08-21 18:10:26.821 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> Language: 0
2015-08-21 18:10:26.821 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> VideoAdapter: 0
2015-08-21 18:10:26.821 - Thread: 1 -> ScreenWidth: 1920
2015-08-21 18:10:26.821 - Thread: 1 -> ScreenHeight: 1080
2015-08-21 18:10:26.821 - Thread: 1 -> RefreshRate: 60
2015-08-21 18:10:26.821 - Thread: 1 -> WindowMode: 2
2015-08-21 18:10:26.821 - Thread: 1 -> VerticalSync: False
2015-08-21 18:10:26.821 - Thread: 1 -> HardwareCursor: True
2015-08-21 18:10:26.821 - Thread: 1 -> RenderQuality: 1
2015-08-21 18:10:26.821 - Thread: 1 -> FieldOfView: 60
2015-08-21 18:10:26.821 - Thread: 1 -> RenderInterpolation: False
2015-08-21 18:10:26.821 - Thread: 1 -> NeedShowTutorialQuestion: False
2015-08-21 18:10:26.824 - Thread: 1 -> MyConfig.Load() - END
2015-08-21 18:10:26.826 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2015-08-21 18:10:27.553 - Thread: 1 -> Exception occured: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at SharpDX.Direct3D11.D3D11.D3D11CreateDevice_(Void* arg0, Int32 arg1, Void* arg2, Int32 arg3, Void* arg4, Int32 arg5, Int32 arg6, Void* arg7, Void* arg8, Void* arg9)
at SharpDX.Direct3D11.D3D11.CreateDevice(Adapter adapterRef, DriverType driverType, IntPtr software, DeviceCreationFlags flags, FeatureLevel[] featureLevelsRef, Int32 featureLevels, Int32 sDKVersion, Device deviceOut, FeatureLevel& featureLevelRef, DeviceContext& immediateContextOut)
at SharpDX.Direct3D11.Device.CreateDevice(Adapter adapter, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels)
at SharpDX.Direct3D11.Device..ctor(Adapter adapter, DeviceCreationFlags flags, FeatureLevel[] featureLevels)
at VRageRender.MyRender11.CreateAdaptersList()
at VRageRender.MyRender11.GetAdaptersList()
at VRageRender.MyDX11Render.get_IsSupported()
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2015-08-21 18:10:27.554 - Thread: 1 -> Hiding window
2015-08-21 18:10:27.554 - Thread: 1 -> Hiding window done
2015-08-21 18:10:27.554 - Thread: 1 -> Showing message
Mein space engineers funktioniert nicht sobald ich es starte kommt eine error meldung die mir sagt das ein log gespeichert wird
die bin ohne 64 funktioniert aber leider hab ich dann probleme das nach einiger zeit der speicher nicht reicht also brauche ich eure hilfe die bin64 zum laufen zu kriegen
Log:
2015-08-21 18:10:26.090 - Thread: 1 -> Log Started
2015-08-21 18:10:26.096 - Thread: 1 -> Timezone (local - UTC): 2h
2015-08-21 18:10:26.096 - Thread: 1 -> App Version: 01_096_013
2015-08-21 18:10:26.096 - Thread: 1 -> Steam build: Always true
2015-08-21 18:10:26.096 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.ProcessorCount: 4
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7600.0
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.CommandLine: "F:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -window
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Is64BitProcess: True
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.Version: 4.0.30319.17929
2015-08-21 18:10:26.096 - Thread: 1 -> Environment.CurrentDirectory: F:\Steam\steamapps\common\SpaceEngineers\Bin64
2015-08-21 18:10:26.096 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
2015-08-21 18:10:26.096 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
2015-08-21 18:10:26.096 - Thread: 1 -> IntPtr.Size: 8
2015-08-21 18:10:26.096 - Thread: 1 -> Default Culture: de-DE
2015-08-21 18:10:26.096 - Thread: 1 -> Default UI Culture: de-DE
2015-08-21 18:10:26.096 - Thread: 1 -> IsAdmin: True
2015-08-21 18:10:26.104 - Thread: 1 -> MyConfig.Load() - START
2015-08-21 18:10:26.109 - Thread: 1 -> Path: C:\Users\Arne\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2015-08-21 18:10:26.821 - Thread: 1 -> GraphicsRenderer: DirectX 11
2015-08-21 18:10:26.821 - Thread: 1 -> MusicVolume: 1
2015-08-21 18:10:26.821 - Thread: 1 -> GameVolume: 1
2015-08-21 18:10:26.821 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> Language: 0
2015-08-21 18:10:26.821 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2015-08-21 18:10:26.821 - Thread: 1 -> VideoAdapter: 0
2015-08-21 18:10:26.821 - Thread: 1 -> ScreenWidth: 1920
2015-08-21 18:10:26.821 - Thread: 1 -> ScreenHeight: 1080
2015-08-21 18:10:26.821 - Thread: 1 -> RefreshRate: 60
2015-08-21 18:10:26.821 - Thread: 1 -> WindowMode: 2
2015-08-21 18:10:26.821 - Thread: 1 -> VerticalSync: False
2015-08-21 18:10:26.821 - Thread: 1 -> HardwareCursor: True
2015-08-21 18:10:26.821 - Thread: 1 -> RenderQuality: 1
2015-08-21 18:10:26.821 - Thread: 1 -> FieldOfView: 60
2015-08-21 18:10:26.821 - Thread: 1 -> RenderInterpolation: False
2015-08-21 18:10:26.821 - Thread: 1 -> NeedShowTutorialQuestion: False
2015-08-21 18:10:26.824 - Thread: 1 -> MyConfig.Load() - END
2015-08-21 18:10:26.826 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2015-08-21 18:10:27.553 - Thread: 1 -> Exception occured: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at SharpDX.Direct3D11.D3D11.D3D11CreateDevice_(Void* arg0, Int32 arg1, Void* arg2, Int32 arg3, Void* arg4, Int32 arg5, Int32 arg6, Void* arg7, Void* arg8, Void* arg9)
at SharpDX.Direct3D11.D3D11.CreateDevice(Adapter adapterRef, DriverType driverType, IntPtr software, DeviceCreationFlags flags, FeatureLevel[] featureLevelsRef, Int32 featureLevels, Int32 sDKVersion, Device deviceOut, FeatureLevel& featureLevelRef, DeviceContext& immediateContextOut)
at SharpDX.Direct3D11.Device.CreateDevice(Adapter adapter, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels)
at SharpDX.Direct3D11.Device..ctor(Adapter adapter, DeviceCreationFlags flags, FeatureLevel[] featureLevels)
at VRageRender.MyRender11.CreateAdaptersList()
at VRageRender.MyRender11.GetAdaptersList()
at VRageRender.MyDX11Render.get_IsSupported()
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2015-08-21 18:10:27.554 - Thread: 1 -> Hiding window
2015-08-21 18:10:27.554 - Thread: 1 -> Hiding window done
2015-08-21 18:10:27.554 - Thread: 1 -> Showing message